Computational Model Library

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This is an agent-based model coded in NetLogo. The model simulates population dynamics of bighorn sheep population in the Hell’s Canyon region of Idaho and will be used to develop a better understanding of pneumonia dynamics in bighorn sheep populations. The overarching objective is to provide a decision-making context for effective management of pneumonia in wild populations of bighorn sheep.

Peer reviewed Garbage can model Excel reconstruction

Smarzhevskiy Ivan | Published Tuesday, August 19, 2014 | Last modified Tuesday, July 30, 2019

Reconstruction of the original code M. Cohen, J. March, and J. Olsen garbage can model, realized by means of Microsoft Office Excel 2010

This model simulates different farmers’ decisions and actions to adapt to the water scarce situation. This simulation helps to investigate how farmers’ strategies may impact macro-behavior of the social-ecological system i.e. overall groundwater use change and emigration of farmers. The environmental variables’ behavior and behavioral rules of stakeholders are captured with Fuzzy Cognitive Map (FCM) that is developed with both qualitative and quantitative data, i.e. stakeholders’ knowledge and empirical data from studies. This model have been used to compare the impact of different water scarcity policies on overall groundwater use in a farming community facing water scarcity.

The model investigates conditions, scenarios and strategies for future planning of energy in Egypt, with an emphasis on alternative energy pathways and a sustainable electricity supply mix as part of an energy roadmap till the year 2100. It combines the multi-criteria decision analysis (MCDA) with agent-based modeling (ABM) and Geographic Information Systems (GIS) visualization to integrate the interactions of the decisions of multi-agents, the multi-criteria evaluation of sustainability, the time factor and the site factors to assess the transformation of energy landscapes.

Peer reviewed Personnel decisions in the hierarchy

Smarzhevskiy Ivan | Published Friday, August 19, 2022

This is a model of organizational behavior in the hierarchy in which personnel decisions are made.
The idea of the model is that the hierarchy, busy with operations, is described by such characteristics as structure (number and interrelation of positions) and material, filling these positions (persons with their individual performance). A particular hierarchy is under certain external pressure (performance level requirement) and is characterized by the internal state of the material (the distribution of the perceptions of others over the ensemble of persons).
The World of the model is a four-level hierarchical structure, consisting of shuff positions of the top manager (zero level of the hierarchy), first-level managers who are subordinate to the top manager, second-level managers (subordinate to the first-level managers) and positions of employees (the third level of the hierarchy). ) subordinated to the second-level managers. Such a hierarchy is a tree, i.e. each position, with the exception of the position of top manager, has a single boss.
Agents in the model are persons occupying the specified positions, the number of persons is set by the slider (HumansQty). Personas have some operational performance (harisma, an unfortunate attribute name left over from the first edition of the model)) and a sense of other personas’ own perceptions. Performance values are distributed over the ensemble of persons according to the normal law with some mean value and variance.
The value of perception by agents of each other is positive or negative (implemented in the model as numerical values equal to +1 and -1). The distribution of perceptions over an ensemble of persons is implemented as a random variable specified by the probability of negative perception, the value of which is set by the control elements of the model interface. The numerical value of the probability equal to 0 corresponds to the case in which all persons positively perceive each other (the numerical value of the random variable is equal to 1, which corresponds to the positive perception of the other person by the individual).
The hierarchy is occupied with operational activity, the degree of intensity of which is set by the external parameter Difficulty. The level of productivity of each manager OAIndex is equal to the level of productivity of the department he leads and is the ratio of the sum of productivity of employees subordinate to the head to the level of complexity of the work Difficulty. An increase in the numerical value of Difficulty leads to a decrease in the OAIndex for all subdivisions of the hierarchy. The managerial meaning of the OAIndex indicator is the percentage of completion of the load specified for the hierarchy as a whole, i.e. the ratio of the actual performance of the structural subdivisions of the hierarchy to the required performance, the level of which is specified by the value of the Difficulty parameter.

