Computational Model Library

Displaying 10 of 745 results for "Jon Norberg" clear search

Last Mile Commuter Behavior Model

Moira Zellner Dean Massey Yoram Shiftan Jonathan Levine Maria Arquero | Published Friday, November 07, 2014 | Last modified Friday, November 07, 2014

We represent commuters and their preferences for transportation cost, time and safety. Agents assess their options via their preferences, their environment, and the modes available. The model has policy levers to test impact on last-mile problem.

AgriAdopt

Sebastian Rasch | Published Tuesday, March 26, 2024

The purpose of this model is to project the dynamics of technology adoption of autonomous weeding robots by sugar beet producing farmers in North Rhine-Westphalia (NRW). Moreover, the design of the model serves the purpose to investigate second-order effects of robot adoption on shifts in farm income and on production quantities of main crops produced in North Rhine-Westphalia. One aim is to analyse the impact of technology attributes and costs of pesticides on adoption patterns.

DIAL1.0

P Dykstra | Published Wednesday, November 28, 2012 | Last modified Saturday, April 27, 2013

DIAL is a model of group dynamics and opinion dynamics. It features dialogues, in which agents put their reputation at stake. Intra-group radicalisation of opinions appears to be an emergent phenomenon.

The model represents an archetypical fishery in a co-evolutionary social-ecological environment, capturing different dimensions of trust between fishers and fish buyers for the establishment and persistence of self-governance arrangements.

Co-operative Autonomy

Hani Mohammed Subu Kandaswamy | Published Saturday, April 24, 2021

This model presents an autonomous, two-lane driving environment with a single lane-closure that can be toggled. The four driving scenarios - two baseline cases (based on the real-world) and two experimental setups - are as follows:

  • Baseline-1 is where cars are not informed of the lane closure.
  • Baseline-2 is where a Red Zone is marked wherein cars are informed of the lane closure ahead.
  • Strategy-1 is where cars use a co-operative driving strategy - FAS. <sup>[1]</sup>
  • Strategy-2 is a variant of Strategy-1 and uses comfortable deceleration values instead of the vehicle’s limit.

NeoCOOP is an iteration-based ABM that uses Reinforcement Learning and Artificial Evolution as adaptive-mechanisms to simulate the emergence of resource trading beliefs among Neolithic-inspired households.

An Agent-Based Model of Space Settlements

Anamaria Berea | Published Wednesday, August 09, 2023 | Last modified Wednesday, November 01, 2023

Background: Establishing a human settlement on Mars is an incredibly complex engineering problem. The inhospitable nature of the Martian environment requires any habitat to be largely self-sustaining. Beyond mining a few basic minerals and water, the colonizers will be dependent on Earth resupply and replenishment of necessities via technological means, i.e., splitting Martian water into oxygen for breathing and hydrogen for fuel. Beyond the technical and engineering challenges, future colonists will also face psychological and human behavior challenges.
Objective: Our goal is to better understand the behavioral and psychological interactions of future Martian colonists through an Agent-Based Modeling (ABM simulation) approach. We seek to identify areas of consideration for planning a colony as well as propose a minimum initial population size required to create a stable colony.
Methods: Accounting for engineering and technological limitations, we draw on research regarding high performing teams in isolated and high stress environments (ex: submarines, Arctic exploration, ISS, war) to include the 4 NASA personality types within the ABM. Interactions between agents with different psychological profiles are modeled at the individual level, while global events such as accidents or delays in Earth resupply affect the colony as a whole.
Results: From our multiple simulations and scenarios (up to 28 Earth years), we found that an initial population of 22 was the minimum required to maintain a viable colony size over the long run. We also found that the Agreeable personality type was the one more likely to survive.
Conclusion We developed a simulation with easy to use GUI to explore various scenarios of human interactions (social, labor, economic, psychological) on a future colony on Mars. We included technological and engineering challenges, but our focus is on the behavioral and psychological effects on the sustainability of the colony on the long run. We find, contrary to other literature, that the minimum number of people with all personality types that can lead to a sustainable settlement is in the tens and not hundreds.

An agent-based model is used to simulate legislators’ behavior under secret voting rules, as influenced by the power of the accused politician, the composition of the voting body, and the publicity of the accusations.

Relational Social Interaction Model of Migration (RSIMM)

Sean Bergin Christopher Roberts | Published Monday, February 07, 2011 | Last modified Saturday, April 27, 2013

Current trends suggest that when individuals of different cultural backgrounds encounter one another, their social categories become entangled and create new hybridized or creole identities.

Alpine land-use allocation model - ALUAM-AB

Simon Briner | Published Tuesday, January 31, 2012 | Last modified Saturday, April 27, 2013

A model for simulating farmers and foresters response on changing climate and changing socio-economic parameters. Modeled are changes in land-use as well as in ecosystem services provision.

Displaying 10 of 745 results for "Jon Norberg" clear search

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