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As publically funded science has become increasingly complex, the policy and management literature has begun to focus more attention on how science is structured and organized. My research interests reside at the nexus of science and technology policy, organizational theory, and complexity theory—I am interested in how the management and organization of S&T research influences the implementation of policies and the emergence of organizational strategies and innovation. Although my research involves the use of multiple qualitative and quantitative methods, I rely heavily on agent based modeling and system dynamics approaches in addressing my research questions.
PhD student at University of Toronto: memes, social networks, contagion, agent based modeling, synthetic populations
I am a computational archaeologist with a strong background in humanities and social sciences, specialising in simulating socioecological systems from the past.
My main concern has been to tackle meaningful theoretical questions about human behaviour and social institutions and their role in the biosphere, as documented by history and archaeology. My research focuses specifically on how social behaviour reflects long-term historical processes, especially those concerning food systems in past small-scale societies. Among the aspects investigated are competition for land use between sedentary farmers and mobile herders (Angourakis et al. 2014; 2017), cooperation for food storage (Angourakis et al. 2015), origins of agriculture and domestication of plants (Angourakis et al. 2022), the sustainability of subsistence strategies and resilience to climate change (Angourakis et al. 2020, 2022). He has also been actively involved in advancing data science applications in archaeology, such as multivariate statistics on archaeometric data (Angourakis et al. 2018) and the use of computer vision and machine learning to photographs of human remains (Graham et al. 2020).
As a side, but not less important interest, I had the opportunity to learn about video game development and engage with professionals in Creative Industries. In one collaborative initiative, I was able to combine my know-how in both video games and simulation models (\href{https://doi.org/10.1007/978-3-030-92843-8_15}{Szczepanska et al. 2022}).
Agent Based Modeling (ABM), Agent Based Social System (ABSS), Multi-Agent Systems (MAS), Bayesian learning, Social networks Analysis (SNA), Socio ecological Dynamics.
Interested in IWRM approach, analyzing coupled human-water relationship, Hydrological modelling, Bayesian networks, Agent based modelling
Agent-based modelling of migration decision-making under changing environmental conditions.
Exhaustible natural resources
Fishery resources
Network game theory models
Agent-based models
Agent-based modelling of sustainable residential electricity consumer behaviour
Innovation Networks, University-Industry Links, Management and Policy for Technologies in Emerging Economies (Brazil), Agent-based Simulation.
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