Our mission is to help computational modelers at all levels engage in the establishment and adoption of community standards and good practices for developing and sharing computational models. Model authors can freely publish their model source code in the Computational Model Library alongside narrative documentation, open science metadata, and other emerging open science norms that facilitate software citation, reproducibility, interoperability, and reuse. Model authors can also request peer review of their computational models to receive a DOI.
All users of models published in the library must cite model authors when they use and benefit from their code.
Please check out our model publishing tutorial and contact us if you have any questions or concerns about publishing your model(s) in the Computational Model Library.
We also maintain a curated database of over 7500 publications of agent-based and individual based models with additional detailed metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
Displaying 10 of 871 results for "Wilfried van Sark" clear search
This is based off my previous Profiler tutorial model, but with an added tutorial on converting it into a model usable with BehaviorSpace, and creating a BehaviorSpace experiment.
WatASit is an agent-based model implemented in the CORMAS plateform. The model is developped to simulate irrigation situations at the operational level during a collective irrigation campaign.
NeoCOOP is an iteration-based ABM that uses Reinforcement Learning and Artificial Evolution as adaptive-mechanisms to simulate the emergence of resource trading beliefs among Neolithic-inspired households.
The purpose of the model is to collect information on human decision-making in the context of coalition formation games. The model uses a human-in-the-loop approach, and a single human is involved in each trial. All other agents are controlled by the ABMSCORE algorithm (Vernon-Bido and Collins 2020), which is an extension of the algorithm created by Collins and Frydenlund (2018). The glove game, a standard cooperative game, is used as the model scenario.
The intent of the game is to collection information on the human players behavior and how that compares to the computerized agents behavior. The final coalition structure of the game is compared to an ideal output (the core of the games).
This model implements two types of network diffusion from an initial group of activated nodes. In complex contagion, a node is activated if the proportion of neighbour nodes that are already activated exceeds a given threshold. This is intended to represented the spread of health behaviours. In simple contagion, an activated node has a given probability of activating its inactive neighbours and re-tests each time step until all of the neighbours are activated. This is intended to represent information spread.
A range of networks are included with the model from secondary school friendship networks. The proportion of nodes initially activated and the method of selecting those nodes are controlled by the user.
An agent model is presented that aims to capture the impact of cheap talk on collective action in a commons dilemma. The commons dilemma is represented as a spatially explicit renewable resource. Agent’s trust in others impacts the speed and harvesting rate, and trust is impacted by observed harvesting behavior and cheap talk. We calibrated the model using experimental data (DeCaro et al. 2021). The best fit to the data consists of a population with a small frequency of altruistic and selfish agents, and mostly conditional cooperative agents sensitive to inequality and cheap talk. This calibrated model provides an empirical test of the behavioral theory of collective action of Elinor Ostrom and Humanistic Rational Choice Theory.
This model is an abstract simulation of the COVID-19 virus in the United States population. It demonstrates how different masks of different types affect the progress of the virus.
Using data from the British Social Attitude Survey, we develop an agent-based model to study the effect of social influence on the spread of meat-eating behaviour in the British population.
The purpose of the model is to provide an analogy for how the Schwartz values may influence the aggregated economic performance, as measured by: public goods provision, private goods provision and leisure time.
How natural population ageing affects UK household spending patterns.
Displaying 10 of 871 results for "Wilfried van Sark" clear search