Computational Model Library

Displaying 10 of 89 results for "Evelyn%20Sperber" clear search

This model aims to explore how gambling-like behavior can emerge in loot box spending within gaming communities. A loot box is a purchasable mystery box that randomly awards the player a series of in-game items. Since the contents of the box are largely up to chance, many players can fall into a compulsion loop of purchasing, as the fear of missing out and belief in the gambler’s fallacy allow one to rationalize repeated purchases, especially when one compares their own luck to others. To simulate this behavior, this model generates players in different network structures to observe how factors such as network connectivity, a player’s internal decision making strategy, or even common manipulations games use these days may influence a player’s transactions.

Active Shooter: An Agent-Based Model of Unarmed Resistance

T Briggs William Kennedy | Published Thursday, December 29, 2016 | Last modified Tuesday, April 04, 2017

A NetLogo ABM developed to explore unarmed resistance to an active shooter. The landscape is a generalized open outdoor area. Parameters enable the user to set shooter armament and control for assumptions with regard to shooter accuracy.

Our aim is to demonstrate how conversational AI systems, exemplified by ChatGPT, can support the conceptualisation of Agent-Based Social Simulation (ABSS) models, leading to a full ABSS model design document. Through advanced prompt engineering and adherence to the Engineering ABSS framework (Siebers and Klügl 2017), we have constructed a comprehensive script that is easy to use and that supports the design of ABSS models with or even by AI. The performance of the script is demonstrated through an illustrative case study related to the use of adaptive architecture in museums. The repository contains (1) the comprehensive script in a format that allows copying and pasting prompts for use with ChatGPT, (2) the results of the illustrative case study in the form of two conceptual ABSS models, the ground truth and the autogenerated version.

Friendship Games Rev 1.0

David Dixon | Published Friday, October 07, 2011 | Last modified Saturday, April 27, 2013

A friendship game is a kind of network game: a game theory model on a network. This is a NetLogo model of an agent-based adaptation of “‘Friendship-based’ Games” by PJ Lamberson. The agents reach an equilibrium that depends on the strategy played and the topology of the network.

Peer reviewed MOOvPOPsurveillance

Aniruddha Belsare Matthew Gompper Joshua J Millspaugh | Published Tuesday, April 04, 2017 | Last modified Tuesday, May 12, 2020

MOOvPOPsurveillance was developed as a tool for wildlife agencies to guide collection and analysis of disease surveillance data that relies on non-probabilistic methods like harvest-based sampling.

In Western countries, the distribution of relative incomes within marriages tends to be skewed in a remarkable way. Husbands usually do not only earn more than their female partners, but there also is a striking discontinuity in their relative contributions to the household income at the 50/50 point: many wives contribute just a bit less than or as much as their husbands, but few contribute more. Our model makes it possible to study a social mechanism that might create this ‘cliff’: women and men differ in their incomes (even outside marriage) and this may differentially affect their abilities to find similar- or higher-income partners. This may ultimately contribute to inequalities within the households that form. The model and associated files make it possible to assess the merit of this mechanism in 27 European countries.

MERCURY: an ABM of tableware trade in the Roman East

Tom Brughmans Jeroen Poblome | Published Thursday, September 25, 2014 | Last modified Friday, May 01, 2015

MERCURY aims to represent and explore two descriptive models of the functioning of the Roman trade system that aim to explain the observed strong differences in the wideness of distributions of Roman tableware.

Simulation of the Effects of Disorganization on Goals and Problem Solving

Dinuka Herath | Published Sunday, August 13, 2017 | Last modified Sunday, August 13, 2017

This is a model of the occurrence of disorganization and its impact on individual goal setting and problem-solving. This model therefore, explores the effects of disorganization on goal achievement.

Sorghum supply development in Meru County, Kenya

Tim Verwaart Coen Van Wagenberg | Published Wednesday, September 06, 2017 | Last modified Thursday, May 30, 2019

Trust between farmers and processors is a key factor in developing stable supply chains including “bottom of the pyramid”, small-scale farmers. This simulation studies a case with 10000 farmers.

Displaying 10 of 89 results for "Evelyn%20Sperber" clear search

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