Our mission is to help computational modelers at all levels engage in the establishment and adoption of community standards and good practices for developing and sharing computational models. Model authors can freely publish their model source code in the Computational Model Library alongside narrative documentation, open science metadata, and other emerging open science norms that facilitate software citation, reproducibility, interoperability, and reuse. Model authors can also request peer review of their computational models to receive a DOI.
All users of models published in the library must cite model authors when they use and benefit from their code.
Please check out our model publishing tutorial and contact us if you have any questions or concerns about publishing your model(s) in the Computational Model Library.
We also maintain a curated database of over 7500 publications of agent-based and individual based models with additional detailed metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
Displaying 10 of 748 results for "Jon Solera" clear search
This is a replication model of the matching problem including the mate search problem, which is the generalization of a traditional optimization problem.
A global model of the 1918-19 Influenza Pandemic. It can be run to match history or explore counterfactual questions about the influence of World War I on the dynamics of the epidemic. Explores two theories of the location of the initial infection.
Three policy scenarios for urban expansion under the influences of the behaviours and decision modes of four agents and their interactions have been applied to predict the future development patterns of the Guangzhou metropolitan region.
In this Repast model the ‘Consumat’ cognitive framework is applied to an ABM of the Dutch car market. Different policy scenarios can be selected or created to examine their effect on the diffusion of EVs.
This is a stylized model based on Alonso’s model investigating the relationship between urban sprawl and income segregation.
Model of a very serious conflict about the relevance of a dam to impede its construction, between the client, the prime contractor, State, legalist opponents and activist opponents.
The model simulates agents in a spatial environment competing for a common resource that grows on patches. The resource is converted to energy, which is needed for performing actions and for surviving.
ARISE is a hybrid energy model incorporating macroeconomic data, micro socio-economic data, engineering data and environmental data. This version of ARISE can simulate scenarios of solar energy policy for Indonesia case.
While the world’s total urban population continues to grow, this growth is not equal. Some cities are declining, resulting in urban shrinkage which is now a global phenomenon. Many problems emerge due to urban shrinkage including population loss, economic depression, vacant properties and the contraction of housing markets. To explore this issue, this paper presents an agent-based model stylized on spatially explicit data of Detroit Tri-county area, an area witnessing urban shrinkage. Specifically, the model examines how micro-level housing trades impact urban shrinkage by capturing interactions between sellers and buyers within different sub-housing markets. The stylized model results highlight not only how we can simulate housing transactions but the aggregate market conditions relating to urban shrinkage (i.e., the contraction of housing markets). To this end, the paper demonstrates the potential of simulation to explore urban shrinkage and potentially offers a means to test polices to alleviate this issue.
Flibs’NLogo implements in NetLogo modelling environment, a genetic algorithm whose purpose is evolving a perfect predictor from a pool of digital creatures constituted by finite automata or flibs (finite living blobs) that are the agents of the model. The project is based on the structure described by Alexander K. Dewdney in “Exploring the field of genetic algorithms in a primordial computer sea full of flibs” from the vintage Scientific American column “Computer Recreations”
As Dewdney summarized: “Flibs […] attempt to predict changes in their environment. In the primordial computer soup, during each generation, the best predictor crosses chromosomes with a randomly selected flib. Increasingly accurate predictors evolve until a perfect one emerges. A flib […] has a finite number of states, and for each signal it receives (a 0 or a 1) it sends a signal and enters a new state. The signal sent by a flib during each cycle of operation is its prediction of the next signal to be received from the environment”
Displaying 10 of 748 results for "Jon Solera" clear search