Our mission is to help computational modelers at all levels engage in the establishment and adoption of community standards and good practices for developing and sharing computational models. Model authors can freely publish their model source code in the Computational Model Library alongside narrative documentation, open science metadata, and other emerging open science norms that facilitate software citation, reproducibility, interoperability, and reuse. Model authors can also request peer review of their computational models to receive a DOI.
All users of models published in the library must cite model authors when they use and benefit from their code.
Please check out our model publishing tutorial and contact us if you have any questions or concerns about publishing your model(s) in the Computational Model Library.
We also maintain a curated database of over 7500 publications of agent-based and individual based models with additional detailed metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
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This agent-based model represents a stylized inter-organizational innovation network where firms collaborate with each other in order to generate novel organizational knowledge.
A model to show the effects of flood risk on a housing market; the role of flood protection for risk reduction; the working of the existing public-private flood insurance partnership in the UK, and the proposed scheme ‘Flood Re’.
The mode implements a variant of Ant Colony Optimization to explore routing on infrastructures through a landscape with forbidden zones, connecting multiple sinks to one source.
The purpose of this model is explore how “friend-of-friend” link recommendations, which are commonly used on social networking sites, impact online social network structure. Specifically, this model generates online social networks, by connecting individuals based upon varying proportions of a) connections from the real world and b) link recommendations. Links formed by recommendation mimic mutual connection, or friend-of-friend algorithms. Generated networks can then be analyzed, by the included scripts, to assess the influence that different proportions of link recommendations have on network properties, specifically: clustering, modularity, path length, eccentricity, diameter, and degree distribution.
This model was developed to test the usability of evolutionary computing and reinforcement learning by extending a well known agent-based model. Sugarscape (Epstein & Axtell, 1996) has been used to demonstrate migration, trade, wealth inequality, disease processes, sex, culture, and conflict. It is on conflict that this model is focused to demonstrate how machine learning methodologies could be applied.
The code is based on the Sugarscape 2 Constant Growback model, availble in the NetLogo models library. New code was added into the existing model while removing code that was not needed and modifying existing code to support the changes. Support for the original movement rule was retained while evolutionary computing, Q-Learning, and SARSA Learning were added.
Schelling famously proposed an extremely simple but highly illustrative social mechanism to understand how strong ethnic segregation could arise in a world where individuals do not necessarily want it. Schelling’s simple computational model is the starting point for our extensions in which we build upon Wilensky’s original NetLogo implementation of this model. Our two NetLogo models can be best studied while reading our chapter “Agent-based Computational Models” (Flache and de Matos Fernandes, 2021). In the chapter, we propose 10 best practices to elucidate how agent-based models are a unique method for providing and analyzing formally precise, and empirically plausible mechanistic explanations of puzzling social phenomena, such as segregation, in the social world. Our chapter addresses in particular analytical sociologists who are new to ABMs.
In the first model (SegregationExtended), we build on Wilensky’s implementation of Schelling’s model which is available in NetLogo library (Wilensky, 1997). We considerably extend this model, allowing in particular to include larger neighborhoods and a population with four groups roughly resembling the ethnic composition of a contemporary large U.S. city. Further features added concern the possibility to include random noise, and the addition of a number of new outcome measures tuned to highlight macro-level implications of the segregation dynamics for different groups in the agent society.
In SegregationDiscreteChoice, we further modify the model incorporating in particular three new features: 1) heterogeneous preferences roughly based on empirical research categorizing agents into low, medium, and highly tolerant within each of the ethnic subgroups of the population, 2) we drop global thresholds (%-similar-wanted) and introduce instead a continuous individual-level single-peaked preference function for agents’ ideal neighborhood composition, and 3) we use a discrete choice model according to which agents probabilistically decide whether to move to a vacant spot or stay in the current spot by comparing the attractiveness of both locations based on the individual preference functions.
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The purpose of the model is to generate coalition structures of different glove games, using a specially designed algorithm. The coalition structures can be are later analyzed by comparing them to core partitions of the game used. Core partitions are coalition structures where no subset of players has an incentive to form a new coalition.
The algorithm used in this model is an advancement of the algorithm found in Collins & Frydenlund (2018). It was used used to generate the results in Vernon-Bido & Collins (2021).
Scholars have written extensively about hierarchical international order, on the one hand, and war on the other, but surprisingly little work systematically explores the connection between the two. This disconnect is all the more striking given that empirical studies have found a strong relationship between the two. We provide a generative computational network model that explains hierarchy and war as two elements of a larger recursive process: The threat of war drives the formation of hierarchy, which in turn shapes states’ incentives for war. Grounded in canonical theories of hierarchy and war, the model explains an array of known regularities about hierarchical order and conflict. Surprisingly, we also find that many traditional results of the IR literature—including institutional persistence, balancing behavior, and systemic self-regulation—emerge from the interplay between hierarchy and war.
A logging agent builds roads based on the location of high-value hotspots, and cuts trees based on road access. A forest monitor sanctions the logger on observed infractions, reshaping the pattern of road development.
We built a model using R,polr package, to assess 55 published case studies from developing countries to determine what factors influence the level of compliance of local communities with protected area regulations.
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