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Displaying 10 of 1090 results for "Aad Kessler" clear search
Emulation is one of the simplest and most common mechanisms of social interaction. In this paper we introduce a descriptive computational model that attempts to capture the underlying dynamics of social processes led by emulation.
We built an agent-based model to foster the understanding of homeowners’ insulation activity.
This models provides the infrastructure to model the activity of making. Individuals use resources they find in their environment plus those they buy, to design, construct and deconstruct items. It represents plans and complex objects explicitly.
The DiDIY-Factory model is a model of an abstract factory. Its purpose is to investigate the impact Digital Do-It-Yourself (DiDIY) could have on the domain of work and organisation.
DiDIY can be defined as the set of all manufacturing activities (and mindsets) that are made possible by digital technologies. The availability and ease of use of digital technologies together with easily accessible shared knowledge may allow anyone to carry out activities that were previously only performed by experts and professionals. In the context of work and organisations, the DiDIY effect shakes organisational roles by such disintermediation of experts. It allows workers to overcome the traditionally strict organisational hierarchies by having direct access to relevant information, e.g. the status of machines via real-time information systems implemented in the factory.
A simulation model of this general scenario needs to represent a more or less abstract manufacturing firm with supervisors, workers, machines and tasks to be performed. Experiments with such a model can then be run to investigate the organisational structure –- changing from a strict hierarchy to a self-organised, seemingly anarchic organisation.
This paper tries to shed some light on the mutual influence of citizen behaviour and the spread of a virus in an epidemic. While the spread of a virus from infectious to susceptible persons and the outbreak of an infection leading to more or less severe illness and, finally, to recovery and immunity or death has been modelled with different kinds of models in the past, the influence of certain behaviours to keep the epidemic low and to follow recommendations of others to apply these behaviours has rarely been modelled. The model introduced here uses a theory of the effect of norm invocations among persons to find out the effect of spreading norms interacts with the progress of an epidemic. Results show that norm invocations matter. The model replicates the histories of the COVID-19 epidemic in various region, including “second waves” (but only until the end of 2021 as afterwards the official statistics ceased to be reliable as many infected persons did not report their positive test results after countermeasures were relieved), and shows that the calculation of the reproduction numbers from current reported infections usually overestimates the “real” but in practice unobservable reproduction number.
The objective of this agent-based model is to test different language education orientations and their consequences for the EU population in terms of linguistic disenfranchisement, that is, the inability of citizens to understand EU documents and parliamentary discussions should their native language(s) no longer be official. I will focus on the impact of linguistic distance and language learning. Ideally, this model would be a tool to help EU policy makers make informed decisions about language practices and education policies, taking into account their consequences in terms of diversity and linguistic disenfranchisement. The model can be used to force agents to make certain choices in terms of language skills acquisition. The user can then go on to compare different scenarios in which language skills are acquired according to different rationales. The idea is that, by forcing agents to adopt certain language learning strategies, the model user can simulate policies promoting the acquisition of language skills and get an idea of their impact. In this way the model allows not only to sketch various scenarios of the evolution of language skills among EU citizens, but also to estimate the level of disenfranchisement in each of these scenarios.
At the heart of a study of Social-Ecological Systems, this model is built by coupling together two independently developed models of social and ecological phenomena. The social component of the model is an abstract model of interactions of a governing agent and several user agents, where the governing agent aims to promote a particular behavior among the user agents. The ecological model is a spatial model of spread of the Mountain Pine Beetle in the forests of British Columbia, Canada. The coupled model allowed us to simulate various hypothetical management scenarios in a context of forest insect infestations. The social and ecological components of this model are developed in two different environments. In order to establish the connection between those components, this model is equipped with a ‘FlipFlop’ - a structure of storage directories and communication protocols which allows each of the models to process its inputs, send an output message to the other, and/or wait for an input message from the other, when necessary. To see the publications associated with the social and ecological components of this coupled model please see the References section.
The Friendship Field model aims at modelling friendship formation based on three factors: Extraversion, Resemblance and Status, where social interaction is motivated by the Social Battery. Social Battery is one’s energy and motivation to engage in social contact. Since social contact is crucial for friendship formation, the model included Social Battery to affect social interactions. To our best knowledge, Social Battery is a yet unintroduced concept in research while it is a dynamic factor influencing the social interaction besides one’s characteristics. Extraverts’ Social Batteries charge while interacting and exhaust while being alone. Introverts’ Social Batteries charge while being alone and exhaust while interacting. The aim of the model is to illustrate the concept of Social Battery. Moreover, the Friendship Field shows patterns regarding Extraversion, Resemblance and Status including the mere-exposure effect and friendship by similarity. For the implementation of Status, Kemper’s status-power theory is used. The concept of Social Battery is also linked to Kemper’s theory on the organism as reference group. By running the model for a year (3 interactions moments per day), the friendship dynamics over time can be studied.
We presented the model at the Social Simulation Conference 2022.
Riparian forests are one of the most vulnerable ecosystems to the development of biological invasions, therefore limiting their spread is one of the main challenges for conservation. The main factors that explain plant invasions in these ecosystems are the capacity for both short- and long-distance seed dispersion, and the occurrence of suitable habitats that facilitate the establishment of the invasive species. Large floods constitute an abiotic filter for invasion.
This model simulates the spatio-temporal spread of the woody invader Gleditsia. triacanthos in the riparian forest of the National Park Esteros de Farrapos e Islas del Río Uruguay, a riparian system in the coast of the Uruguay river (South America). In this model, we represent different environmental conditions for the development of G. triacanthos, long- and short-distance spread of its fruits, and large floods as the main factor of mortality for fruit and early stages.
Field results show that the distribution pattern of this invasive species is limited by establishment, i.e. it spreads locally through the expansion of small areas, and remotely through new invasion foci. This model recreates this dispersion pattern. We use this model to derive management implications to control the spread of G. triacanthos
This model presents the simulation model of a city in the context of overtourism. The study area is the city of Santa Marta in Colombia. The purpose is to illustrate the spatial and temporal distribution of population and tourists in the city. The simulation analyzes emerging patterns that result from the interaction between critical components in the touristic urban system: residents, urban space, touristic sites, and tourists. The model is an Agent-Based Model (ABM) with the GAMA software. Also, it used public input data from statistical centers, geographical information systems, tourist websites, reports, and academic articles. The ABM includes assessing some measures used to address overtourism. This is a field of research with a low level of analysis for destinations with overtourism, but the ABM model allows it. The results indicate that the city has a high risk of overtourism, with spatial and temporal differences in the population distribution, and it illustrates the effects of two management measures of the phenomenon on different scales. Another interesting result is the proposed tourism intensity indicator (OVsm), taking into account that the tourism intensity indicators used by the literature on overtourism have an overestimation of tourism pressures.
Displaying 10 of 1090 results for "Aad Kessler" clear search