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Displaying 6 of 16 results for "Iris Jmm Boumans" clear search

Eric Kameni Member since: Mon, Oct 19, 2015 at 06:01 PM Full Member

Ph.D. (Computer Science) - Modelisation and Application, Institute for Computing and Information Sciences (iCIS) and Institute for Science, Innovation and Society (ISIS), Faculty of Science, Radboud University, Netherland, Master’s degree with Thesis, University of Yaounde I

Eric Kameni holds a Ph.D. in Computer Science option modeling and application from the Radboud University of Nijmegen in the Netherlands, after a Bachelor’s Degree in Computer Science in Application Development and a Diploma in Master’s degree with Thesis in Computer Science on “modeling the diffusion of trust in social networks” at the University of Yaoundé I in Cameroon. My doctoral thesis focused on developing a model-based development approach for designing ICT-based solutions to solve environmental problems (Natural Model based Design in Context (NMDC)).

The particular focus of the research is the development of a spatial and Agent-Based Model to capture the motivations underlying the decision making of the various actors towards the investments in the quality of land and institutions, or other aspects of land use change. Inductive models (GIS and statistical based) can extrapolate existing land use patterns in time but cannot include actors decisions, learning and responses to new phenomena, e.g. new crops or soil conservation techniques. Therefore, more deductive (‘theory-driven’) approaches need to be used to complement the inductive (‘data-driven’) methods for a full grip on transition processes. Agent-Based Modeling is suitable for this work, in view of the number and types of actors (farmer, sedentary and transhumant herders, gender, ethnicity, wealth, local and supra-local) involved in land use and management. NetLogo framework could be use to facilitate modeling because it portray some desirable characteristics (agent based and spatially explicit). The model develop should provide social and anthropological insights in how farmers work and learn.

Marco Janssen Member since: Thu, May 10, 2007 at 12:56 AM Full Member Reviewer

M.A., Econometrics and Operations Research, March, Erasmus University, Rotterdam, PhD., Mathematics, 29 November, Maastricht University (Supervisors: J. Rotmans and O.J. Vrieze)

I am a Professor in the School of Sustainability and the Director of the Center for Behavior, Institutions and the Environment. I want to understand how people solve collective problems at different levels of scale, especially those problems related to sustainability of our environment. Our society experience unprecedented challenged to sustain common resource for future generations at a scale we have never experienced before. What makes groups cooperate? What is the role of information? How does the ecological context affect the social fabric? How do they deal with a changing environment? How can we use these insight to address global challenges? To do this research I combine behavioral experiments, agent-based modeling and case study analysis.

Isaac Ullah Member since: Mon, Mar 27, 2017 at 05:09 PM Full Member

PhD, Anthropology, Arizona State University, MA, Anthropology, University of Toronto, BSc, Anthropology, University of California, Davis

Isaac IT Ullah, PhD, (Arizona State University 2013) Dr. Ullah is a computational archaeologist who employs GIS and simulation modeling to understand the long-term dynamics of humans and the Earth System. Dr. Ullah is particularly interested in the social and environmental changes surrounding the advent of farming and animal husbandry. His focus is on Mediterranean and other semi-arid landscapes, and he conducts fieldwork in Jordan, Italy, and Kazakhstan. His field work includes survey for and excavation of early agricultural sites as well as geoarchaeological analyses of anthropogenic landscapes. His specialties include landscape evolution, complex adaptive systems science, computational methods, geospatial analysis, and imagery analysis.

Computational Archaeology, Food Production, Forager-Farmer transition, Neolithic, Agro-pastoralism, Erosion Modeling, Anthropogenic Landscapes, Geoarchaeology, Modeling and Simulation, GIS, Imagery Analysis, ABM, Mediterranean

koene Member since: Sun, Mar 25, 2012 at 04:06 PM

PhD, MSc

My core research interest is to understand how humans and other living creature perceive and behave; respond and act upon their environment and how this dynamic interplay shapes us into who we are. In recognition of the broad scope of this question I am a strong believer in the need for inter- and multi-disciplinary approaches and have worked at research groups in a wide range of departments and institutions, including university departments of Physics as well as Psychology, a bio-medical research lab, a robotics research laboratory and most recently the RIKEN Brain Science Institute. Though my work has primarily taken the form of computational neuroscience I have also performed psychophysical experiments with healthy human subjects, been involved in neural imaging experiments and contributed towards the development of a humanoid robot.

