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We also maintain a curated database of over 7500 publications of agent-based and individual based models with additional detailed metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
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An agent-based model is used to simulate legislators’ behavior under secret voting rules, as influenced by the power of the accused politician, the composition of the voting body, and the publicity of the accusations.
In this agent-based model, agents decide to adopt a new product according to a utility function that depends on two kinds of social influences. First, there is a local influence exerted on an agent by her closest neighbors that have already adopted, and also by herself if she feels the product suits her personal needs. Second, there is a global influence which leads agents to adopt when they become aware of emerging trends happening in the system. For this, we endow agents with a reflexive capacity that allows them to recognize a trend, even if they can not perceive a significant change in their neighborhood.
Results reveal the appearance of slowdown periods along the adoption rate curve, in contrast with the classic stylized bell-shaped behavior. Results also show that network structure plays an important role in the effect of reflexivity: while some structures (e.g., scale-free networks) may amplify it, others (e.g., small-world structure) weaken such an effect.
This is a Netlogo model which simulates car and bus/tram traffic in Augsburg, specifically between the districts Stadtbergen, Göggingen and the Königsplatz. People either use their cars or public transport to travel to one of their random destinations (Stadtbergen or Göggingen), performing some activity and then returning to their home. Attributes such as travel and waiting time as well as their happiness upon arriving are stored and have an impact on individuals on whether they would consider changing their mode of transport or not.
EffLab was built to support the study of the efficiency of agents in an evolving complex adaptive system. In particular:
- There is a definition of efficiency used in ecology, and an analogous definition widely used in business. In ecological studies it is called EROEI (energy returned on energy invested), or, more briefly, EROI (pronounced E-Roy). In business it is called ROI (dollars returned on dollars invested).
- In addition, there is the more well-known definition of efficiency first described by Sadi Carnot, and widely used by engineers. It is usually represented by the Greek letter ‘h’ (pronounced as ETA). These two measures of efficiency bear a peculiar relationship to each other: EROI = 1 / ( 1 - ETA )
In EffLab, blind seekers wander through a forest looking for energy-rich food. In this multi-generational world, they live and reproduce, or die, depending on whether they can find food more effectively than their contemporaries. Data is collected to measure their efficiency as they evolve more effective search patterns.
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This MAS simulates the traffic of Barcelona Eixample. Uses a centralized AI system in order to control the traffic lights. Car agents are reactive and have no awareness of the intelligence of the system. They (try to) avoid collisions.
The model explores food distribution patterns that emerge in a small-scale non-agricultural group when sharing individuals engage in intentional consumption leveling with a given probability.
The model explores food distribution patterns that emerge in artificial small-scale human groups when agents follow a set of spatially explicit sharing interaction rules derived from a theory on the evolution of the egalitarian social instinct.
The Friendship Field model aims at modelling friendship formation based on three factors: Extraversion, Resemblance and Status, where social interaction is motivated by the Social Battery. Social Battery is one’s energy and motivation to engage in social contact. Since social contact is crucial for friendship formation, the model included Social Battery to affect social interactions. To our best knowledge, Social Battery is a yet unintroduced concept in research while it is a dynamic factor influencing the social interaction besides one’s characteristics. Extraverts’ Social Batteries charge while interacting and exhaust while being alone. Introverts’ Social Batteries charge while being alone and exhaust while interacting. The aim of the model is to illustrate the concept of Social Battery. Moreover, the Friendship Field shows patterns regarding Extraversion, Resemblance and Status including the mere-exposure effect and friendship by similarity. For the implementation of Status, Kemper’s status-power theory is used. The concept of Social Battery is also linked to Kemper’s theory on the organism as reference group. By running the model for a year (3 interactions moments per day), the friendship dynamics over time can be studied.
We presented the model at the Social Simulation Conference 2022.
The model explores the informational causes of polarization and bi-polarization of opinions in groups. To this end it expands the model of the Argument Communication Theory of Bi-polarization. The latter is an argument-based multi-agent model of opinion dynamics inspired by Persuasive Argument Theory. The original model can account for polarization as an outcome of pure informational influence, and reproduces bi-polarization effects by postulating an additional mechanism of homophilous selection of communication partners. The expanded model adds two dimensions: argument strength and more sophisticated protocols of informational influence (argument communication and opinion update).
The set of models test how receivers ability to accurately rank signalers under various ecological and behavioral contexts.
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