Displaying 10 of 53 results for "Marlies Bitter-Rijpkema" clear search
I studied Molecular Biology and Genetics at Istanbul Technical University. During my undergraduate studies I became interested in the field of Ecology and Evolution and did internships on animal behaviour in Switzerland and Ireland. I then went on to pursue a 2-year research Master’s in Evolutionary Biology (MEME) funded by the European Union. I worked on projects using computer simulations to investigate evolution of social complexity and human cooperation. I also did behavioural economics experiments on how children learn social norms by copying others. After my Master’s, I pursued my dream of doing fieldwork and investigating human societies. I did my PhD at UCL, researching cultural evolution and behavioural adaptations in Pygmy hunter-gatherers in the Congo. During my PhD, I was part of an inter-disciplinary Hunter-Gatherer Resilience team funded by the Leverhulme Trust. I obtained a postdoctoral research fellowship from British Academy after my PhD. I am currently working as a British Academy research fellow and lecturer in Evolutionary Anthropology and Evolutionary Medicine at UCL.
MY research aims to give artists better 3D references and scene reconstructions which can be directly fed into the creative pipeline. This is motivated by increasing public demand for detailed, complex 3D worlds and the resulting demand this places on world design artists.
This project lookings at developing acquisition and modelling technologies that provide more than just a visual reference: in the context of this project, visual acquisition and reconstruction methods shall be developed that provide richer, three-dimensional references, and that ultimately yield scene reconstructions that can directly be fed into the content creation pipeline. The project will focus on natural environments (as opposed to urban scenes) and may combine multi-spectral imaging, wide-baseline stereo reconstruction and semantic scene analysis to obtain approximate procedural representations of natural scenes.
I studied Mathematics at Oxford (1979-1983) then did youth work in inner city areas for the Educational Charity. After teaching in Grenada in the West Indies we came back to the UK, where the first job I could get was in a 6th form college (ages 16-18). They sent me to do post16 PCGE, which was so boring that I also started a part-time PhD. The PhD was started in 1992 and was on the meaning and definition of the idea of “complexity”, which I had been pondering for a few years. Given the growth of the field of complexity from that time, I had great fun reading almost anything in the library but I did finally finish it in 1999. Fortunately I got a job at the Centre for Policy Modelling (CfPM) in 1994 with its founder and direction, Scott Moss. We were doing agent-based social simulation then, but did not know it was called this and did not meet other such simulators for a few years. With Scott Moss we built the CfPM into one of the leading research centres in agent-based social simulation in the world. I became director of the CfPM just before Scott retired, and later became Professor of Social Simulation in 2013. For more about me see http://bruce.edmonds.name or http://cfpm.org.
All aspects of social simulation including: techniques, tools, applications, philosophy, methodology and interesting examples. Understanding complex social systems. Context-dependency and how it affects interaction and cognition. Complexity and how this impacts upon simulation modelling. Social aspects of cognition - or to put it another way - the social embedding of intelligence. Simulating how science works. Integrating qualitative evidence better into ABMs. And everything else.
Social interaction leading to the adoption better eating habits by households at all income levels
I am a Postdoctoral Associate in the Ecology, Evolution and Behavior department at the University of Minnesota. My research involves using agent-based models combined with lab and field research to test a broad range of hypotheses in biology. I am currently developing an agent-based model of animal cell systems to investigate the epigenetic mechanisms that influence cell behavior. For my PhD work, I created a model, B3GET, which simulates the evolution of virtual primates to better understand the relationships between growth and development, life history and reproductive strategies, mating strategies, foraging strategies, and how ecological factors drive these relationships. I have also conducted fieldwork to inform the modeled behavior of these virtual organisms. Here I am pictured with an adult male gelada in Ethiopia!
I specialize in creating agent-based models of biological systems for research and education in genetics, evolution, demography, ecology, and behavior.
I discovered at the same time Agent-Based Modeling method and Companion Modelling approach during my master degrees (engeenering and artificial intelligence and decision) internship at CIRAD in 2005 and 2006 where I had the opportunity to participate as a modeller to a ComMod process (Farolfi et al., 2010).
Then, during my PhD in computer Science applied to Modeling and Simulation, I learned the Theory of Modeling and Simulation and the Discrete EVent System specification formalism and proposed a conceptual, formal and operational framework to evaluate simulation models based on the way models are used instead of their ability to reproduce the target system behavior (Bonté et al., 2012). Applied to the surveillance of Epidemics, this work was rather theoritical but very educative and structuring to formulate my further models and research questions about modeling and simulation.
From 2011 to 2013, I worked on viability theory applied to forest management at the Compex System Lab of Irstea (now Inrae) and learned about the interest of agregated models for analytical results (Bonté et al, 2012; Mathias et al, 2015).
Since 2013, I’m working for Inrae at the joint The Joint Research Unit “Water Management, Actors, Territories” (UMR G-EAU) where I’m involved in highly engaging interdisciplinary researches such as:
- The Multi-plateforme International Summer School about Agent Based Modelling and Simulation (MISSABMS)
- The development of the CORMAS (COmmon Pool Resources Multi-Agents Systems) agent-based modeling and simulation Platform (Bommel et al., 2019)
- Impacts of the adaptation to global changes using computerised serious games (Bonté et al., 2019; Bonté et al. , 2021)
- The use of experimentation to study social behaviors (Bonté et al. 2019b)
- The impact of information systems in SES trajectories (Paget et al., 2019a)
- Adaptation and transformations of traditional water management and infrastructures systems (Idda et al., 2017)
- Situational multi-agent approaches for collective irrigation (Richard et al., 2019)
- Combining psyhcological and economical experiments to study relations bewteen common pool resources situations, economical behaviours and psychological attitudes.
My research is about modelling and simulation of complex systems. My work is to use, and participate to the development of, integrative tools at the formal level (based on the Discrete EVent System Specification (DEVS) formalism), at the conceptual level (based on integrative paradigms of different forms such as Multi-Agents Systems paradigm (MAS), SES framework or viability theory), and at the level of the use of modelling and simulation for collective decision making (based on the Companion Modelling approach (ComMod)). Since 2013 and my integration in the G-EAU mixt research units, my object of studies were focused on multi-scale social and ecological systems, applied to water resource management and adaptation of territories to global change and I added experimentation to my research interest, developping methods combining agent-based model and human subjects actions.
I received my BSc, MSc, and PhD from the University of Nottingham. My PhD focuses on the Agent-Based Modelling and Simulation (ABMS) of Public Goods Game (PGG) in Economics. In my thesis, a development framework was developed using software-engineering methods to provide a structured approach to the development process of agent-based social simulations. Also as a case study, the framework was used to design and implement a simulation of PGG in the continuous-time setting which is rarely considered in Economics.
In 2017, I joined international, inter-disciplinary project CASCADE (Calibrated Agent Simulations for Combined Analysis of Drinking Etiologies) to further pursue my research interest in strategic modelling and simulation of human-centred complex systems. CASCADE, funded by the US National Institutes of Health (NIH), aims to develop agent-based models and systems-based models of the UK and US populations for the sequential and linked purposes of testing theories of alcohol use behaviors, predicting population alcohol use patterns, predicting population-level alcohol outcomes and evaluating the impacts of policy interventions on alcohol use patterns and harmful outcomes.
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