Community

Displaying 2 of 82 results for "Crooks Andrew" clear search

Christopher Watts Member since: Mon, Mar 14, 2011 at 11:23 AM Full Member

PhD Warwick Business School, MSc Operational Research, University of Southampton, Post-graduate Diploma in Theology, University of Cambridge, MA / BA (Hons.) Philosophy, University of Cambridge

I am an agent-based simulation modeler and social scientist living near Cambridge, UK.

In recent years, I have developed supply chain models for Durham University (Department of Anthropology), epidemiological models for the Covid-19 pandemic, and agent-based land-use models with Geography PhD students at Cambridge University.

Previously, I spent three years at Ludwig-Maximillians University, Munich, working on Human-Environment Relations and Sustainability, and over two and a half years at Surrey University, working on Innovation with Nigel Gilbert in the Centre for Research in Social Simulation (CRESS). The project at Surrey resulted in a book in 2014, “Simulating Innovation: Computer-based Tools for Rethinking Innovation”. My PhD topic, modeling human agents who energise or de-energise each other in social interactions, drew upon the work of sociologist Randall Collins. My multi-disciplinary background includes degrees in Operational Research (MSc) and Philosophy (BA/MA).

I got hooked on agent-based modeling and complexity science some time around 2000, via the work of Brian Arthur, Stuart Kauffman, Robert Axelrod and Duncan Watts (no relation!).

As an agent-based modeler, I specialize in NetLogo. For data analysis, I use Excel/VBA, and R, and occasionally Python 3, and Octave / MatLab.

My recent interests include:
* conflict and the emergence of dominant groups (in collaboration with S. M. Amadae, University of Helsinki);
* simulating innovation / novelty, context-dependency, and the Frame Problem.

When not working on simulations, I’m probably talking Philosophy with one of the research seminars based in Cambridge. I have a particular interests when these meet my agent-based modeling interests, including:
* Social Epistemology / Collective Intelligence;
* Phenomenology / Frame Problem / Context / Post-Heideggerian A.I.;
* History of Cybernetics & Society.

If you’re based near Cambridge and have an idea for a modeling project, then, for the cost of a coffee / beer, I’m always willing to offer advice.

Andreas Angourakis Member since: Wed, Feb 03, 2016 at 04:01 PM

PhD in Archaeology (University of Barcelona), Master Degree in Prehistorical Archaeology (Autonomous University of Barcelona), Degree in Sociology (Autonomous University of Barcelona), Degree in Humanities (Autonomous University of Barcelona)

I am a computational archaeologist with a strong background in humanities and social sciences, specialising in simulating socioecological systems from the past.

My main concern has been to tackle meaningful theoretical questions about human behaviour and social institutions and their role in the biosphere, as documented by history and archaeology. My research focuses specifically on how social behaviour reflects long-term historical processes, especially those concerning food systems in past small-scale societies. Among the aspects investigated are competition for land use between sedentary farmers and mobile herders (Angourakis et al. 2014; 2017), cooperation for food storage (Angourakis et al. 2015), origins of agriculture and domestication of plants (Angourakis et al. 2022), the sustainability of subsistence strategies and resilience to climate change (Angourakis et al. 2020, 2022). He has also been actively involved in advancing data science applications in archaeology, such as multivariate statistics on archaeometric data (Angourakis et al. 2018) and the use of computer vision and machine learning to photographs of human remains (Graham et al. 2020).

As a side, but not less important interest, I had the opportunity to learn about video game development and engage with professionals in Creative Industries. In one collaborative initiative, I was able to combine my know-how in both video games and simulation models (\href{https://doi.org/10.1007/978-3-030-92843-8_15}{Szczepanska et al. 2022}).

  • Modeling human-plant interactions in the origin of agriculture: Multiparadigmatic modeling and simulation (ABM, System Dynamics) of the interaction between humans and plants during domestication.
  • Modeling cooperation in small-scale food economies: Agent-based modeling and simulation of the mechanisms involved in the emergence and disruption of cooperative behavior and institutions.
  • Models of resource metabolism: study of matter, information and energy flows in systems with living agents at all scales.
  • Modeling prehistoric hunting: modeling hunting at the scale of individuals to understand the immediate constraints of hunting as an ecological, economical and social activity.
  • Modeling the interaction between herding and farming in arid environments: Agent-based modeling and simulation of the mechanisms involved in the formation and change of agro-pastoral land use patterns (sedentary farming and mobile herding) in the arid Afro-Eurasia.
  • Models for games, games for models: Explore the intersection between modeling in Archaeology and game design, aiming to improve our understanding of the long-term implications of human behavior.

Displaying 2 of 82 results for "Crooks Andrew" clear search

This website uses cookies and Google Analytics to help us track user engagement and improve our site. If you'd like to know more information about what data we collect and why, please see our data privacy policy. If you continue to use this site, you consent to our use of cookies.
Accept