Our mission is to help computational modelers at all levels engage in the establishment and adoption of community standards and good practices for developing and sharing computational models. Model authors can freely publish their model source code in the Computational Model Library alongside narrative documentation, open science metadata, and other emerging open science norms that facilitate software citation, reproducibility, interoperability, and reuse. Model authors can also request peer review of their computational models to receive a DOI.
All users of models published in the library must cite model authors when they use and benefit from their code.
Please check out our model publishing tutorial and contact us if you have any questions or concerns about publishing your model(s) in the Computational Model Library.
We also maintain a curated database of over 7500 publications of agent-based and individual based models with additional detailed metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
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MASTOC is a replication of the Tragedy of the Commons by G. Hardin, programmed in NetLogo 4.0.4, based on behavioral game theory and Nash solution.
This model explores the effects of agent interaction, information feedback, and adaptive learning in repeated auctions for farmland. It gathers information for three types of sealed-bid auctions, and one English auction and compares the auctions on the basis of several measures, including efficiency, price information revelation, and ability to handle repeated bidding and agent learning.
Its a multi agent simulation environment, provided using JADE/Java. It gets the number of agents and tasks, then divides the physical environment to some segments, and then runs a greedy capability-based coalition formation and task allocation algorithm to assign tasks to groups of agents and complete the tasks.
This is the same model as used in the article ‘Modelling Society’s Evolutionary Forces’ except the Fertility graph has been corrected. The Fertility graph was not used in the published article.
This multi-model (i.e. a model composed of interacting submodels) is a multi-level representation of a collective motion phenomenon. It was designed to study the impact of the mutual influences between individuals and groups in collective motion.
In the context switching model, a society of agents embedded in multiple social relations, engages in a simple abstract game: the consensus game. Each agent has to choose towards one of two possible choices which are basically arbitrary. The objective of the game is to reach a global consensus, but the particular choice that gets collectively selected is irrelevant.
Designed to capture the evolutionary forces of global society.
The various technologies used inside a Dutch greenhouse interact in combination with an external climate, resulting in an emergent internal climate, which contributes to the final productivity of the greenhouse. This model examines how differing technology development styles affects the overall ability of a community of growers to approach the theoretical maximum yield.
This model describes a mechanism by which software agents can identify norms in an artificial agent society. In particular, this model uses a sequence mining approach to identify norms in an agent soc
Displaying 9 of 39 results multi-agent clear search