Based on the philosophy of ‘understanding through creating’ I believe that bio-mimetic and biologically inspired computational and robotic engineering can teach us not only how to build more flexible and robust tools but also how actual living creatures deal with their environment. I am therefore a strong believer in the fertile information exchange between scientific as well as engineering research disciplines.

Derek Robinson Member since: Wed, Nov 05, 2014 at 03:59 PM Full Member

The goal of my research program is to improve our understanding about highly integrated natural and human processes. Within the context of Land-System Science, I seek to understand how natural and human systems interact through feedback mechanisms and affect land management choices among humans and ecosystem (e.g., carbon storage) and biophysical processes (e.g., erosion) in natural systems. One component of this program involves finding novel methods for data collection (e.g., unmanned aerial vehicles) that can be used to calibrate and validate models of natural systems at the resolution of decision makers. Another component of this program involves the design and construction of agent-based models to formalize our understanding of human decisions and their interaction with their environment in computer code. The most exciting, and remaining part, is coupling these two components together so that we may not only quantify the impact of representing their coupling, but more importantly to assess the impacts of changing climate, technology, and policy on human well-being, patterns of land use and land management, and ecological and biophysical aspects of our environment.

To achieve this overarching goal, my students and I conduct fieldwork that involves the use of state-of-the-art unmanned aerial vehicles (UAVs) in combination with ground-based light detection and ranging (LiDAR) equipment, RTK global positioning system (GPS) receivers, weather and soil sensors, and a host of different types of manual measurements. We bring these data together to make methodological advancements and benchmark novel equipment to justify its use in the calibration and validation of models of natural and human processes. By conducting fieldwork at high spatial resolutions (e.g., parcel level) we are able to couple our representation of natural system processes at the scale at which human actors make decisions and improve our understanding about how they react to changes and affect our environment.

land use; land management; agricultural systems; ecosystem function; carbon; remote sensing; field measurements; unmanned aerial vehicle; human decision-making; erosion, hydrological, and agent-based modelling

Andreas Angourakis Member since: Wed, Feb 03, 2016 at 04:01 PM

PhD in Archaeology (University of Barcelona), Master Degree in Prehistorical Archaeology (Autonomous University of Barcelona), Degree in Sociology (Autonomous University of Barcelona), Degree in Humanities (Autonomous University of Barcelona)

I am a computational archaeologist with a strong background in humanities and social sciences, specialising in simulating socioecological systems from the past.

My main concern has been to tackle meaningful theoretical questions about human behaviour and social institutions and their role in the biosphere, as documented by history and archaeology. My research focuses specifically on how social behaviour reflects long-term historical processes, especially those concerning food systems in past small-scale societies. Among the aspects investigated are competition for land use between sedentary farmers and mobile herders (Angourakis et al. 2014; 2017), cooperation for food storage (Angourakis et al. 2015), origins of agriculture and domestication of plants (Angourakis et al. 2022), the sustainability of subsistence strategies and resilience to climate change (Angourakis et al. 2020, 2022). He has also been actively involved in advancing data science applications in archaeology, such as multivariate statistics on archaeometric data (Angourakis et al. 2018) and the use of computer vision and machine learning to photographs of human remains (Graham et al. 2020).

As a side, but not less important interest, I had the opportunity to learn about video game development and engage with professionals in Creative Industries. In one collaborative initiative, I was able to combine my know-how in both video games and simulation models (\href{https://doi.org/10.1007/978-3-030-92843-8_15}{Szczepanska et al. 2022}).

  • Modeling human-plant interactions in the origin of agriculture: Multiparadigmatic modeling and simulation (ABM, System Dynamics) of the interaction between humans and plants during domestication.
  • Modeling cooperation in small-scale food economies: Agent-based modeling and simulation of the mechanisms involved in the emergence and disruption of cooperative behavior and institutions.
  • Models of resource metabolism: study of matter, information and energy flows in systems with living agents at all scales.
  • Modeling prehistoric hunting: modeling hunting at the scale of individuals to understand the immediate constraints of hunting as an ecological, economical and social activity.
  • Modeling the interaction between herding and farming in arid environments: Agent-based modeling and simulation of the mechanisms involved in the formation and change of agro-pastoral land use patterns (sedentary farming and mobile herding) in the arid Afro-Eurasia.
  • Models for games, games for models: Explore the intersection between modeling in Archaeology and game design, aiming to improve our understanding of the long-term implications of human behavior.

Displaying 6 of 16 results for "Iris Jmm Boumans" clear search

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