Computational Model Library

Displaying 10 of 523 results for "Niklas Hase" clear search

The model generates disaggregated traffic flows of pedestrians, simulating their daily mobility behaviour represented as probabilistic rules. Various parameters of physical infrastructure and travel behaviour can be altered and tested. This allows predicting potential shifts in traffic dynamics in a simulated setting. Moreover, assumptions in decision-making processes are general for mid-sized cities and can be applied to similar areas.

Together with the model files, there is the ODD protocol with the detailed description of model’s structure. Check the associated publication for results and evaluation of the model.

Installation
Download GAMA-platform (GAMA1.8.2 with JDK version) from https://gama-platform.github.io/. The platform requires a minimum of 4 GB of RAM.

Individual bias and organizational objectivity

Bo Xu | Published Monday, April 15, 2013 | Last modified Monday, April 08, 2019

This model introduces individual bias to the model of exploration and exploitation, simulates knowledge diffusion within organizations, aiming to investigate the effect of individual bias and other related factors on organizational objectivity.

Endogenous Dynamics of Housing Market Cycles

Birnur Özbaş Onur Özgün Yaman Barlas | Published Monday, September 09, 2013 | Last modified Wednesday, January 08, 2014

The purpose of this model is to analyze the dynamics of endogenously created oscillations in housing prices using a system dynamics simulation model, built from the perspective of construction companies.

ForagerNet3_Demography: A Non-Spatial Model of Hunter-Gatherer Demography

Andrew White | Published Thursday, October 17, 2013 | Last modified Thursday, October 17, 2013

ForagerNet3_Demography is a non-spatial ABM for exploring hunter-gatherer demography. Key methods represent birth, death, and marriage. The dependency ratio is an imporant variable in many economic decisions embedded in the methods.

ForagerNet3_Demography_V2

Andrew White | Published Thursday, February 13, 2014

ForagerNet3_Demography_V2 is a non-spatial ABM for exploring hunter-gatherer demography. This version (developed from FN3D_V1) contains code for calculating the ratio of old to young adults (the “OY ratio”) in the living and dead populations.

An Agent-Based School Choice Matching Model

Connie Wang Weikai Chen Shu-Heng Chen | Published Sunday, February 01, 2015 | Last modified Wednesday, March 06, 2019

This model is to simulate and compare the admission effects of 3 school matching mechanisms, serial dictatorship, Boston mechanism, and Chinese Parallel, under different settings of information released.

A Bottom-Up Simulation on Competition and Displacement of Online Interpersonal Communication Platforms

great-sage-futao | Published Tuesday, December 31, 2019 | Last modified Tuesday, December 31, 2019

This model aims to simulate Competition and Displacement of Online Interpersonal Communication Platforms process from a bottom-up angle. Individual interpersonal communication platform adoption and abandonment serve as the micro-foundation of the simulation model. The evolution mode of platform user online communication network determines how present platform users adjust their communication relationships as well as how new users join that network. This evolution mode together with innovations proposed by individual interpersonal communication platforms would also have impacts on the platform competition and displacement process and result by influencing individual platform adoption and abandonment behaviors. Three scenes were designed to simulate some common competition situations occurred in the past and current time, that two homogeneous interpersonal communication platforms competed with each other when this kind of platforms first came into the public eye, that a late entrant platform with a major innovation competed with the leading incumbent platform during the following days, as well as that both the leading incumbent and the late entrant continued to propose many small innovations to compete in recent days, respectively.
Initial parameters are as follows: n(Nmax in the paper), denotes the final node number of the online communication network node. mi (m in the paper), denotes the initial degree of those initial network nodes and new added nodes. pc(Pc in the paper), denotes the proportion of links to be removed and added in each epoch. pst(Pv in the paper), denotes the proportion of nodes with a viscosity to some platforms. comeintime(Ti in the paper), denotes the epoch when Platform 2 joins the market. pit(Pi in the paper), denotes the proportion of nodes adopting Platform 2 immediately at epoch comeintime(Ti). ct(Ct in the paper), denotes the Innovation Effective Period length. In Scene 2, There is only one major platform proposed by Platform 2, and ct describes that length. However, in Scene 3, Platform 2 and 1 will propose innovations alternately. And so, we set ct=10000 in simulation program, and every jtt epochs, we alter the innovation proposer from one platform to the other. Hence in this scene, jtt actually denotes the Innovation Effective Period length instead of ct.

Peer reviewed MOOvPOPsurveillance

Aniruddha Belsare Matthew Gompper Joshua J Millspaugh | Published Tuesday, April 04, 2017 | Last modified Tuesday, May 12, 2020

MOOvPOPsurveillance was developed as a tool for wildlife agencies to guide collection and analysis of disease surveillance data that relies on non-probabilistic methods like harvest-based sampling.

This project was developed during the Santa Fe course Introduction to Agent-Based Modeling 2022. The origin is a Cellular Automata (CA) model to simulate human interactions that happen in the real world, from Rubens and Oliveira (2009). These authors used a market research with real people in two different times: one at time zero and the second at time zero plus 4 months (longitudinal market research). They developed an agent-based model whose initial condition was inherited from the results of the first market research response values and evolve it to simulate human interactions with Agent-Based Modeling that led to the values of the second market research, without explicitly imposing rules. Then, compared results of the model with the second market research. The model reached 73.80% accuracy.
In the same way, this project is an Exploratory ABM project that models individuals in a closed society whose behavior depends upon the result of interaction with two neighbors within a radius of interaction, one on the relative “right” and other one on the relative “left”. According to the states (colors) of neighbors, a given cellular automata rule is applied, according to the value set in Chooser. Five states were used here and are defined as levels of quality perception, where red (states 0 and 1) means unhappy, state 3 is neutral and green (states 3 and 4) means happy.
There is also a message passing algorithm in the social network, to analyze the flow and spread of information among nodes. Both the cellular automaton and the message passing algorithms were developed using the Python extension. The model also uses extensions csv and arduino.

This model allows for analyzing the most efficient levers for enhancing the use of recycled construction materials, and the role of empirically based decision parameters.

Displaying 10 of 523 results for "Niklas Hase" clear search

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