Computational Model Library

Displaying 10 of 61 results for "James Wilson" clear search

A modified model of breeding synchrony in colonial birds

James Millington | Published Tuesday, June 26, 2012 | Last modified Saturday, April 27, 2013

This generic individual-based model of a bird colony shows how the influence neighbour’s stress levels synchronize the laying date of neighbours and also of large colonies. The model has been used to demonstrate how this form of simulation model can be recognised as being ‘event-driven’, retaining a history in the patterns produced via simulated events and interactions.

Aspiration, Attainment and Success: An agent-based model of distance-based school allocation

James Millington | Published Friday, November 02, 2012 | Last modified Friday, July 03, 2015

The purpose of this model is to investigate mechanisms driving the geography of educational inequality and the consequences of these mechanisms for individuals with varying attributes and mobility.

Feedback Loop Example: Vegetation Patch Growth

James Millington | Published Thursday, December 20, 2012 | Last modified Saturday, April 27, 2013

This model illustrates a positive ‘growth’ feedback loop in which the areal extent of an entity increases through time.

Feedback Loop Example: Forest Resource Transport

James Millington | Published Friday, December 21, 2012 | Last modified Saturday, April 27, 2013

This model illustrates a positive ‘transport’ feedback loop in which lines with different resistance to flows of material result in variation in rates of change in linked entities.

Feedback Loop Example: Wildland Fire Spread

James Millington | Published Friday, December 21, 2012 | Last modified Saturday, April 27, 2013

This model is a replication of that described by Peterson (2002) and illustrates the ‘spread’ feedback loop type described in Millington (2013).

This model aims to explore how gambling-like behavior can emerge in loot box spending within gaming communities. A loot box is a purchasable mystery box that randomly awards the player a series of in-game items. Since the contents of the box are largely up to chance, many players can fall into a compulsion loop of purchasing, as the fear of missing out and belief in the gambler’s fallacy allow one to rationalize repeated purchases, especially when one compares their own luck to others. To simulate this behavior, this model generates players in different network structures to observe how factors such as network connectivity, a player’s internal decision making strategy, or even common manipulations games use these days may influence a player’s transactions.

The simulation model conducts fine-grained population projection by specifying life course dynamics of individuals and couples by means of traditional demographic microsimulation and by using agent-based modeling for mate matching.

Sorghum supply development in Meru County, Kenya

Tim Verwaart Coen Van Wagenberg | Published Wednesday, September 06, 2017 | Last modified Thursday, May 30, 2019

Trust between farmers and processors is a key factor in developing stable supply chains including “bottom of the pyramid”, small-scale farmers. This simulation studies a case with 10000 farmers.

Peer reviewed Agent-based Renewables model for Integrated Sustainable Energy (ARISE)

Muhammad Indra Al Irsyad Anthony Halog Rabindra Nepal | Published Wednesday, November 29, 2017 | Last modified Friday, October 05, 2018

ARISE is a hybrid energy model incorporating macroeconomic data, micro socio-economic data, engineering data and environmental data. This version of ARISE can simulate scenarios of solar energy policy for Indonesia case.

A Picit Jeu is an agent-based model (ABM) developed as a supporting tool for a role-playing game of the same name. The game is intended for stakeholders involved in land management and fire prevention at a municipality level. It involves four different roles: farmers, forest technicians, municipal administrators and forest private owners. The model aims to show the long-term effects of their different choices about forest and pasture management on fire hazard, letting them test different management strategies in an economically constraining context. It also allows the players to explore different climatic and economic scenarios. A Picit Jeu ABM reproduces the ecological, social and economic characteristics and dynamics of an Alpine valley in north-west Italy. The model should reproduce a primary general pattern: the less players undertake landscape management actions, by thinning and cutting forests or grazing pastures, the higher the probability that a fire will burn a large area of land.

Displaying 10 of 61 results for "James Wilson" clear search

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