Displaying 2 of 112 results for "Martin Dribe" clear search
I discovered at the same time Agent-Based Modeling method and Companion Modelling approach during my master degrees (engeenering and artificial intelligence and decision) internship at CIRAD in 2005 and 2006 where I had the opportunity to participate as a modeller to a ComMod process (Farolfi et al., 2010).
Then, during my PhD in computer Science applied to Modeling and Simulation, I learned the Theory of Modeling and Simulation and the Discrete EVent System specification formalism and proposed a conceptual, formal and operational framework to evaluate simulation models based on the way models are used instead of their ability to reproduce the target system behavior (Bonté et al., 2012). Applied to the surveillance of Epidemics, this work was rather theoritical but very educative and structuring to formulate my further models and research questions about modeling and simulation.
From 2011 to 2013, I worked on viability theory applied to forest management at the Compex System Lab of Irstea (now Inrae) and learned about the interest of agregated models for analytical results (Bonté et al, 2012; Mathias et al, 2015).
Since 2013, I’m working for Inrae at the joint The Joint Research Unit “Water Management, Actors, Territories” (UMR G-EAU) where I’m involved in highly engaging interdisciplinary researches such as:
- The Multi-plateforme International Summer School about Agent Based Modelling and Simulation (MISSABMS)
- The development of the CORMAS (COmmon Pool Resources Multi-Agents Systems) agent-based modeling and simulation Platform (Bommel et al., 2019)
- Impacts of the adaptation to global changes using computerised serious games (Bonté et al., 2019; Bonté et al. , 2021)
- The use of experimentation to study social behaviors (Bonté et al. 2019b)
- The impact of information systems in SES trajectories (Paget et al., 2019a)
- Adaptation and transformations of traditional water management and infrastructures systems (Idda et al., 2017)
- Situational multi-agent approaches for collective irrigation (Richard et al., 2019)
- Combining psyhcological and economical experiments to study relations bewteen common pool resources situations, economical behaviours and psychological attitudes.
My research is about modelling and simulation of complex systems. My work is to use, and participate to the development of, integrative tools at the formal level (based on the Discrete EVent System Specification (DEVS) formalism), at the conceptual level (based on integrative paradigms of different forms such as Multi-Agents Systems paradigm (MAS), SES framework or viability theory), and at the level of the use of modelling and simulation for collective decision making (based on the Companion Modelling approach (ComMod)). Since 2013 and my integration in the G-EAU mixt research units, my object of studies were focused on multi-scale social and ecological systems, applied to water resource management and adaptation of territories to global change and I added experimentation to my research interest, developping methods combining agent-based model and human subjects actions.
I am a computational archaeologist with a strong background in humanities and social sciences, specialising in simulating socioecological systems from the past.
My main concern has been to tackle meaningful theoretical questions about human behaviour and social institutions and their role in the biosphere, as documented by history and archaeology. My research focuses specifically on how social behaviour reflects long-term historical processes, especially those concerning food systems in past small-scale societies. Among the aspects investigated are competition for land use between sedentary farmers and mobile herders (Angourakis et al. 2014; 2017), cooperation for food storage (Angourakis et al. 2015), origins of agriculture and domestication of plants (Angourakis et al. 2022), the sustainability of subsistence strategies and resilience to climate change (Angourakis et al. 2020, 2022). He has also been actively involved in advancing data science applications in archaeology, such as multivariate statistics on archaeometric data (Angourakis et al. 2018) and the use of computer vision and machine learning to photographs of human remains (Graham et al. 2020).
As a side, but not less important interest, I had the opportunity to learn about video game development and engage with professionals in Creative Industries. In one collaborative initiative, I was able to combine my know-how in both video games and simulation models (\href{https://doi.org/10.1007/978-3-030-92843-8_15}{Szczepanska et al. 2022}).
Displaying 2 of 112 results for "Martin Dribe" clear search