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A-KinGDom simulates the emergence of the social structure in a group of non-human primates. The model includes dominance and affiliative interactions which allow us to define four different attack and affiliative strategies.
The application of a smartphone application to register physical encounters between individuals is considered by public health authorities, as a means to reduce the number of infections in the 2020 COVID-19 pandemic. The general idea is that continuous registration of all other smartphones in the vicinity of an individual’s smartphone potentially enables early warning of the owners of the other smartphones, in case the individual is tested positive as infected. Those other individuals can then go into isolation and be considered for testing. The purpose of the present simulation is to explore the potential effects of this application on frequencies of infection, isolation, and positive and negative infection test results.
The Retail Competition Agent-based Model (RC-ABM) is designed to simulate the retail competition system in the Region of Waterloo, Ontario, Canada, which which explicitly represents store competition behaviour. Through the RC-ABM, we aim to answer 4 research questions: 1) What is the level of correspondence between market share and revenue acquisition for an agent-based approach compared to a traditional location-allocation-based approach? 2) To what degree can the observed store spatial pattern be reproduced by competition? 3) To what degree are their path dependent patterns of retail success? 4) What is the relationship between retail survival and the endogenous geographic characteristics of stores and consumer expenditures?
ViSA 2.0.0 is an updated version of ViSA 1.0.0 aiming at integrating empirical data of a new use case that is much smaller than in the first version to include field scale analysis. Further, the code of the model is simplified to make the model easier and faster. Some features from the previous version have been removed.
It simulates decision behaviors of different stakeholders showing demands for ecosystem services (ESS) in agricultural landscape. It investigates conditions and scenarios that can increase the supply of ecosystem services while keeping the viability of the social system by suggesting different mixes of initial unit utilities and decision rules.
This model simulates household water consumption patterns in an urban environment. Its current setup compares monthly water consumption data, and the results of a daily heuristic water demand model with the simulation results produced by household demographics that is fine tuned via some base demand model. It’s designed to estimate and analyze water demand based on various factors including household demographics, daily routines of residents (working, weekending, vacation patterns), weather conditions (temperature and precipitation), appliance usage patterns, seasonal variations, and special periods such as weekends and holidays. The model aims to help understand how different factors influence residential water consumption and can be used for water demand forecasting and management.
Default Initial skill, read ODD for more info. The purpose of the model presented by Salau is to study the ’player profit vs. club benefit’ dilemma present in professional soccer organizations.
3spire is an ABM where farming households make management decisions aimed at satisficing along the aspirational dimensions: food self-sufficiency, income, and leisure. Households decision outcomes depend on their social networks, knowledge, assets, household needs, past management, and climate/market trends
This agent-based model simulates the implementation of a Transfer of Development Rights (TDR) mechanism in a stylized urban environment inspired by Dublin. It explores how developer agents interact with land parcels under spatial zoning, conservation protections, and incentive-based policy rules. The model captures emergent outcomes such as compact growth, green and heritage zone preservation, and public cost-efficiency. Built in NetLogo, the model enables experimentation with variable FSI bonuses, developer behavior, and spatial alignment of sending/receiving zones. It is intended as a policy sandbox to test market-aligned planning tools under behavioral and spatial uncertainty.
This agent-based model simulates the interactions between smallholder farming households, land-use dynamics, and ecosystem services in a rural landscape of Eastern Madagascar. It explores how alternative agricultural practices —shifting agriculture, rice cultivation, and agroforestry—combined with varying levels of forest protection, influence food production, food security, dietary diversity, and forest biodiversity over time. The landscape is represented as a grid of spatially explicit patches characterized by land use, ecological attributes, and regeneration dynamics. Agents make yearly decisions on land management based on demographic pressures, agricultural returns, and institutional constraints. Crop yields are affected by stochastic biotic and abiotic disruptions, modulated by local ecosystem regulation functions. The model additionally represents foraging as a secondary food source and pressure on biodiversity. The model supports the analysis of long-term trade-offs between agricultural productivity, human nutrition, and conservation under different policy and land-use scenarios.
This model is an agent-based simulation designed to explore how climate-induced environmental degradation can contribute to the emergence of social violence in coastal communities that depend heavily on ecosystem services for their livelihoods. The model represents a coupled social–ecological system in which environmental shocks—such as sea level rise and marine ecosystem decline—affect local economic conditions, food security, and community stability.
Agents in the model represent individuals whose livelihoods depend on coastal ecosystems. Environmental degradation reduces ecosystem productivity and increases economic hardship, which can lead to the formation of grievances among agents. The model incorporates behavioral thresholds that determine how individuals respond to hardship and perceived injustice. Under certain conditions—particularly when institutional capacity and law enforcement effectiveness are limited—these grievances may escalate into violent behavior.
The simulation allows users to explore how different climate scenarios, levels of ecosystem degradation, livelihood dependence, and institutional responses influence the probability of social instability and violence. By modeling the interactions between environmental stress, socio-economic vulnerability, and governance capacity, the model provides a computational framework for examining potential pathways linking climate change and conflict in coastal social–ecological systems.
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