Our mission is to help computational modelers at all levels engage in the establishment and adoption of community standards and good practices for developing and sharing computational models. Model authors can freely publish their model source code in the Computational Model Library alongside narrative documentation, open science metadata, and other emerging open science norms that facilitate software citation, reproducibility, interoperability, and reuse. Model authors can also request peer review of their computational models to receive a DOI.
All users of models published in the library must cite model authors when they use and benefit from their code.
Please check out our model publishing tutorial and contact us if you have any questions or concerns about publishing your model(s) in the Computational Model Library.
We also maintain a curated database of over 7500 publications of agent-based and individual based models with additional detailed metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
Displaying 10 of 426 results # Agent Based model clear search
This is a stylised agent-based model designed to explore the conditions that lead to lock-ins and transitions in agri-food systems.
The model represents interactions between four different types of agents: farmers, consumers, markets, and the state. Farmers and consumers are heterogeneous, and at each time step decide whether to trade with one of two market agents: the conventional or alternative. The state agent provides subsidies to the farmers at each time step.
The key emergent outcome is the fraction of trade in each time step that flows through the alternative market agent. This arises from the distributed decisions of farmer and consumer agents. A “sustainability transition” is defined as a shift in the dominant practices (and associated balance of power) towards the alternative paradigm.
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Food trade networks represent a complex system where food is periodically produced in different regions of the world. Food is continuously stocked and traded. Food security in a globalised world is vulnerable to shocks. We present DARTS, a new agent based model that models monthly dynamics of food production, trade, stocking, consumption and food security for different interconnected world regions and a city state. Agents in different regions differ in their harvest seasons, wealth (rich and poor), degree of urbanisation and connection to domestic and global markets. DARTS was specifically designed to model direct and indirect effects of shocks in the food system. We introduce a new typology of 6 distinct shock types and analyse their impact on food security, modelling local and global effects and short term and longer term effects. An second important scientific novelty of the model is that DARTS can also model indirect effects of shocks (cascading in space and in time, lag effects due to trade and food stock buffering). A third important scientific novelty of the model is its’ capability of modelling food security at different scales, in which the rural/urban divide and differences in (intra-annually varying) production and trade connections play a key role. At the time of writing DARTS is yet insufficiently parameterised for accurate prediction for real world regions and cities. Simulations for a hypothetical in silico world with 3 regions and a city state show that DARTS can reproduce rich and complex dynamics with analogues in the real world. The scientific interest is more on deepening insight in process dynamics and chains of events that lead to ultimate shock effects on food security.
Educational attainment and student retention in higher education are two of the main focuses of higher education research. Institutions in the U.S. are constantly looking for ways to identify areas of improvement across different aspects of the student experience on university campuses. This paper combines Department of Education data, U.S. Census data, and higher education theory on student retention, to build an agent-based model of student behavior.
The Megafaunal Hunting Pressure Model (MHPM) is an interactive, agent-based model designed to conduct experiments to test megaherbivore extinction hypotheses. The MHPM is a model of large-bodied ungulate population dynamics with human predation in a simplified, but dynamic grassland environment. The overall purpose of the model is to understand how environmental dynamics and human predation preferences interact with ungulate life history characteristics to affect ungulate population dynamics over time. The model considers patterns in environmental change, human hunting behavior, prey profitability, herd demography, herd movement, and animal life history as relevant to this main purpose. The model is constructed in the NetLogo modeling platform (Version 6.3.0; Wilensky, 1999).
Reducing packaging waste is a critical challenge that requires organizations to collaborate within circular ecosystems, considering social, economic, and technical variables like decision-making behavior, material prices, and available technologies. Agent-Based Modeling (ABM) offers a valuable methodology for understanding these complex dynamics. In our research, we have developed an ABM to explore circular ecosystems’ potential in reducing packaging waste, using a case study of the Dutch food packaging ecosystem. The model incorporates three types of agents—beverage producers, packaging producers, and waste treaters—who can form closed-loop recycling systems.
Beverage Producer Agents: These agents represent the beverage company divided into five types based on packaging formats: cans, PET bottles, glass bottles, cartons, and bag-in-boxes. Each producer has specific packaging demands based on product volume, type, weight, and reuse potential. They select packaging suppliers annually, guided by deterministic decision styles: bargaining (seeking the lowest price) or problem-solving (prioritizing high recycled content).
Packaging Producer Agents: These agents are responsible for creating packaging using either recycled or virgin materials. The model assumes a mix of monopolistic and competitive market situations, with agents calculating annual material needs. Decision styles influence their choices: bargaining agents compare recycled and virgin material costs, while problem-solving agents prioritize maximum recycled content. They calculate recycled content in packaging and set prices accordingly, ensuring all produced packaging is sold within or outside the model.
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Detailed information will be presented after the journal paper is published.
Hybrid attacks coordinate the exploitation of vulnerabilities across domains to undermine trust in authorities and cause social unrest. Whilst such attacks have primarily been seen in active conflict zones, there is growing concern about the potential harm that can be caused by hybrid attacks more generally and a desire to discover how better to identify and react to them. In addressing such threats, it is important to be able to identify and understand an adversary’s behaviour. Game theory is the approach predominantly used in security and defence literature for this purpose. However, the underlying rationality assumption, the equilibrium concept of game theory, as well as the need to make simplifying assumptions can limit its use in the study of emerging threats. To study hybrid threats, we present a novel agent-based model in which, for the first time, agents use reinforcement learning to inform their decisions. This model allows us to investigate the behavioural strategies of threat agents with hybrid attack capabilities as well as their broader impact on the behaviours and opinions of other agents.
Model of influence of access to social information spread via social network on decisions in a two-person game.
The HUMan Impact on LANDscapes (HUMLAND) 2.0.0 is an enhanced version of HUMLAND 1.0.0, developed to track and quantify the intensity of various impacts on landscapes at a continental scale. The model is designed to identify the most influential factors in the transformation of interglacial vegetation, with a particular focus on the burning practices of hunter-gatherers. HUMLAND 2.0.0 incorporates a wide range of spatial datasets as both inputs and targets (expected modelling results) for simulations across Last Interglacial (~130,000–116,000 BP) and Early Holocene (~11,700–8,000 BP).
The model is designed to simulate the behavior and decision-making processes of individuals (agents) in a social network. It aims to represent the changes in individual probability to take any action based on changes in attributes. The action is anything that can be reasonably influenced by the three influencing methods implemented in this model: peer pressure, social media, and state campaigns, and for which the user has a decision-making model. The model is implemented in the multi-agent programmable environment NetLogo 6.3.0.
Displaying 10 of 426 results # Agent Based model clear search