Computational Model Library

Displaying 10 of 875 results for "P Van Geert" clear search

This code can be used to analyze the sensitivity of the Deffuant model to different measurement errors. Specifically to:
- Intrinsic stochastic error
- Binning of the measurement scale
- Random measurement noise
- Psychometric distortions

Peer reviewed Avian pest control: Yield outcome due to insectivorous birds, falconry, and integration of nest boxes.

David Jung | Published Monday, November 13, 2023 | Last modified Sunday, November 19, 2023

The model aims to simulate predator-prey relationships in an agricultural setting. The focus lies on avian communities and their effect on different pest organisms (here: pest birds, rodents, and arthropod pests). Since most case studies focused on the impact on arthropod pests (AP) alone, this model attempts to include effects on yield outcome. By incorporating three treatments with different factor levels (insectivorous bird species, falconry, nest box density) an experimental setup is given that allows for further statistical analysis to identify an optimal combination of the treatments.
In light of a global decline of birds, insects, and many other groups of organisms, alternative practices of pest management are heavily needed to reduce the input of pesticides. Avian pest control therefore poses an opportunity to bridge the disconnect between humans and nature by realizing ecosystem services and emphasizing sustainable social ecological systems.

Peer reviewed Visibility of archaeological social networks

Claudine Gravel-Miguel | Published Sunday, November 26, 2023

The purpose of this model is to explore the impact of combining archaeological palimpsests with different methods of cultural transmission on the visibility of prehistoric social networks. Up until recently, Paleolithic archaeologists have relied on stylistic similarities of artifacts to reconstruct social networks. However, this method - which is successfully applied to more recent ceramic assemblages - may not be applicable to Paleolithic assemblages, as several of those consist of palimpsests of occupations. Therefore, this model was created to study how palimpsests of occupation affect our social network reconstructions.

The model simplifies inter-groups interactions between populations who share cultural traits as they produce artifacts. It creates a proxy archaeological record of artifacts with stylistic traits that can then be used to reconstruct interactions. One can thus use this model to compare the networks reconstructed through stylistic similarities with direct contact.

Diffusion dynamics in small-world networks with heterogeneous consumers

Sebastiano Delre | Published Saturday, September 10, 2011 | Last modified Saturday, April 27, 2013

This model simulates diffusion curves and it allows to test how social influence, network structure and consumer heterogeneity affect their spreads and their speeds.

Agent-Based Computational Model of the cryptocurrency Bitcoin with a realistic market and transaction system. Bitcoin’s transaction limit (i.e. block size) and Bitcoin generation can be calibrated and optimized for wealth and network’s hashing power by the Non-Dominated Sorted Genetic Algorithm - II.

Urban Dynamics

Hideyuki Nagai | Published Monday, November 11, 2019

This is an urban dynamics ABM of abstraction of a city and residents’ activities there.

It allows you to evaluate the effects of urban policies, such as an introduction of an open facility for residents with pedestrian-friendly accommodations, promotion of bicycle use, and control of private automobile use in an urban central area, in controlling urban sprawl.

Peer reviewed Swidden Farming Version 2.0

C Michael Barton | Published Wednesday, June 12, 2013 | Last modified Wednesday, September 03, 2014

Model of shifting cultivation. All parameters can be controlled by the user or the model can be run in adaptive mode, in which agents innovate and select parameters.

The Groundwater Commons Game

Juan Carlos Castilla-Rho Rodrigo Rojas | Published Thursday, May 11, 2017 | Last modified Saturday, September 16, 2017

The Groundwater Commons Game synthesises and extends existing work on human cooperation and collective action, to elucidate possible determinants and pathways to regulatory compliance in groundwater systems globally.

Location Analysis Hybrid ABM

Lukasz Kowalski | Published Friday, February 08, 2019

The purpose of this hybrid ABM is to answer the question: where is the best place for a new swimming pool in a region of Krakow (in Poland)?

The model is well described in ODD protocol, that can be found in the end of my article published in JASSS journal (available online: http://jasss.soc.surrey.ac.uk/22/1/1.html ). Comparison of this kind of models with spatial interaction ones, is presented in the article. Before developing the model for different purposes, area of interest or services, I recommend reading ODD protocol and the article.

I published two films on YouTube that present the model: https://www.youtube.com/watch?v=iFWG2Xv20Ss , https://www.youtube.com/watch?v=tDTtcscyTdI&t=1s

Shellmound Trade

Henrique de Sena Kozlowski | Published Saturday, June 15, 2024

This model simulates different trade dynamics in shellmound (sambaqui) builder communities in coastal Southern Brazil. It features two simulation scenarios, one in which every site is the same and another one testing different rates of cooperation. The purpose of the model is to analyze the networks created by the trade dynamics and explore the different ways in which sambaqui communities were articulated in the past.

How it Works?
There are a few rules operating in this model. In either mode of simulation, each tick the agents will produce an amount of resources based on the suitability of the patches inside their occupation-radius, after that the procedures depend on the trade dynamic selected. For BRN? the agents will then repay their owed resources, update their reputation value and then trade again if they need to. For GRN? the agents will just trade with a connected agent if they need to. After that the agents will then consume a random amount of resources that they own and based on that they will grow (split) into a new site or be removed from the simulation. The simulation runs for 1000 ticks. Each patch correspond to a 300x300m square of land in the southern coast of Santa Catarina State in Brazil. Each agent represents a shellmound (sambaqui) builder community. The data for the world were made from a SRTM raster image (1 arc-second) in ArcMap. The sites can be exported into a shapefile (.shp) vector to display in ArcMap. It uses a UTM Sirgas 2000 22S projection system.

Displaying 10 of 875 results for "P Van Geert" clear search

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