Computational Model Library

Displaying 10 of 177 results for "Ingo Kowarik" clear search

Societal Simulator v203 fertility graph fix

Tim Gooding | Published Wednesday, November 26, 2014

This is the same model as used in the article ‘Modelling Society’s Evolutionary Forces’ except the Fertility graph has been corrected. The Fertility graph was not used in the published article.

In this model, we simulate the navigation behavior of homing pigeons. Specifically we use genetic algorithms to optimize the navigation and flocking parameters of pigeon agents.

Default Initial skill, read ODD for more info. The purpose of the model presented by Salau is to study the ’player profit vs. club benefit’ dilemma present in professional soccer organizations.

Tail biting behaviour in pigs

Iris J.M.M. Boumans Iris Jmm Boumans | Published Friday, April 22, 2016 | Last modified Wednesday, September 14, 2016

The model simulates tail biting behaviour in pigs and how they can turn into a biter and/or victim. The effect of a redirected motivation, behavioural changes in victims and preference to bite a lying pig on tail biting can be tested in the model

Project for the course “Introduction to Agent-Based Modeling”.

The NetLogo model implements an Opinion Dynamics model with different confidence distributions, inspired by the Bounded Confidence model presented by Hegselmann and Krause in 2002. Hegselmann and Krause used a model with uniform distribution of confidence, but one could imagine agents that are more confident in their own opinions than others. Confidence with triangular, semi-circular, and Gaussian distributions are implemented. Moreover, network structure is optional and can be taken into account in the agent’s confidence such that agents assign less confidence the further away from them other agents are.

Automatic multi game chess

Julia Kasmire | Published Monday, July 22, 2019

This model converts cleaned up versions of .pgn files (records of real chess games) and conversts them into files that record all of the events and “possible” events within a game of chess. This is intended to be a way to create sets of data that capture event sequences within the relatively complex but finite context of chess games as a proxy or “toy” data set. Although not a perfect correlation, these toy data sets are a first step in analysing complex and dynamic systems of events and possible events that happen in the real world.

The PRIF Model

Davide Secchi | Published Friday, November 08, 2019

This model takes into consideration Peer Reviewing under the influence of Impact Factor (PRIF) and it has the purpose to explore whether the infamous metric affects assessment of papers under review. The idea is to consider to types of reviewers, those who are agnostic towards IF (IU1) and those that believe that it is a measure of journal (and article) quality (IU2). This perception is somehow reflected in the evaluation, because the perceived scientific value of a paper becomes a function of the journal in which an article has been submitted. Various mechanisms to update reviewer preferences are also implemented.

The uFUNK Model

Davide Secchi | Published Monday, August 31, 2020

The agent-based simulation is set to work on information that is either (a) functional, (b) pseudo-functional, (c) dysfunctional, or (d) irrelevant. The idea is that a judgment on whether information falls into one of the four categories is based on the agent and its network. In other words, it is the agents who interprets a particular information as being (a), (b), (c), or (d). It is a decision based on an exchange with co-workers. This makes the judgment a socially-grounded cognitive exercise. The uFUNK 1.0.2 Model is set on an organization where agent-employee work on agent-tasks.

This model extends the original Artifical Anasazi (AA) model to include individual agents, who vary in age and sex, and are aggregated into households. This allows more realistic simulations of population dynamics within the Long House Valley of Arizona from AD 800 to 1350 than are possible in the original model. The parts of this model that are directly derived from the AA model are based on Janssen’s 1999 Netlogo implementation of the model; the code for all extensions and adaptations in the model described here (the Artificial Long House Valley (ALHV) model) have been written by the authors. The AA model included only ideal and homogeneous “individuals” who do not participate in the population processes (e.g., birth and death)–these processes were assumed to act on entire households only. The ALHV model incorporates actual individual agents and all demographic processes affect these individuals. Individuals are aggregated into households that participate in annual agricultural and demographic cycles. Thus, the ALHV model is a combination of individual processes (birth and death) and household-level processes (e.g., finding suitable agriculture plots).

As is the case for the AA model, the ALHV model makes use of detailed archaeological and paleoenvironmental data from the Long House Valley and the adjacent areas in Arizona. It also uses the same methods as the original model (from Janssen’s Netlogo implementation) to estimate annual maize productivity of various agricultural zones within the valley. These estimates are used to determine suitable locations for households and farms during each year of the simulation.

We present a socio-epistemic model of science inspired by the existing literature on opinion dynamics. In this model, we embed the agents (or scientists) into social networks - e.g., we link those who work in the same institutions. And we place them into a regular lattice - each representing a unique mental model. Thus, the global environment describes networks of concepts connected based on their similarity. For instance, we may interpret the neighbor lattices as two equivalent models, except one does not include a causal path between two variables.

Agents interact with one another and move across the epistemic lattices. In other words, we allow the agents to explore or travel across the mental models. However, we constrain their movements based on absorptive capacity and cognitive coherence. Namely, in each round, an agent picks a focal point - e.g., one of their colleagues - and will move towards it. But the agents’ ability to move and speed depends on how far apart they are from the focal point - and if their new position is cognitive/logic consistent.

Therefore, we propose an analytical model that examines the connection between agents’ accumulated knowledge, social learning, and the span of attitudes towards mental models in an artificial society. While we rely on the example from the General Theory of Relativity renaissance, our goal is to observe what determines the creation and diffusion of mental models. We offer quantitative and inductive research, which collects data from an artificial environment to elaborate generalized theories about the evolution of science.

Displaying 10 of 177 results for "Ingo Kowarik" clear search

This website uses cookies and Google Analytics to help us track user engagement and improve our site. If you'd like to know more information about what data we collect and why, please see our data privacy policy. If you continue to use this site, you consent to our use of cookies.
Accept