Computational Model Library

Displaying 10 of 1045 results for "Sjoukje A Osinga" clear search

Social distancing is a strategy to mitigate the spread of contagious disease, but it bears negative impacts on people’s social well-being, resulting in non-compliance. This paper uses an integrated behavioral simulation model, called HUMAT, to identify a sweet spot
that balances strictness of and obedience to social distancing rules.

A novel agent-based model was developed that aims to explore social interaction while it is constrained by visitor limitations (due to Dutch COVID measures). Specifically, the model aims to capture the interaction between the need for social contact and the support for the visitors measure. The model was developed using the HUMAT integrated framework, which offered a psychological and sociological foundation for the behavior of the agents.

This software simulates cars and bicycles as traffic participants while crossing different crossroad designs such as roundabouts, protected crossroads and standard crossroads. It is written in Netlogo 6.2 and aims to identify safety characteristics of these layouts using agent-based modeling. Participants track the line of sight to each other and print them as an output alongside with the adjacent destination, used layout, count of collisions/cars/bicycles and time.

Detailed information can be found within the info tab of the program itself.

Peninsula_Iberica 1.0

Carolina Cucart-Mora Sergi Lozano Javier Fernández-López De Pablo | Published Friday, November 04, 2016 | Last modified Monday, November 27, 2017

This model was build to explore the bio-cultural interaction between AMH and Neanderthals during the Middle to Upper Paleolithic Transition in the Iberian Peninsula

This model implements a classic scenario used in Reinforcement Learning problem, the “Cliff Walking Problem”. Consider the gridworld shown below (SUTTON; BARTO, 2018). This is a standard undiscounted, episodic task, with start and goal states, and the usual actions causing movement up, down, right, and left. Reward is -1 on all transitions except those into the region marked “The Cliff.” Stepping into this region incurs a reward of -100 and sends the agent instantly back to the start (SUTTON; BARTO, 2018).

CliffWalking

The problem is solved in this model using the Q-Learning algorithm. The algorithm is implemented with the support of the NetLogo Q-Learning Extension

Gunpowder battle tactics

Xavier Rubio-Campillo Jose María Cela Francesc Xavier Hernàndez | Published Wednesday, November 20, 2013 | Last modified Tuesday, November 26, 2013

This model simulates the dynamics of eighteenth-century infantry battle tactics. The goal is to explore the effect of different tactics and individual traits in the dynamics of the combat.

This is an Agent Based Model of a generic food chain network consisting of stylized individuals representing producers, traders, and consumers. It is developed to: 1/ to describe the dynamically changing disaggregated flows of crop items between these agents, and 2/ to be able to explicitly consider agent behavior. The agents have implicit personal objectives for trading. Resilience and efficiency are quantified using the ascendency concept by linking these to the fraction of fulfillment of the overall explicit objective to have all consumers meet their food requirement. Different types of network structures in combination with different agent interaction types under different types of stylized shocks can be simulated.

ManPraSim: A Management Practice Simulation

peer-olaf_siebers | Published Wednesday, February 23, 2011 | Last modified Saturday, April 27, 2013

This simulation model is associated with the journal paper “A First Approach on Modelling Staff Proactiveness in Retail Simulation Models” to appear in the Journal of Artificial Societies and Social Simulation 14 (2) 2. The authors are Peer-Olaf Siebers ([email protected]) and Uwe Aickelin ([email protected]).

A model of circular migration

Anna Klabunde | Published Wednesday, August 07, 2013 | Last modified Wednesday, February 17, 2016

An empirically validated agent-based model of circular migration

A test-bed ecological model

Bruce Edmonds | Published Sunday, May 04, 2014 | Last modified Wednesday, May 15, 2019

This is a multi-patch meta-population ecological model. It intended as a test-bed in which to test the impact of humans with different kinds of social structure.

A Simulation of Entrepreneurial Spawning

Mark Bagley | Published Wednesday, June 08, 2016 | Last modified Friday, June 30, 2017

Industrial clustering patterns are the result of an entrepreneurial process where spinoffs inherit the ideas and attributes of their parent firms. This computational model maps these patterns using abstract methodologies.

Displaying 10 of 1045 results for "Sjoukje A Osinga" clear search

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