Computational Model Library

Our mission is to help computational modelers develop, document, and share their computational models in accordance with community standards and good open science and software engineering practices. Model authors can publish their model source code in the Computational Model Library with narrative documentation as well as metadata that supports open science and emerging norms that facilitate software citation, computational reproducibility / frictionless reuse, and interoperability. Model authors can also request private peer review of their computational models. Models that pass peer review receive a DOI once published.

All users of models published in the library must cite model authors when they use and benefit from their code.

Please check out our model publishing tutorial and feel free to contact us if you have any questions or concerns about publishing your model(s) in the Computational Model Library.

Displaying 10 of 342 results for "Michael D. Slater" clear search

This model is an extension of Wilensky’s (2003) Traffic Grid, a foundational NetLogo model of urban traffic flow. It embeds a dual-process cognitive architecture into each driver agent, transforming the original’s identical reactive units into cognitively heterogeneous individuals whose internal mental state evolves with experience; making the same intersection produce different decisions from different drivers, and different decisions from the same driver across occasions.
The core question the model addresses is the yellow-light dilemma zone: the seconds following amber onset in which a driver can neither stop safely nor clear the intersection before red. Field research documents that behavioral variance at this moment cannot be explained by geometry or legal obligation alone. This model provides the cognitive architecture that has been missing from traffic ABMs.
Each driver routes every amber-onset decision through either System 1 (fast, heuristic, automatic) or System 2 (slow, deliberative, prospect-theoretic), switching dynamically based on cognitive load, accumulated near-miss memory, and situational framing. The result is crash outcomes that are attributable, path-dependent, and sensitive to both driver disposition and signal infrastructure; none of which fixed-rule models can reproduce. Three signal control modes are included: fixed-cycle (replicating Wilensky’s original), adaptive-queue, and smart occupancy-based switching.

ThomondSim

Vinicius Marino Carvalho | Published Monday, April 25, 2022 | Last modified Friday, May 12, 2023

ThomondSim is a simulation of the political and economic landscape of the medieval kingdom of Thomond, southwestern Ireland, between 1276 and 1318.

Its goal is to analyze how deteriorating environmental and economic conditions caused by the Little Ice Age (LIA), the Great European Famine of 1315-1322, and wars between England and Scotland affected the outcomes of a local war involving Gaelic and English aristocratic lineages.
This ABM attempts to model both the effects of devastation on the human environment and the modus operandi of late-medieval war and diplomacy.

The model is the digital counterpart of the science discovery board game The Triumphs of Turlough. Its procedures closely correspond to the game’s mechanics, to the point that ToT can be considered an interactive, analog version of this ABM.

This is an extension of the basic Suceptible, Infected, Recovered (SIR) model. This model explores the spread of disease in two spaces, one a treatment, and one a control. Through the modeling options, one can explore how changing assumptions about the number of susceptible people, starting number of infected people, the disease’s infection probability, and average duration impacts the outcome. In addition, this version allows users to explore how public health interventions like social distancing, masking, and isolation can affect the number of people infected. The model shows that the interactions of agents, and the interventions can drastically affect the results of the model.

We used the model in our course about COVID-19: https://www.csats.psu.edu/science-of-covid19

Logônia: Plant Growth Response Model in NetLogo

Daniel Vartanian Leandro Garcia Aline | Published Saturday, September 13, 2025 | Last modified Monday, July 13, 2026

Logônia is a NetLogo model that simulates the growth response of a fictional plant, Logônia, under different climatic conditions. The model uses climate data from WorldClim 2.1 (Fick & Hijmans, 2017) and demonstrates how to integrate the LogoClim model through the LevelSpace extension.

The model was developed according to the FAIR principles for research software (Barker et al., 2022) and is openly available on the CoMSES Network and GitHub.

The emergence of cooperation in human societies is often linked to environmental constraints, yet the specific conditions that promote cooperative behavior remain an open question. This study examines how resource unpredictability and spatial dispersion influence the evolution of cooperation using an agent-based model (ABM). Our simulations test the effects of rainfall variability and resource distribution on the survival of cooperative and non-cooperative strategies. The results show that cooperation is most likely to emerge when resources are patchy, widely spaced, and rainfall is unpredictable. In these environments, non-cooperators rapidly deplete local resources and face high mortality when forced to migrate between distant patches. In contrast, cooperators—who store and share resources—can better endure extended droughts and irregular resource availability. While rainfall stochasticity alone does not directly select for cooperation, its interaction with resource patchiness and spatial constraints creates conditions where cooperative strategies provide a survival advantage. These findings offer broader insights into how environmental uncertainty shapes social organization in resource-limited settings. By integrating ecological constraints into computational modeling, this study contributes to a deeper understanding of the conditions that drive cooperation across diverse human and animal systems.

The MML is a hybrid modeling environment that couples an agent-based model of small-holder agropastoral households and a cellular landscape evolution model that simulates changes in erosion/deposition, soils, and vegetation.

This model is represents an effort to replicate one of the first attempts (van der Vaart 2006) to develop an agent based model of agricultural origins using principles and equations drawn from human behavioral ecology. We have taken one theory of habitat choice (Ideal Free Distribution) and applied it to human behavioral adaptations to differences in resource quality of different habitats.

A Model of Iterated Ultimatum game

Andrea Scalco | Published Tuesday, February 24, 2015 | Last modified Monday, March 09, 2015

The simulation generates two kinds of agents, whose proposals are generated accordingly to their selfish or selfless behaviour. Then, agents compete in order to increase their portfolio playing the ultimatum game with a random-stranger matching.

This model allows for the investigation of the effect spatial clustering of raw material sources has on the outcome of the neutral model of stone raw material procurement by Brantingham (2003).

Cultural Evolution of Sustainable Behaviours: Landscape of Affordances Model

Nikita Strelkovskii Roope Oskari Kaaronen | Published Wednesday, December 04, 2019 | Last modified Wednesday, December 04, 2019

This NetLogo model illustrates the cultural evolution of pro-environmental behaviour patterns. It illustrates how collective behaviour patterns evolve from interactions between agents and agents (in a social network) as well as agents and the affordances (action opportunities provided by the environment) within a niche. More specifically, the cultural evolution of behaviour patterns is understood in this model as a product of:

  1. The landscape of affordances provided by the material environment,
  2. Individual learning and habituation,
  3. Social learning and network structure,
  4. Personal states (such as habits and attitudes), and

Displaying 10 of 342 results for "Michael D. Slater" clear search

This website uses cookies and Google Analytics to help us track user engagement and improve our site. If you'd like to know more information about what data we collect and why, please see our data privacy policy. If you continue to use this site, you consent to our use of cookies.
Accept