Computational Model Library

Displaying 10 of 67 results for "Yaman Barlas" clear search

REHAB has been designed as an ice-breaker in courses dealing with ecosystem management and participatory modelling. It helps introducing the two main tools used by the Companion Modelling approach, namely role-playing games and agent-based models.

Peer reviewed CHIME ABM Hurricane Evacuation Model

Joshua Watts | Published Friday, March 03, 2017 | Last modified Wednesday, May 29, 2019

The CHIME ABM explores information distribution networks and agents’ protective decision making in the context of hurricane landfall.

In this agent-based model, agents decide to adopt a new product according to a utility function that depends on two kinds of social influences. First, there is a local influence exerted on an agent by her closest neighbors that have already adopted, and also by herself if she feels the product suits her personal needs. Second, there is a global influence which leads agents to adopt when they become aware of emerging trends happening in the system. For this, we endow agents with a reflexive capacity that allows them to recognize a trend, even if they can not perceive a significant change in their neighborhood.

Results reveal the appearance of slowdown periods along the adoption rate curve, in contrast with the classic stylized bell-shaped behavior. Results also show that network structure plays an important role in the effect of reflexivity: while some structures (e.g., scale-free networks) may amplify it, others (e.g., small-world structure) weaken such an effect.

Livestock drought insurance model

Felix John Birgit Müller Russell Toth Karin Frank Jürgen Groeneveld | Published Tuesday, December 19, 2017 | Last modified Saturday, April 14, 2018

The model analyzes the economic and ecological effects of a provision of livestock drought insurance for dryland pastoralists. More precisely, it yields qualitative insights into how long-term herd and pasture dynamics change through insurance.

This model extends the original Artifical Anasazi (AA) model to include individual agents, who vary in age and sex, and are aggregated into households. This allows more realistic simulations of population dynamics within the Long House Valley of Arizona from AD 800 to 1350 than are possible in the original model. The parts of this model that are directly derived from the AA model are based on Janssen’s 1999 Netlogo implementation of the model; the code for all extensions and adaptations in the model described here (the Artificial Long House Valley (ALHV) model) have been written by the authors. The AA model included only ideal and homogeneous “individuals” who do not participate in the population processes (e.g., birth and death)–these processes were assumed to act on entire households only. The ALHV model incorporates actual individual agents and all demographic processes affect these individuals. Individuals are aggregated into households that participate in annual agricultural and demographic cycles. Thus, the ALHV model is a combination of individual processes (birth and death) and household-level processes (e.g., finding suitable agriculture plots).

As is the case for the AA model, the ALHV model makes use of detailed archaeological and paleoenvironmental data from the Long House Valley and the adjacent areas in Arizona. It also uses the same methods as the original model (from Janssen’s Netlogo implementation) to estimate annual maize productivity of various agricultural zones within the valley. These estimates are used to determine suitable locations for households and farms during each year of the simulation.

The Pampas Model is an Agent-Based Model intended to explore the dynamics of structural and land use changes in agricultural systems of the Argentine Pampas in response to climatic, technological economic, and political drivers.

PR-M: The Peer Review Model

Francisco Grimaldo Mario Paolucci | Published Sunday, November 10, 2013 | Last modified Wednesday, July 01, 2015

This is an agent-based model of peer review built on the following three entities: papers, scientists and conferences. The model has been implemented on a BDI platform (Jason) that allows to perform both parameter and mechanism exploration.

Thermostat II

María Pereda Jesús M Zamarreño | Published Thursday, June 12, 2014 | Last modified Monday, June 16, 2014

A thermostat is a device that allows to have the temperature in a room near a desire value.

The model generates disaggregated traffic flows of pedestrians, simulating their daily mobility behaviour represented as probabilistic rules. Various parameters of physical infrastructure and travel behaviour can be altered and tested. This allows predicting potential shifts in traffic dynamics in a simulated setting. Moreover, assumptions in decision-making processes are general for mid-sized cities and can be applied to similar areas.

Together with the model files, there is the ODD protocol with the detailed description of model’s structure. Check the associated publication for results and evaluation of the model.

Installation
Download GAMA-platform (GAMA1.8.2 with JDK version) from https://gama-platform.github.io/. The platform requires a minimum of 4 GB of RAM.

Non-traditional tools and mediums can provide unique methodological and interpretive opportunities for archaeologists. In this case, the Unreal Engine (UE), which is typically used for games and media, has provided a powerful tool for non-programmers to engage with 3D visualization and programming as never before. UE has a low cost of entry for researchers as it is free to download and has user-friendly “blueprint” tools that are visual and easily extendable. Traditional maritime mobility in the Salish Sea is examined using an agent-based model developed in blueprints. Focusing on the sea canoe travel of the Straits Salish northwestern Washington State and southwest British Columbia. This simulation integrates GIS data to assess travel time between Coast Salish archaeological village locations and archaeologically represented resource gathering areas. Transportation speeds informed by ethnographic data were used to examine travel times for short forays and longer inter-village journeys. The results found that short forays tended to half day to full day trips when accounting for resource gathering activities. Similarly, many locations in the Salish Sea were accessible in long journeys within two to three days, assuming fair travel conditions. While overall transportation costs to reach sites may be low, models such as these highlight the variability in transport risk and cost. The integration of these types of tools, traditionally used for entertainment, can increase the accessibility of modeling approaches to researchers, be expanded to digital storytelling, including aiding in the teaching of traditional ecological knowledge and placenames, and can have wide applications beyond maritime archaeology.

This is v0.01 of a UE5.2.1 agent based model.

Displaying 10 of 67 results for "Yaman Barlas" clear search

This website uses cookies and Google Analytics to help us track user engagement and improve our site. If you'd like to know more information about what data we collect and why, please see our data privacy policy. If you continue to use this site, you consent to our use of cookies.
Accept