Peer reviewed Behavior changes through influence

Daria Soboleva | Published Friday, August 30, 2024

The model is designed to simulate the behavior and decision-making processes of individuals (agents) in a social network. It aims to represent the changes in individual probability to take any action based on changes in attributes. The action is anything that can be reasonably influenced by the three influencing methods implemented in this model: peer pressure, social media, and state campaigns, and for which the user has a decision-making model. The model is implemented in the multi-agent programmable environment NetLogo 6.3.0.

Peer reviewed Co-adoption of low-carbon household energy technologies

Mart van der Kam Maria Lagomarsino Elie Azar Ulf Hahnel David Parra | Published Tuesday, August 29, 2023 | Last modified Friday, February 23, 2024

The model simulates the diffusion of four low-carbon energy technologies among households: photovoltaic (PV) solar panels, electric vehicles (EVs), heat pumps, and home batteries. We model household decision making as the decision marking of one person, the agent. The agent decides whether to adopt these technologies. Hereby, the model can be used to study co-adoption behaviour, thereby going beyond traditional diffusion models that focus on the adop-tion of single technologies. The combination of these technologies is of particular interest be-cause (1) using the energy generated by PV solar panels for EVs and heat pumps can reduce emissions associated with transport and heating, respectively, and (2) EVs, heat pumps, and home batteries can help to integrate PV solar panels in local electricity grids by offering flexible demand (EVs and heat pumps) and energy storage (home batteries and EVs), thereby reducing grid impacts and associated upgrading costs.

The purpose of the model is to represent realistic adoption and co-adoption behaviour. This is achieved by grounding the decision model on the risks-as-feelings model (Loewenstein et al., 2001), theory from environmental and social psychology, and empirically informing agent be-haviour by survey-data among 1469 people in the Swiss region Romandie.

The model can be used to construct scenarios for the diffusion of the four low-carbon energy technologies depending on different contexts, and as a virtual experimentation environment for ex ante evaluation of policy interventions to stimulate adoption and co-adoption.

The SIM-VOLATILE model is a technology adoption model at the population level. The technology, in this model, is called Volatile Fatty Acid Platform (VFAP) and it is in the frame of the circular economy. The technology is considered an emerging technology and it is in the optimization phase. Through the adoption of VFAP, waste-treatment plants will be able to convert organic waste into high-end products rather than focusing on the production of biogas. Moreover, there are three adoption/investment scenarios as the technology enables the production of polyhydroxyalkanoates (PHA), single-cell oils (SCO), and polyunsaturated fatty acids (PUFA). However, due to differences in the processing related to the products, waste-treatment plants need to choose one adoption scenario.

In this simulation, there are several parameters and variables. Agents are heterogeneous waste-treatment plants that face the problem of circular economy technology adoption. Since the technology is emerging, the adoption decision is associated with high risks. In this regard, first, agents evaluate the economic feasibility of the emerging technology for each product (investment scenarios). Second, they will check on the trend of adoption in their social environment (i.e. local pressure for each scenario). Third, they combine these two economic and social assessments with an environmental assessment which is their environmental decision-value (i.e. their status on green technology). This combination gives the agent an overall adaptability fitness value (detailed for each scenario). If this value is above a certain threshold, agents may decide to adopt the emerging technology, which is ultimately depending on their predominant adoption probabilities and market gaps.

This proof-of-concept model explores the effects of how social and natural factors are incorporated (factor configuration) in environmentally induced migration. It is built in a conceptual environment where five regions are located in a row.

Peer reviewed Hydroman

Dean Massey Moira Zellner | Published Saturday, May 16, 2020

Hydroman is a flexible spatially explicit model coupling human and hydrological processes to explore shallow water tables and land cover interactions in flat agricultural landscapes, modeled after the Argentine Pampas. Hydroman aligned well with established hydrological models, and was validated with water table patterns and crop yield observed in the study area.

Displaying 10 of 180 results decision clear search

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