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Displaying 7 of 37 results for "Archaeology" clear search
This structured population model is built to address how migration (or intergroup cultural transmission), copying error, and time-averaging affect regional variation in a single selectively neutral discrete cultural trait under different mechanisms of cultural transmission. The model allows one to quantify cultural differentiation between groups within a structured population (at equilibrium) as well as between regional assemblages of time-averaged archaeological material at two different temporal scales (1,000 and 10,000 ticks). The archaeological assemblages begin to accumulate only after a “burn-in” period of 10,000 ticks. The model includes two different representations of copying error: the infinite variants model of copying error and the finite model of copying error. The model also allows the user to set the variant ceiling value for the trait in the case of the finite model of copying error.
The purpose of this model is to provide a platform to test and compare four conceptual models have been proposed to explain the spread of the Impresso-Cardial Neolithic in the west Mediterranean.
This model simulates different trade dynamics in shellmound (sambaqui) builder communities in coastal Southern Brazil. It features two simulation scenarios, one in which every site is the same and another one testing different rates of cooperation. The purpose of the model is to analyze the networks created by the trade dynamics and explore the different ways in which sambaqui communities were articulated in the past.
How it Works?
There are a few rules operating in this model. In either mode of simulation, each tick the agents will produce an amount of resources based on the suitability of the patches inside their occupation-radius, after that the procedures depend on the trade dynamic selected. For BRN? the agents will then repay their owed resources, update their reputation value and then trade again if they need to. For GRN? the agents will just trade with a connected agent if they need to. After that the agents will then consume a random amount of resources that they own and based on that they will grow (split) into a new site or be removed from the simulation. The simulation runs for 1000 ticks. Each patch correspond to a 300x300m square of land in the southern coast of Santa Catarina State in Brazil. Each agent represents a shellmound (sambaqui) builder community. The data for the world were made from a SRTM raster image (1 arc-second) in ArcMap. The sites can be exported into a shapefile (.shp) vector to display in ArcMap. It uses a UTM Sirgas 2000 22S projection system.
The natural selection of foresight, an accuracy at assess the environment, under degrees of environmental heterogeneity. The model is designed to connect local scale mobility, from foraging, with the global scale phenomenon of population dispersal.
The Palaeo-Agulhas Plain formed an important habitat exploited by Pleistocene hunter-gatherer populations during periods of lower sea level. This productive, grassy habitat would have supported numerous large-bodied ungulates accessible to a population of skilled hunters with the right hunting technology. It also provided a potentially rich location for plant food collection, and along its shores a coastline that moved with the rise and fall of sea levels. The rich archaeological and paleontological records of Pleistocene sites along the modern Cape south coast of South Africa, which would have overlooked the Palaeo-Agulhas Plain during Pleistocene times of lower sea level, provides a paleoarchive of this extinct ecosystem. In this paper, we present a first order illustration of the “palaeoscape modeling” approach advocated by Marean et al. (2015). We use a resourcescape model created from modern studies of habitat productivity without the Palaeo-Agulhas Plain. This is equivalent to predominant Holocene conditions. We then run an agent-based model of the human foraging system to investigate several research questions. Our agent-based approach uses the theoretical framework of optimal foraging theory to model human foraging decisions designed to optimize the net caloric gains within a complex landscape of spatially and temporally variable resources. We find that during the high sea-levels of MIS 5e (+5-6 m asl) and the Holocene, the absence of the Plain left a relatively poor food base supporting a much smaller population relying heavily on edible plant resources from the current Cape flora. Despite high species diversity of plants with edible storage organs, and marine invertebrates, encounter rates with highly profitable resources were low. We demonstrate that without the Palaeo-Agulhas Plain, human populations must have been small and low density, and exploited plant, mammal, and marine resources with relatively low caloric returns. The exposure and contraction of the Palaeo-Agulhas Plain was likely the single biggest driver of behavioral change during periods of climate change through the Pleistocene and into the transition to the Holocene.
Resilience of humans in the Upper Paleolithic could provide insights in how to defend against today’s environmental threats. Approximately 13,000 years ago, the Laacher See volcano located in present-day western Germany erupted cataclysmically. Archaeological evidence suggests that this is eruption – potentially against the background of a prolonged cold spell – led to considerable culture change, especially at some distance from the eruption (Riede, 2017). Spatially differentiated and ecologically mediated effects on contemporary social networks as well as social transmission effects mediated by demographic changes in the eruption’s wake have been proposed as factors that together may have led to, in particular, the loss of complex technologies such as the bow-and-arrow (Riede, 2014; Riede, 2009).
This model looks at the impact of the interaction between climate change trajectory and an extreme event, such as the Laacher See eruption, on the generational development of hunter-gatherer bands. Historic data is used to model the distribution and population dynamics of hunter-gatherer bands during these circumstances.
This model is an extended version of the original MERCURY model (https://www.comses.net/codebases/4347/releases/1.1.0/ ) . It allows for experiments to be performed in which empirically informed population sizes of sites are included, that allow for the scaling of the number of tableware traders with the population of settlements, and for hypothesised production centres of four tablewares to be used in experiments.
Experiments performed with this population extension and substantive interpretations derived from them are published in:
Hanson, J.W. & T. Brughmans. In press. Settlement scale and economic networks in the Roman Empire, in T. Brughmans & A.I. Wilson (ed.) Simulating Roman Economies. Theories, Methods and Computational Models. Oxford: Oxford University Press.
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Displaying 7 of 37 results for "Archaeology" clear search