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Background: Establishing a human settlement on Mars is an incredibly complex engineering problem. The inhospitable nature of the Martian environment requires any habitat to be largely self-sustaining. Beyond mining a few basic minerals and water, the colonizers will be dependent on Earth resupply and replenishment of necessities via technological means, i.e., splitting Martian water into oxygen for breathing and hydrogen for fuel. Beyond the technical and engineering challenges, future colonists will also face psychological and human behavior challenges.
Objective: Our goal is to better understand the behavioral and psychological interactions of future Martian colonists through an Agent-Based Modeling (ABM simulation) approach. We seek to identify areas of consideration for planning a colony as well as propose a minimum initial population size required to create a stable colony.
Methods: Accounting for engineering and technological limitations, we draw on research regarding high performing teams in isolated and high stress environments (ex: submarines, Arctic exploration, ISS, war) to include the 4 NASA personality types within the ABM. Interactions between agents with different psychological profiles are modeled at the individual level, while global events such as accidents or delays in Earth resupply affect the colony as a whole.
Results: From our multiple simulations and scenarios (up to 28 Earth years), we found that an initial population of 22 was the minimum required to maintain a viable colony size over the long run. We also found that the Agreeable personality type was the one more likely to survive.
Conclusion We developed a simulation with easy to use GUI to explore various scenarios of human interactions (social, labor, economic, psychological) on a future colony on Mars. We included technological and engineering challenges, but our focus is on the behavioral and psychological effects on the sustainability of the colony on the long run. We find, contrary to other literature, that the minimum number of people with all personality types that can lead to a sustainable settlement is in the tens and not hundreds.
This is a replication of the altruistic trait selection model described in Pepper & Smuts (2000, 2002).
LUXE is a land-use change model featuring different levels of land market implementation. It integrates utility measures, budget constraints, competitive bidding, and market interactions to model land-use change in exurban environment.
Endogenous social transition from a high-corruption state to a low-corruption state, replication of Hammond 2009
the model can be used to describe the product diffusion in an Advance Selling Strategy. this model takes into account the consumers product adoption, and describe consumer’s online behavior based on four states.
Dynamic bipartite network model of agents and games in which agents can participate in multiple public goods games.
This model is used to simulate the influence of spatially and temporally variable sedimentary processes on the distribution of dated archaeological features in a surface context.
After a little work experience, we realize that different kinds of people prefer different work environments: some enjoy a fast-paced challenge; some want to get by; and, others want to show off.
From that experience, we also realize that different kinds of people affect their work environments differently: some increase the pace; some slow it down; and, others make it about themselves.
This model concerns how three different kinds of people affect their work environment and how that work environment affects them in return. The model explores how this circular relation between people’s preferences and their environment creates patterns of association and performance over time.
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Developed as a part of a project in the University of Augsburg, Institute of Geography, it simulates the traffic in an intersection or junction which uses either regular traffic lights or traffic lights with a countdown timer. The model tracks the average speed of cars before and after traffic lights as well as the throughput.
This is a preliminary attempt in creating an Agent-Based Model of capital flows. This is based on the theory of capital flows based on interest-rate differentials. Foreign capital flows to a country with higher interest rates relative to another. The model shows how capital volatilty and wealth concentration are affected by the speed of capital flow, number of investors, magnitude of changes in interest rate due to capital flows and the interest differential threshold that investors set in deciding whether to move capital or not. Investors in the model are either “regional” investors (only investing in neighboring countries) and “global” investors (those who invest anywhere in the world).
In the future, the author hopes to extend this model to incorporate capital flow based on changes in macroeconomic fundamentals, exchange rate volatility, behavioral finance (for instance, herding behavior) and the presence of capital controls.
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