Displaying 10 of 70 results for "Jingjing Cai" clear search
Computational Social Science, Social Simulation, Innovative Methods, Agent-based Modelling, Serious game
Future Studies, AI Sociology, Societal Change, and some classical sociological topics (e.g. Social Mobility and Unequality, Education, Collective Action)
In my research I focus on understanding human behaviour in group(s) as a part of a complex (social) system. My research can be characterised by the overall question: ‘How does group or collective behaviour arise or change given its social and physical context?‘ More specifically, I have engaged with: ‘How is (individual) human behaviour affected by being in a crowd?’, ‘Why do some groups (cooperatively) use their resources sustainably, whereas others do not?‘, ‘What is the role of (often implicit simplistic) assumptions regarding human behaviour for science and/or management?’
To address these questions, I use computational simulations to integrate and reflect synthesised knowledge from literature, empirics and experts. Models, simulation and data analysis are my tools for gaining a deeper understanding of the mechanisms underlying such systems. More specifically, I work with agent-based modelling (ABM), simulation experiments and data analysis of large datasets. Apart from crowd modelling and social-ecological modelling, I also develop methodological tools to analyse social simulation data and combining ABM with other methods, such as behavioural experiments.
My research focuses on building a systemic understanding of coupled human-natural systems. In particular, I am interested in understanding how patterns of land-use and land-cover change emerge from human alterations of natural processes and the resulting feedbacks. Study systems of interest include those undergoing agricultural to urban conversion, typically known as urban sprawl, and those in which protective measures, such as wildfire suppression or flood/storm impact controls, can lead to long-term instability.
Dynamic agent- and process-based simulation models are my primary tools for studying human and natural systems, respectively. My past work includes the creation of dynamic, process-based simulation models of the wildland fires along the urban-wildland interface (UWI), and artificial dune construction to protect coastal development along a barrier island coastline. My current research involves the testing, refinement, extension of an economic agent-based model of coupled housing and land markets (CHALMS), and a new project developing a generalized agent-based model of land-use change to explore local human-environmental interactions globally.
My research uses modeling to understand complex coupled human and natural systems, and can be generally described as computational social science. I am especially interested in modeling water management systems, in both archaeological and contemporary contexts. I have previously developed a framework for modeling general archaeological complex systems, and applied this to the specific case of the Hohokam in southern Arizona. I am currently engaged in research in data mining to understand contemporary water management strategies in the U.S. southwest and in several locations in Alaska. I am also a developer for the Repast HPC toolkit, an agent-based modeling toolkit specifically for high-performance computing platforms, and maintain an interest in the philosophy of science underlying our use of models as a means to approach complex systems. I am currently serving as Communications Officer for the Computational Social Science Society of the Americas.
My primary research interests lie at the intersection of two fields: evolutionary computation and multi-agent systems. I am specifically interested in how evolutionary search algorithms can be used to help people understand and analyze agent-based models of complex systems (e.g., flocking birds, traffic jams, or how information diffuses across social networks). My secondary research interests broadly span the areas of artificial life, multi-agent robotics, cognitive/learning science, design of multi-agent modeling environments. I enjoy interdisciplinary research, and in pursuit of the aforementioned topics, I have been involved in application areas from archeology to zoology, from linguistics to marketing, and from urban growth patterns to materials science. I am also very interested in creative approaches to computer science and complex systems education, and have published work on the use of multi-agent simulation as a vehicle for introducing students to computer science.
It is my philosophy that theoretical research should be inspired by real-world problems, and conversely, that theoretical results should inform and enhance practice in the field. Accordingly, I view tool building as a vital practice that is complementary to theoretical and methodological research. Throughout my own work I have contributed to the research community by developing several practical software tools, including BehaviorSearch (http://www.behaviorsearch.org/)
AI, Agent based modeling and Social Simulation
My core research interest is to understand how humans and other living creature perceive and behave; respond and act upon their environment and how this dynamic interplay shapes us into who we are. In recognition of the broad scope of this question I am a strong believer in the need for inter- and multi-disciplinary approaches and have worked at research groups in a wide range of departments and institutions, including university departments of Physics as well as Psychology, a bio-medical research lab, a robotics research laboratory and most recently the RIKEN Brain Science Institute. Though my work has primarily taken the form of computational neuroscience I have also performed psychophysical experiments with healthy human subjects, been involved in neural imaging experiments and contributed towards the development of a humanoid robot.
Based on the philosophy of ‘understanding through creating’ I believe that bio-mimetic and biologically inspired computational and robotic engineering can teach us not only how to build more flexible and robust tools but also how actual living creatures deal with their environment. I am therefore a strong believer in the fertile information exchange between scientific as well as engineering research disciplines.
About me
Name: Dr. Julia Kasmire
Position: Post-doctoral Research Fellow
Where: UK Data Services and Cathie Marsh Institute at the University of Manchester.
Short Bio
2004 - BA in Linguistics from the University of California in Santa Cruz, including college honours, departmental honours and one year of study at the University of Barcelona.
2008 - MSc in the Evolution of Language and Cognition from the University of Edinburgh, with a thesis on the effects of various common simulated population features used when modelling language learning agents.
2015 - PhD from Faculty of Technology, Policy and Management at the Delft University of Technology under the supervision of Prof. dr. ig. Margot Wijnen, Prof. dr. ig. Gerard P.J. Dijkema, and Dr. ig. Igor Nikolic. My PhD thesis and propositions can be found online, as are my publications and PhD research projects (most of which addressed how to study transitions to sustainability in the Dutch horticultural sector from a computational social science and complex adaptive systems perspective).
Additional Resources
Many of the NetLogo models I that built or used can be found here on my CoMSES/OpenABM pages.
My ResearchGate profile and my Academia.org profile provide additional context and outputs of my work, including some data sets, analytical resources and research skills endorsements.
My LinkedIn profile contains additional insights into my education and experience as well as skills and knowledge endorsements.
I try to use Twitter to share what is happening with my research and to keep abreast of interesting discussions on complexity, chaos, artificial intelligence, evolution and some other research topics of interest.
You can find my SCOPUS profile and my ORCID profile as well.
Complex adaptive systems, sustainability, evolution, computational social science, data science, empirical computer science, industrial regeneration, artificial intelligence
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