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Displaying 10 of 87 results for "Arun Agrawal" clear search
PopComp by Andre Costopoulos 2020
[email protected]
Licence: DWYWWI (Do whatever you want with it)
I use Netlogo to build a simple environmental change and population expansion and diffusion model. Patches have a carrying capacity and can host two kinds of populations (APop and BPop). Each time step, the carrying capacity of each patch has a given probability of increasing or decreasing up to a maximum proportion.
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Ants in the genus Temnothorax use tandem runs (rather than pheromone trails) to recruit to food sources. This model explores the collective consequences of this linear recruitment (as opposed to highly nonlinear pheromone trails).
The purpose of this study is another agent-based replication of a System Dynamics model (Anderson,1973) where he analysed the dynamics of nutrient, biomass, oxygen and detritus in a model lake under conditions of artificial fertilising and policies to deal with the consequences of artificial fertilising.. A first replication (Möhring & Troitzsch,2001) added those agents to the original model that were necessary to move the role of the experimenter into the model, whereas this replication replaces the original lake with a collection of small elements between which biomass, nurtrents and oxygen are exchanged, adds rivers upstream and downstream as well as adjacent land divided into villages and populated with farms and industrial plants run by individual persons.
This model illustrates how the effective population size and the rate of change in mean skill level of a cultural trait are affected by the presence of natural selection and/or the cultural transmission mechanism by which it is passed.
The TechNet_04 is an abstract model that embeds a simple cultural tranmission process in an environment where interaction is structured by spatially-situated networks.
Comparing 7 alternative models of human behavior and assess their performance on a high resolution dataset based on individual behavior performance in laboratory experiments.
This model is a highly stylized land use model in the Clear Creek Watershed in Eastern Iowa, designed to illustrate the construction of stability landscapes within resilience theory.
An empirical ABM of smallholder decisions in times of drought stress.
A NetLogo ABM developed to explore unarmed resistance to an active shooter. The landscape is a generalized open outdoor area. Parameters enable the user to set shooter armament and control for assumptions with regard to shooter accuracy.
Background: Establishing a human settlement on Mars is an incredibly complex engineering problem. The inhospitable nature of the Martian environment requires any habitat to be largely self-sustaining. Beyond mining a few basic minerals and water, the colonizers will be dependent on Earth resupply and replenishment of necessities via technological means, i.e., splitting Martian water into oxygen for breathing and hydrogen for fuel. Beyond the technical and engineering challenges, future colonists will also face psychological and human behavior challenges.
Objective: Our goal is to better understand the behavioral and psychological interactions of future Martian colonists through an Agent-Based Modeling (ABM simulation) approach. We seek to identify areas of consideration for planning a colony as well as propose a minimum initial population size required to create a stable colony.
Methods: Accounting for engineering and technological limitations, we draw on research regarding high performing teams in isolated and high stress environments (ex: submarines, Arctic exploration, ISS, war) to include the 4 NASA personality types within the ABM. Interactions between agents with different psychological profiles are modeled at the individual level, while global events such as accidents or delays in Earth resupply affect the colony as a whole.
Results: From our multiple simulations and scenarios (up to 28 Earth years), we found that an initial population of 22 was the minimum required to maintain a viable colony size over the long run. We also found that the Agreeable personality type was the one more likely to survive.
Conclusion We developed a simulation with easy to use GUI to explore various scenarios of human interactions (social, labor, economic, psychological) on a future colony on Mars. We included technological and engineering challenges, but our focus is on the behavioral and psychological effects on the sustainability of the colony on the long run. We find, contrary to other literature, that the minimum number of people with all personality types that can lead to a sustainable settlement is in the tens and not hundreds.
Displaying 10 of 87 results for "Arun Agrawal" clear search