Our mission is to help computational modelers at all levels engage in the establishment and adoption of community standards and good practices for developing and sharing computational models. Model authors can freely publish their model source code in the Computational Model Library alongside narrative documentation, open science metadata, and other emerging open science norms that facilitate software citation, reproducibility, interoperability, and reuse. Model authors can also request peer review of their computational models to receive a DOI.
All users of models published in the library must cite model authors when they use and benefit from their code.
Please check out our model publishing tutorial and contact us if you have any questions or concerns about publishing your model(s) in the Computational Model Library.
We also maintain a curated database of over 7500 publications of agent-based and individual based models with additional detailed metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
Displaying 10 of 745 results for "Jon Norberg" clear search
This model was designed to study resilience in organizations. Inspired by ethnographic work, it follows the simple goal to understand whether team structure affects the way in which tasks are performed. In so doing, it compares the ‘hybrid’ data-inspired structure with three more traditional structures (i.e. hierarchy, flexible/relaxed hierarchy, and anarchy/disorganization).
ABSAM model is an agent-based search and matching model of the local labor market. There are four types of agents in the economy, which cooperate in the artificial world, where behavioral rules were extracted from the labor market search theory.
Urban greenery such as vertical greenery systems (VGS) can effectively absorb air pollutants emitted by different agents, such as vehicles and manufacturing enterprises. The main challenge is how to protect socially important objects, such as kindergartens, from the influence if air pollution with the minimum of expenditure. There is proposed the hybrid individual- and particle-based model of interactions between vertical greenery systems and air pollutants to identify optimal locations of tree clusters and high-rise buildings where horizontal greenery systems and VGS should be implemented, respectively. The model is implemented in the AnyLogic simulation tool.
The Olympic Peninsula ABM works as a virtual laboratory to simulate the existing forestland management practices as followed by different forestland owner groups in the Olympic Peninsula, Washington, and explore how they could shape the future provisions of multifunctional ecosystem services such as Carbon storage and revenue generation under the business-as-usual scenario as well as by their adaptation to interventions. Forestlands are socio-ecological systems that interact with economic, socio-cultural, and policy systems. Two intervention scenarios were introduced in this model to simulate the adaptation of landowner behavior and test the efficacy of policy instruments in promoting sustainable forest practices and fostering Carbon storage and revenue generation. (1) A market-linked carbon offset scheme that pays the forestland owners a financial incentive in the form of a yearly carbon rent. (2) An institutional intervention policy that allows small forest owners (SFLO) to cooperate for increased market access and benefits under carbon rent scenario. The model incorporates the heterogeneous contexts within which the forestland owners operate and make their forest management decisions by parameterizing relevant agent attributes and contextualizing their unique decision-making processes.
This version 2.1.0
of the uFunk
model is about setting a business strategy (the S
in the name) for an organization. A team of managers (or executives) meet and discuss various options on the strategy for the firm. There are three aspects that they have to agree on to set the strategic positioning of the organization.
The discussion is on market, stakeholders, and resources. The team (it could be a business strategy task force) considers various aspects of these three elements. The resources they use to develop the discussion can come from a traditional approach to strategy or from non-traditional means (e.g., so-called serious play, creativity and imagination techniques).
The S-uFunk 2.1.0 Model
wants to understand to which extent cognitive means triggered by traditional and non-traditional resources affect the making of the strategy process.
This model simulates the dynamics of agricultural land use change, specifically the transition between agricultural and non-agricultural land use in a spatial context. It explores the influence of various factors such as agricultural profitability, path dependency, and neighborhood effects on land use decisions.
The model operates on a grid of patches representing land parcels. Each patch can be in one of two states: exploited (green, representing agricultural land) or unexploited (brown, representing non-agricultural land). Agents (patches) transition between these states based on probabilistic rules. The main factors affecting these transitions are agricultural profitability, path dependency, and neighborhood effects.
-Agricultural Profitability: This factor is determined by the prob-agri function, which calculates the probability of a non-agricultural patch converting to agricultural based on income differences between agriculture and other sectors. -Path Dependency: Represented by the path-dependency parameter, it influences the likelihood of patches changing their state based on their current state. It’s a measure of inertia or resistance to change. -Neighborhood Effects: The neighborhood function calculates the number of exploited (agricultural) neighbors of a patch. This influences the decision of a patch to convert to agricultural land, representing the influence of surrounding land use on the decision-making process.
The first simple movement models used unbiased and uncorrelated random walks (RW). In such models of movement, the direction of the movement is totally independent of the previous movement direction. In other words, at each time step the direction, in which an individual is moving is completely random. This process is referred to as a Brownian motion.
On the other hand, in correlated random walks (CRW) the choice of the movement directions depends on the direction of the previous movement. At each time step, the movement direction has a tendency to point in the same direction as the previous one. This movement model fits well observational movement data for many animal species.
The presented agent based model simulated the movement of the agents as a correlated random walk (CRW). The turning angle at each time step follows the Von Mises distribution with a ϰ of 10. The closer ϰ gets to zero, the closer the Von Mises distribution becomes uniform. The larger ϰ gets, the more the Von Mises distribution approaches a normal distribution concentrated around the mean (0°).
In this script the turning angles (following the Von Mises distribution) are generated based on the the instructions from N. I. Fisher 2011.
This model is implemented in Javascript and can be used as a building block for more complex agent based models that would rely on describing the movement of individuals with CRW.
The first simple movement models used unbiased and uncorrelated random walks (RW). In such models of movement, the direction of the movement is totally independent of the previous movement direction. In other words, at each time step the direction, in which an individual is moving is completely random. This process is referred to as a Brownian motion.
On the other hand, in correlated random walks (CRW) the choice of the movement directions depends on the direction of the previous movement. At each time step, the movement direction has a tendency to point in the same direction as the previous one. This movement model fits well observational movement data for many animal species.
The presented agent based model simulated the movement of the agents as a correlated random walk (CRW). The turning angle at each time step follows the Von Mises distribution with a ϰ of 10. The closer ϰ gets to zero, the closer the Von Mises distribution becomes uniform. The larger ϰ gets, the more the Von Mises distribution approaches a normal distribution concentrated around the mean (0°).
This model is implemented in python and can be used as a building block for more complex agent based models that would rely on describing the movement of individuals with CRW.
The agent based model matches origins and destinations using employment search methods at the individual level.
Patagonia PSMED is an agent-based model designed to study a simple case of Evolution of Ethnic Differentiation. It replicates how can hunter-gatherer societies evolve and built cultural identities as a consequence of the way they interacted.
Displaying 10 of 745 results for "Jon Norberg" clear search