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Displaying 10 of 68 results cooperation clear search
This model simulates different trade dynamics in shellmound (sambaqui) builder communities in coastal Southern Brazil. It features two simulation scenarios, one in which every site is the same and another one testing different rates of cooperation. The purpose of the model is to analyze the networks created by the trade dynamics and explore the different ways in which sambaqui communities were articulated in the past.
How it Works?
There are a few rules operating in this model. In either mode of simulation, each tick the agents will produce an amount of resources based on the suitability of the patches inside their occupation-radius, after that the procedures depend on the trade dynamic selected. For BRN? the agents will then repay their owed resources, update their reputation value and then trade again if they need to. For GRN? the agents will just trade with a connected agent if they need to. After that the agents will then consume a random amount of resources that they own and based on that they will grow (split) into a new site or be removed from the simulation. The simulation runs for 1000 ticks. Each patch correspond to a 300x300m square of land in the southern coast of Santa Catarina State in Brazil. Each agent represents a shellmound (sambaqui) builder community. The data for the world were made from a SRTM raster image (1 arc-second) in ArcMap. The sites can be exported into a shapefile (.shp) vector to display in ArcMap. It uses a UTM Sirgas 2000 22S projection system.
NeoCOOP is an iteration-based ABM that uses Reinforcement Learning and Artificial Evolution as adaptive-mechanisms to simulate the emergence of resource trading beliefs among Neolithic-inspired households.
An agent model is presented that aims to capture the impact of cheap talk on collective action in a commons dilemma. The commons dilemma is represented as a spatially explicit renewable resource. Agent’s trust in others impacts the speed and harvesting rate, and trust is impacted by observed harvesting behavior and cheap talk. We calibrated the model using experimental data (DeCaro et al. 2021). The best fit to the data consists of a population with a small frequency of altruistic and selfish agents, and mostly conditional cooperative agents sensitive to inequality and cheap talk. This calibrated model provides an empirical test of the behavioral theory of collective action of Elinor Ostrom and Humanistic Rational Choice Theory.
Cooperation is essential for all domains of life. Yet, ironically, it is intrinsically vulnerable to exploitation by cheats. Hence, an explanatory necessity spurs many evolutionary biologists to search for mechanisms that could support cooperation. In general, cooperation can emerge and be maintained when cooperators are sufficiently interacting with themselves. This communication provides a kind of assortment and reciprocity. The most crucial and common mechanisms to achieve that task are kin selection, spatial structure, and enforcement (punishment). Here, we used agent-based simulation models to investigate these pivotal mechanisms against conditional defector strategies. We concluded that the latter could easily violate the former and take over the population. This surprising outcome may urge us to rethink the evolution of cooperation, as it illustrates that maintaining cooperation may be more difficult than previously thought. Moreover, empirical applications may support these theoretical findings, such as invading the cooperator population of pathogens by genetically engineered conditional defectors, which could be a potential therapy for many incurable diseases.
This project was developed during the Santa Fe course Introduction to Agent-Based Modeling 2022. The origin is a Cellular Automata (CA) model to simulate human interactions that happen in the real world, from Rubens and Oliveira (2009). These authors used a market research with real people in two different times: one at time zero and the second at time zero plus 4 months (longitudinal market research). They developed an agent-based model whose initial condition was inherited from the results of the first market research response values and evolve it to simulate human interactions with Agent-Based Modeling that led to the values of the second market research, without explicitly imposing rules. Then, compared results of the model with the second market research. The model reached 73.80% accuracy.
In the same way, this project is an Exploratory ABM project that models individuals in a closed society whose behavior depends upon the result of interaction with two neighbors within a radius of interaction, one on the relative “right” and other one on the relative “left”. According to the states (colors) of neighbors, a given cellular automata rule is applied, according to the value set in Chooser. Five states were used here and are defined as levels of quality perception, where red (states 0 and 1) means unhappy, state 3 is neutral and green (states 3 and 4) means happy.
There is also a message passing algorithm in the social network, to analyze the flow and spread of information among nodes. Both the cellular automaton and the message passing algorithms were developed using the Python extension. The model also uses extensions csv and arduino.
Cultural group selection model used to evaluate the conditions for agents to evolve who have other-regarding preferences in making decisions in public good games.
Both models simulate n-person prisoner dilemma in groups (left figure) where agents decide to C/D – using a stochastic threshold algorithm with reinforcement learning components. We model fixed (single group ABM) and dynamic groups (bad-barrels ABM). The purpose of the bad-barrels model is to assess the impact of information during meritocratic matching. In the bad-barrels model, we incorporated a multidimensional structure in which agents are also embedded in a social network (2-person PD). We modeled a random and homophilous network via a random spatial graph algorithm (right figure).
This model replicates the Axelrod prisoner’s dilemma tournaments. The model takes as input a file of strategies and pits them against each other to see who achieves the best payoff in the end. Change the payoff structure to see how it changes the tournament outcome!
In our model, individual agents are distributed over a two-dimensional square lattice. The agents play the prisoner’s dilemma game with their neighbors, imitate the highest strategy, and then migrate to empty sites based on their tag preference.
Digital social networks facilitate the opinion dynamics and idea flow and also provide reliable data to understand these dynamics. Public opinion and cooperation behavior are the key factors to determine the capacity of a successful and effective public policy. In particular, during the crises, such as the Corona virus pandemic, it is necessary to understand the people’s opinion toward a policy and the performance of the governance institutions. The problem of the mathematical explanation of the human behaviors is to simplify and bypass some of the essential process. To tackle this problem, we adopted a data-driven strategy to extract opinion and behavioral patterns from social media content to reflect the dynamics of society’s average beliefs toward different topics. We extracted important subtopics from social media contents and analyze the sentiments of users at each subtopic. Subsequently, we structured a Bayesian belief network to demonstrate the macro patters of the beliefs, opinions, information and emotions which trigger the response toward a prospective policy. We aim to understand the factors and latent factors which influence the opinion formation in the society. Our goal is to enhance the reality of the simulations. To capture the dynamics of opinions at an artificial society we apply agent-based opinion dynamics modeling. We intended to investigate practical implementation scenarios of this framework for policy analysis during Corona Virus Pandemic Crisis. The implemented modular modeling approach could be used as a flexible data-driven policy making tools to investigate public opinion in social media. The core idea is to put the opinion dynamics in the wider contexts of the collective decision-making, data-driven policy-modeling and digital democracy. We intended to use data-driven agent-based modeling as a comprehensive analysis tools to understand the collective opinion dynamics and decision making process on the social networks and uses this knowledge to utilize network-enabled policy modeling and collective intelligence platforms.
Displaying 10 of 68 results cooperation clear search