Computational Model Library

Displaying 7 of 57 results for "Tina Comes" clear search

WeDiG Sim

Reza Shamsaee | Published Monday, May 14, 2012 | Last modified Saturday, April 27, 2013

WeDiG Sim- Weighted Directed Graph Simulator - is an open source application that serves to simulate complex systems. WeDiG Sim reflects the behaviors of those complex systems that put stress on scale-free, weightedness, and directedness. It has been implemented based on “WeDiG model” that is newly presented in this domain. The WeDiG model can be seen as a generalized version of “Barabási-Albert (BA) model”. WeDiG not only deals with weighed directed systems, but also it can handle the […]

Exploring social psychology theory for modelling farmer decision-making

James Millington | Published Tuesday, September 18, 2012 | Last modified Saturday, April 27, 2013

To investigate the potential of using Social Psychology Theory in ABMs of natural resource use and show proof of concept, we present an exemplary agent-based modelling framework that explicitly represents multiple and hierarchical agent self-concepts

SeaROOTS ABM is a quite generic agent-based modeling system, for simulating and evaluating potential terrestrial and maritime mobility of artificial hominin groups, configured by available archaeological data and hypotheses. Necessary bathymetric, geomorphological and paleoenvironmental data are combined in order to reconstruct paleoshorelines for the study area and produce an archaeologically significant agent environment. Paleoclimatic and archaeological data are incorporated in the ABM in order to simulate maritime crossings and assess the emergent patterns of interaction between human agency and the sea.

SeaROOTS agent-based system includes completely autonomous, utility-based agents (Chliaoutakis & Chalkiadakis 2016), representing artificial hominin groups, with partial knowledge of their environment, for simulating their evolution and potential maritime mobility, utilizing alternative Least Cost Path analysis modeling techniques (Gustas & Supernant 2017, Gravel-Miguel & Wren 2021). Two groups of hominins, Neanderthals and Homo sapiens, are chosen in order to study the challenges and actions employed as a response to the fluctuating sea-levels, as well as probability scenarios with respect to sea-crossings via buoyant vessels (rafting) or the human body itself (swimming). SeaROOTS ABM aims to simulate various scenarios and investigate the degree climatic fluctuations influenced such activities and interactions in the Middle Paleolithic period.

The model focuses on simulating potential terrestrial and maritime routes, explore the interactions and relations between autonomous agents and their environment, as well as to test specific research questions; for example, when and under what conditions would Middle Paleolithic hominins be more likely to attempt a crossing and successfully reach the islands? By which agent type (Sapiens or Neanderthals) and how (e.g. swimming or by sea-vessels) could such short sea crossings be (mostly) attempted, and which (sea) routes were usually considered by the agents? When does a sea-crossing become a choice and when is it a result of forced migration, i.e. disaster- or conflict-induced displacement? Results show that the dynamic marine environment of the Inner Ionian, our case study in this work, played an important role in their decision-making process.

ViSA 2.0.0 is an updated version of ViSA 1.0.0 aiming at integrating empirical data of a new use case that is much smaller than in the first version to include field scale analysis. Further, the code of the model is simplified to make the model easier and faster. Some features from the previous version have been removed.
It simulates decision behaviors of different stakeholders showing demands for ecosystem services (ESS) in agricultural landscape. It investigates conditions and scenarios that can increase the supply of ecosystem services while keeping the viability of the social system by suggesting different mixes of initial unit utilities and decision rules.

Peer reviewed BAM: The Bottom-up Adaptive Macroeconomics Model

Alejandro Guerra-Hernández Alejandro Platas López | Published Tuesday, January 14, 2020 | Last modified Sunday, July 26, 2020

Overview

Purpose

Modeling an economy with stable macro signals, that works as a benchmark for studying the effects of the agent activities, e.g. extortion, at the service of the elaboration of public policies..

This model aims to explore how gambling-like behavior can emerge in loot box spending within gaming communities. A loot box is a purchasable mystery box that randomly awards the player a series of in-game items. Since the contents of the box are largely up to chance, many players can fall into a compulsion loop of purchasing, as the fear of missing out and belief in the gambler’s fallacy allow one to rationalize repeated purchases, especially when one compares their own luck to others. To simulate this behavior, this model generates players in different network structures to observe how factors such as network connectivity, a player’s internal decision making strategy, or even common manipulations games use these days may influence a player’s transactions.

ViSA simulates the decision behaviors of different stakeholders showing demands for ecosystem services (ESS) in agricultural landscape. The lack of sufficient supply of ESSs triggers stakeholders to apply different management options to increase their supply. However, while attempting to reduce the supply-demand gap, conflicts arise among stakeholders due to the tradeoff nature of some ESS. ViSA investigates conditions and scenarios that can minimize such supply-demand gap while reducing the risk of conflicts by suggesting different mixes of management options and decision rules.

Displaying 7 of 57 results for "Tina Comes" clear search

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