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My interests are focused on the development of new methodologies capable of exploring the complex relations between time, space and human behavior. Simulation, game theory and spatial analysis are some of the techniques that I use to explore different research questions, from the relation between environment and culture to the evolution of warfare.
I’m also the project manager of Pandora, an open-source ABM platform specifically designed for executing large scale simulations in High-Performance Computing environments.
Andrew Crooks is an Associate Professor with a joint appointment between the Computational Social Science Program within the Department of Computational and Data Sciences and the Department of Geography and GeoInformation Science, which are part of the College of Science at George Mason University. His areas of expertise specifically relate to integrating agent-based modeling (ABM) and geographic information systems (GIS) to explore human behavior. Moreover, his research focuses on exploring and understanding the natural and socio-economic environments specifically urban areas using GIS, spatial analysis, social network analysis (SNA), Web 2.0 technologies and ABM methodologies.
GIS, Agent-based modeling, social network analysis
I am a computational archaeologist with a strong background in humanities and social sciences, specialising in simulating socioecological systems from the past.
My main concern has been to tackle meaningful theoretical questions about human behaviour and social institutions and their role in the biosphere, as documented by history and archaeology. My research focuses specifically on how social behaviour reflects long-term historical processes, especially those concerning food systems in past small-scale societies. Among the aspects investigated are competition for land use between sedentary farmers and mobile herders (Angourakis et al. 2014; 2017), cooperation for food storage (Angourakis et al. 2015), origins of agriculture and domestication of plants (Angourakis et al. 2022), the sustainability of subsistence strategies and resilience to climate change (Angourakis et al. 2020, 2022). He has also been actively involved in advancing data science applications in archaeology, such as multivariate statistics on archaeometric data (Angourakis et al. 2018) and the use of computer vision and machine learning to photographs of human remains (Graham et al. 2020).
As a side, but not less important interest, I had the opportunity to learn about video game development and engage with professionals in Creative Industries. In one collaborative initiative, I was able to combine my know-how in both video games and simulation models (\href{https://doi.org/10.1007/978-3-030-92843-8_15}{Szczepanska et al. 2022}).
PhD student in the Agent Systems Research Group of the Department of Artificial Intelligence at the VU University Amsterdam. Current research focuses on Modeling Human Behavior and exploring Serious Games interactions with humans.
Cristina Montañola Sales is an assistant professor at Institut Químic de Sarrià in Ramon Llull University, where she teaches subjects in ICT and statistics. She holds a PhD in Statistics and Operations Research and specializes in the investigation of novel quantitative methods for studying human behavior, such as agent-based models and spatio-temporal analysis. Her interdisciplinary research combines mathematics with social sciences, biomedicine and High-Performance Computing. She has studied various contexts, such as the dynamics of mobility of Gambian emigrants, demographic forecasting in South Korea, and ecological resilience of hunter-gatherers in India. Her research on tuberculosis transmissions and COVID-19 has advanced knowledge in epidemics, demographic dynamics and computational statistics. She has published articles and participated in international projects on simulation, parallel computing and global health.
validation, computer performace, epidemics, demography