Computational Model Library

Displaying 10 of 80 results for "David Garcia" clear search

The present model was created and used for the study titled ``Agent-Based Insight into Eco-Choices: Simulating the Fast Fashion Shift.” The model is implemented in the multi-agent programmable environment NetLogo 6.3.0. The model is designed to simulate the behavior and decision-making processes of individuals (agents) in a social network. It focuses on how agents interact with their peers, social media, and government campaigns, specifically regarding their likelihood to purchase fast fashion.

AMBAWA simulates the flows of biomass between crop and livestock systems at the field, farm, and village scales in order to showcase innovating management practices of soil fertility in West Africa.

Vulnerability of Cooperation Due to Limited Vision

Marco Janssen | Published Thursday, December 02, 2010 | Last modified Saturday, April 27, 2013

This model describes the consequences of limited vision of agents in harvesting a common resource. We show the vulnerability of cooperation due to reduced visibility of the resource and other agents.

The HUMan Impact on LANDscapes (HUMLAND) 2.0.0 is an enhanced version of HUMLAND 1.0.0, developed to track and quantify the intensity of various impacts on landscapes at a continental scale. The model is designed to identify the most influential factors in the transformation of interglacial vegetation, with a particular focus on the burning practices of hunter-gatherers. HUMLAND 2.0.0 incorporates a wide range of spatial datasets as both inputs and targets (expected modelling results) for simulations across Last Interglacial (~130,000–116,000 BP) and Early Holocene (~11,700–8,000 BP).

We provide a full description of the model following the ODD protocol (Grimm et al. 2010) in the attached document. The model is developed in NetLogo 5.0 (Wilenski 1999).

Last Mile Commuter Behavior Model

Moira Zellner Dean Massey Yoram Shiftan Jonathan Levine Maria Arquero | Published Friday, November 07, 2014 | Last modified Friday, November 07, 2014

We represent commuters and their preferences for transportation cost, time and safety. Agents assess their options via their preferences, their environment, and the modes available. The model has policy levers to test impact on last-mile problem.

In the “World of Cows”, dairy farmers run their farms and interact with each other, the surrounding agricultural landscape, and the economic and political framework. The model serves as an exemplary case of an interdependent human-environment system.

With the model, users can analyze the influence of policies and markets on land use decisions of dairy farms. The land use decisions taken by farms determine the delivered ecosystem services on the landscape level. Users can choose a combination of five policy options and how strongly market prices fluctuate. Ideally, the choice of policy options fulfills the following three “political goals” 1) dairy farming stays economically viable, 2) the provision of ecosystem services is secured, and 3) government spending on subsidies is as low as possible.

The model has been designed for students to practice agent-based modeling and analyze the impacts of land use policies.

The HUMan impact on LANDscapes (HUMLAND) model has been developed to track and quantify the intensity of different impacts on landscapes at the continental level. This agent-based model focuses on determining the most influential factors in the transformation of interglacial vegetation with a specific emphasis on burning organized by hunter-gatherers. HUMLAND integrates various spatial datasets as input and target for the agent-based model results. Additionally, the simulation incorporates recently obtained continental-scale estimations of fire return intervals and the speed of vegetation regrowth. The obtained results include maps of possible scenarios of modified landscapes in the past and quantification of the impact of each agent, including climate, humans, megafauna, and natural fires.

Patagonia PSMED is an agent-based model designed to study a simple case of Evolution of Ethnic Differentiation. It replicates how can hunter-gatherer societies evolve and built cultural identities as a consequence of the way they interacted.

This model aims to explore how gambling-like behavior can emerge in loot box spending within gaming communities. A loot box is a purchasable mystery box that randomly awards the player a series of in-game items. Since the contents of the box are largely up to chance, many players can fall into a compulsion loop of purchasing, as the fear of missing out and belief in the gambler’s fallacy allow one to rationalize repeated purchases, especially when one compares their own luck to others. To simulate this behavior, this model generates players in different network structures to observe how factors such as network connectivity, a player’s internal decision making strategy, or even common manipulations games use these days may influence a player’s transactions.

Displaying 10 of 80 results for "David Garcia" clear search

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