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Carlos M Fernández-Márquez Member since: Fri, May 17, 2013 at 04:19 PM

Ph.D., Economics, Universidad Autonoma de Madrid, Degree in Economics, Degree in Computer Science

ABM applied to socio-economic systems: opinion evolution, industry dynamics, spatial models of voting, diffusion of innovations, macroeconomic with microfoundations, etc.

Eric Hammer Member since: Wed, Sep 14, 2016 at 06:07 PM

BS Logistics Pennsylvania State University, MS Economics George Mason University, PhD Candidate Economics George Mason University

My academic interests involve public choice and the development of social norms for cooperation in the marketplace and the behavior of voting blocks. Recent work looks at the emergence of property rights “norms” among zero intelligence agents in an evolutionary context, and the dynamics of legislative party creation in an environment of stochastically voting voters.

Jaehyun Song Member since: Sun, Jan 15, 2017 at 08:39 AM

Ph.D. Candidate in Political Science, Master of Political Science

Voting Behavior

Carole Adam Member since: Fri, Feb 03, 2017 at 02:58 PM

PhD in Artificial Intelligence
  • Since 2010: Associate Professor in Artificial Intelligence at Grenoble-Alpes University. Topic: human behaviour modelling, with a particular focus on emotions, cognitive biases, and their interplay with decision-making; social simulations and serious games for raising awareness about natural disasters and sustainable development, or for increasing civil engagement in urban planning.
  • 2008-2010: postdoctoral research fellow at RMIT, Melbourne, Australia. Supervisor: Lin Padgham. Topic: interactive intelligent emotional toy.
  • 2007-2008: research engineer at Orange Labs, Lannion, France. Supervisor: Vincent Louis. Topic: institutional logic in JADE for agent-based B2B mediation.
  • 2007: PhD in AI from Toulouse University. Supervisors: Andreas Herzig and Dominique Longin. Topic: logical modelling of emotions in BDI for artificial agents.

Improving agent models and architectures for agent-based modelling and simulation applied to crisis management. In particular modelling of BDI agents, emotions, cognitive biases, social attachment, etc.

Designing serious games to increase awareness about climate change or natural disasters; to improve civil engagement in sustainable urban planning; to teach Artificial Intelligence to the general public; to explain social phenomena (voting procedures; sanitary policies; etc).

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