Computational Model Library

Displaying 10 of 748 results for "Jon Solera" clear search

This model is an implementation of a predator-prey simulation using NetLogo programming language. It simulates the interaction between fish, lionfish, and zooplankton. Fish and lionfish are both represented as turtles, and they have their own energy level. In this simulation, lionfish eat fish, and fish eat zooplankton. Zooplankton are represented as green patches on the NetLogo world. Lionfish and fish can reproduce and gain energy by eating other turtles or zooplankton.

This model was created to help undergraduate students understand how simulation models might be helpful in addressing complex environmental problems. In this case, students were asked to use this model to make predictions about how the introduction of lionfish (considered an invasive species in some places) might alter the ecosystem.

Agent-based modeling and simulation (ABMS) is a class of computational models for
simulating the actions and interactions of autonomous agents with the goal of assessing
their effects on a system as a whole. Several frameworks for generating parallel ABMS
applications have been developed taking advantage of their common characteristics,
but there is a lack of a general benchmark for comparing the performance of generated
applications. We propose and design a benchmark that takes into consideration the

Agent-based modeling and simulation (ABMS) is a class of computational models for
simulating the actions and interactions of autonomous agents with the goal of assessing
their effects on a system as a whole. Several frameworks for generating parallel ABMS
applications have been developed taking advantage of their common characteristics,
but there is a lack of a general benchmark for comparing the performance of generated
applications. We propose and design a benchmark that takes into consideration the

This is an agent-based model that captures the dynamic processes related to moving from an educational system where the school a student attends is based on assignment to a neighborhood school, to one that gives households more choice among existing and newly formed public schools.

“Food for all” (FFD) is an agent-based model designed to study the evolution of cooperation for food storage. Households face the social dilemma of whether to store food in a corporate stock or to keep it in a private stock.

Peer reviewed Garbage can model NetLogo implementation

Smarzhevskiy Ivan | Published Sunday, February 14, 2016 | Last modified Tuesday, July 30, 2019

It is NetLogo reconstruction of the original FORTRAN code of the classical M. Cohen, J. March, and J. Olsen “garbage can model” (GCM or CMO) of collective decision-making.

Active Shooter: An Agent-Based Model of Unarmed Resistance

T Briggs William Kennedy | Published Thursday, December 29, 2016 | Last modified Tuesday, April 04, 2017

A NetLogo ABM developed to explore unarmed resistance to an active shooter. The landscape is a generalized open outdoor area. Parameters enable the user to set shooter armament and control for assumptions with regard to shooter accuracy.

ThomondSim

Vinicius Marino Carvalho | Published Monday, April 25, 2022 | Last modified Friday, May 12, 2023

ThomondSim is a simulation of the political and economic landscape of the medieval kingdom of Thomond, southwestern Ireland, between 1276 and 1318.

Its goal is to analyze how deteriorating environmental and economic conditions caused by the Little Ice Age (LIA), the Great European Famine of 1315-1322, and wars between England and Scotland affected the outcomes of a local war involving Gaelic and English aristocratic lineages.
This ABM attempts to model both the effects of devastation on the human environment and the modus operandi of late-medieval war and diplomacy.

The model is the digital counterpart of the science discovery board game The Triumphs of Turlough. Its procedures closely correspond to the game’s mechanics, to the point that ToT can be considered an interactive, analog version of this ABM.

The Communication-Based Model of Perceived Descriptive Norm Dynamics in Digital Networks (COMM-PDND) is an agent-based model specifically created to examine the dynamics of perceived descriptive norms in the context of digital network structures. The model, developed as part of a master’s thesis titled “The Dynamics of Perceived Descriptive Norms in Digital Network Publics: An Agent-Based Simulation,” emphasizes the critical role of communication processes in norm formation. It focuses on the role of communicative interactions in shaping perceived descriptive norms.

The COMM-PDND is tuned to explore the effects of normative deviance in digital social networks. It provides functionalities for manipulating agents according to their network position, and has a versatile set of customizable parameters, making it adaptable to a wide range of research contexts.

Ant Colony Optimization for infrastructure routing

P W Heijnen Emile Chappin Igor Nikolic | Published Wednesday, March 05, 2014 | Last modified Saturday, March 24, 2018

The mode implements a variant of Ant Colony Optimization to explore routing on infrastructures through a landscape with forbidden zones, connecting multiple sinks to one source.

Displaying 10 of 748 results for "Jon Solera" clear search

This website uses cookies and Google Analytics to help us track user engagement and improve our site. If you'd like to know more information about what data we collect and why, please see our data privacy policy. If you continue to use this site, you consent to our use of cookies.
Accept