Computational Model Library

Our mission is to help computational modelers develop, document, and share their computational models in accordance with community standards and good open science and software engineering practices. Model authors can publish their model source code in the Computational Model Library with narrative documentation as well as metadata that supports open science and emerging norms that facilitate software citation, computational reproducibility / frictionless reuse, and interoperability. Model authors can also request private peer review of their computational models. Models that pass peer review receive a DOI once published.

All users of models published in the library must cite model authors when they use and benefit from their code.

Please check out our model publishing tutorial and feel free to contact us if you have any questions or concerns about publishing your model(s) in the Computational Model Library.

Displaying 10 of 527 results for "Tim M Daw" clear search

Universal Darwinism in Dutch Greenhouses

Julia Kasmire | Published Wednesday, May 09, 2012 | Last modified Saturday, April 27, 2013

An ABM, derived from a case study and a series of surveys with greenhouse growers in the Westland, Netherlands. Experiments using this model showshow that the greenhouse horticulture industry displays diversity, adaptive complexity and an uneven distribution, which all suggest that the industry is an evolving system.

The Communication-Based Model of Perceived Descriptive Norm Dynamics in Digital Networks (COMM-PDND) is an agent-based model specifically created to examine the dynamics of perceived descriptive norms in the context of digital network structures. The model, developed as part of a master’s thesis titled “The Dynamics of Perceived Descriptive Norms in Digital Network Publics: An Agent-Based Simulation,” emphasizes the critical role of communication processes in norm formation. It focuses on the role of communicative interactions in shaping perceived descriptive norms.

The COMM-PDND is tuned to explore the effects of normative deviance in digital social networks. It provides functionalities for manipulating agents according to their network position, and has a versatile set of customizable parameters, making it adaptable to a wide range of research contexts.

Considering that two of the three avoider species could not reach the target area in the inittial scenario, five alternative corridor scenarios were created. In all cases, we generated a greater amount of cover area under ‘Urban forest’, including elements such as scattered trees, woody plants, wooded areas, and rows of trees. This covered type was selected since all three species use it as a regular habitat. That is the second sceneario where those ecological parks and other areas inside the capital city were boostered into “urban forest patches” or buffer points, with the idea of improving the survive of the three bird species and their movement. However one of the most restrictive specie was still having movement and survival issues.

Swidden farming by individual households

C Michael Barton | Published Sunday, April 27, 2008 | Last modified Saturday, April 27, 2013

Swidden Farming is designed to explore the dynamics of agricultural land management strategies.

Dental Routine Check-Up

Peyman Shariatpanahi Afshin Jafari | Published Thursday, March 10, 2016 | Last modified Monday, April 08, 2019

We develop an agent-based model for collective behavior of routine medical check-ups, and specifically dental visits, in a social network.

Transport simulation in a real road network

Jiaqi Ge Gary Polhill | Published Tuesday, April 17, 2018 | Last modified Tuesday, April 17, 2018

Ge, J., & Polhill, G. (2016). Exploring the Combined Impact of Factors Influencing Commuting Patterns and CO2 Emission in Aberdeen Using an Agent-Based Model. Journal of Artificial Societies and Social Simulation, 19(3). http://jasss.soc.surrey.ac.uk/19/3/11.html
We develop an agent-based transport model using a realistic GIS-enabled road network and the car following method. The model can be used to study the impact of social interventions such as flexi-time and workplace sharing, as well as large infrastructure such as the construction of a bypass or highway. The model is developed in Netlogo version 5 and requires road network data in GIS format to run.

Retail Competition Agent-based Model

Jiaxin Zhang Derek Robinson | Published Sunday, January 03, 2021 | Last modified Wednesday, November 10, 2021

The Retail Competition Agent-based Model (RC-ABM) is designed to simulate the retail competition system in the Region of Waterloo, Ontario, Canada, which which explicitly represents store competition behaviour. Through the RC-ABM, we aim to answer 4 research questions: 1) What is the level of correspondence between market share and revenue acquisition for an agent-based approach compared to a traditional location-allocation-based approach? 2) To what degree can the observed store spatial pattern be reproduced by competition? 3) To what degree are their path dependent patterns of retail success? 4) What is the relationship between retail survival and the endogenous geographic characteristics of stores and consumer expenditures?

GenoScope

Kristin Crouse | Published Wednesday, May 29, 2024 | Last modified Wednesday, August 26, 2026

GenoScope is a modular agent-based model designed to simulate how cells respond to environmental stressors or other treatment conditions across species. Genes, treatment conditions, and cell physiology outcomes are represented as interacting agents that influence each other’s behavior over time. Rather than imposing fixed interaction rules, GenoScope initializes with randomized regulatory logic and calibrates rule sets based on empirical data. Calibration is grounded in a common-garden experiment involving 16 mammalian species—including humans, dolphins, bats, and camels—exposed to varying levels of temperature, glucose, and oxygen. This comparative approach enables the identification of mechanisms by which animal cells achieve robustness under extreme environmental conditions.

Peer reviewed The Megafauna Hunting Pressure Model

Isaac Ullah Miriam C. Kopels | Published Friday, February 16, 2024 | Last modified Friday, October 11, 2024

The Megafaunal Hunting Pressure Model (MHPM) is an interactive, agent-based model designed to conduct experiments to test megaherbivore extinction hypotheses. The MHPM is a model of large-bodied ungulate population dynamics with human predation in a simplified, but dynamic grassland environment. The overall purpose of the model is to understand how environmental dynamics and human predation preferences interact with ungulate life history characteristics to affect ungulate population dynamics over time. The model considers patterns in environmental change, human hunting behavior, prey profitability, herd demography, herd movement, and animal life history as relevant to this main purpose. The model is constructed in the NetLogo modeling platform (Version 6.3.0; Wilensky, 1999).

This project was developed during the Santa Fe course Introduction to Agent-Based Modeling 2022. The origin is a Cellular Automata (CA) model to simulate human interactions that happen in the real world, from Rubens and Oliveira (2009). These authors used a market research with real people in two different times: one at time zero and the second at time zero plus 4 months (longitudinal market research). They developed an agent-based model whose initial condition was inherited from the results of the first market research response values and evolve it to simulate human interactions with Agent-Based Modeling that led to the values of the second market research, without explicitly imposing rules. Then, compared results of the model with the second market research. The model reached 73.80% accuracy.
In the same way, this project is an Exploratory ABM project that models individuals in a closed society whose behavior depends upon the result of interaction with two neighbors within a radius of interaction, one on the relative “right” and other one on the relative “left”. According to the states (colors) of neighbors, a given cellular automata rule is applied, according to the value set in Chooser. Five states were used here and are defined as levels of quality perception, where red (states 0 and 1) means unhappy, state 3 is neutral and green (states 3 and 4) means happy.
There is also a message passing algorithm in the social network, to analyze the flow and spread of information among nodes. Both the cellular automaton and the message passing algorithms were developed using the Python extension. The model also uses extensions csv and arduino.

Displaying 10 of 527 results for "Tim M Daw" clear search

This website uses cookies and Google Analytics to help us track user engagement and improve our site. If you'd like to know more information about what data we collect and why, please see our data privacy policy. If you continue to use this site, you consent to our use of cookies.
Accept