Computational Model Library

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AncientS-ABM is an agent-based model for simulating and evaluating the potential social organization of an artificial past society, configured by available archaeological data. Unlike most existing agent-based models used in archaeology, our ABM framework includes completely autonomous, utility-based agents. It also incorporates different social organization paradigms, different decision-making processes, and also different cultivation technologies used in ancient societies. Equipped with such paradigms, the model allows us to explore the transition from a simple to a more complex society by focusing on the historical social dynamics; and to assess the influence of social organization on agents’ population growth, agent community numbers, sizes and distribution.

AncientS-ABM also blends ideas from evolutionary game theory with multi-agent systems’ self-organization. We model the evolution of social behaviours in a population of strategically interacting agents in repeated games where they exchange resources (utility) with others. The results of the games contribute to both the continuous re-organization of the social structure, and the progressive adoption of the most successful agent strategies. Agent population is not fixed, but fluctuates over time, while agents in stage games also receive non-static payoffs, in contrast to most games studied in the literature. To tackle this, we defined a novel formulation of the evolutionary dynamics via assessing agents’ rather than strategies’ fitness.

As a case study, we employ AncientS-ABM to evaluate the impact of the implemented social organization paradigms on an artificial Bronze Age “Minoan” society, located at different geographical parts of the island of Crete, Greece. Model parameter choices are based on archaeological evidence and studies, but are not biased towards any specific assumption. Results over a number of different simulation scenarios demonstrate better sustainability for settlements consisting of and adopting a socio-economic organization model based on self-organization, where a “heterarchical” social structure emerges. Results also demonstrate that successful agent societies adopt an evolutionary approach where cooperation is an emergent strategic behaviour. In simulation scenarios where the natural disaster module was enabled, we observe noticeable changes in the settlements’ distribution, relating to significantly higher migration rates immediately after the modeled Theran eruption. In addition, the initially cooperative behaviour is transformed to a non-cooperative one, thus providing support for archaeological theories suggesting that the volcanic eruption led to a clear breakdown of the Minoan socio-economic system.

Informal City version 1.0

Nina Schwarz | Published Friday, July 25, 2014 | Last modified Thursday, July 30, 2015

InformalCity, a spatially explicit agent-based model, simulates an artificial city and allows for testing configurations of urban upgrading schemes in informal settlements.

Our model allows simulating repeated conservation auctions in low-income countries. It is designed to assess policy-making by exploring the extent to which non-targeted repeated auctions can provide biodiversity conservation cost-effectively, while alleviating poverty. Targeting landholders in order to integrate both goals is claimed to be overambitious and underachieving because of the trade-offs they imply. The simulations offer insight on the possible outcomes that can derive from implementing conservation auctions in low-income countries, where landholders are likely to be risk averse and to face uncertainty.

Exploring Urban Shrinkage

Andrew Crooks | Published Thursday, March 19, 2020

While the world’s total urban population continues to grow, this growth is not equal. Some cities are declining, resulting in urban shrinkage which is now a global phenomenon. Many problems emerge due to urban shrinkage including population loss, economic depression, vacant properties and the contraction of housing markets. To explore this issue, this paper presents an agent-based model stylized on spatially explicit data of Detroit Tri-county area, an area witnessing urban shrinkage. Specifically, the model examines how micro-level housing trades impact urban shrinkage by capturing interactions between sellers and buyers within different sub-housing markets. The stylized model results highlight not only how we can simulate housing transactions but the aggregate market conditions relating to urban shrinkage (i.e., the contraction of housing markets). To this end, the paper demonstrates the potential of simulation to explore urban shrinkage and potentially offers a means to test polices to alleviate this issue.

This model is an extension of the Artificial Long House Valley (ALHV) model developed by the authors (Swedlund et al. 2016; Warren and Sattenspiel 2020). The ALHV model simulates the population dynamics of individuals within the Long House Valley of Arizona from AD 800 to 1350. Individuals are aggregated into households that participate in annual agricultural and demographic cycles. The present version of the model incorporates features of the ALHV model including realistic age-specific fertility and mortality and, in addition, it adds the Black Mesa environment and population, as well as additional methods to allow migration between the two regions.

As is the case for previous versions of the ALHV model as well as the Artificial Anasazi (AA) model from which the ALHV model was derived (Axtell et al. 2002; Janssen 2009), this version makes use of detailed archaeological and paleoenvironmental data from the Long House Valley and the adjacent areas in Arizona. It also uses the same methods as the original AA model to estimate annual maize productivity of various agricultural zones within the Long House Valley. A new environment and associated methods have been developed for Black Mesa. Productivity estimates from both regions are used to determine suitable locations for households and farms during each year of the simulation.

This model extends the original Artifical Anasazi (AA) model to include individual agents, who vary in age and sex, and are aggregated into households. This allows more realistic simulations of population dynamics within the Long House Valley of Arizona from AD 800 to 1350 than are possible in the original model. The parts of this model that are directly derived from the AA model are based on Janssen’s 1999 Netlogo implementation of the model; the code for all extensions and adaptations in the model described here (the Artificial Long House Valley (ALHV) model) have been written by the authors. The AA model included only ideal and homogeneous “individuals” who do not participate in the population processes (e.g., birth and death)–these processes were assumed to act on entire households only. The ALHV model incorporates actual individual agents and all demographic processes affect these individuals. Individuals are aggregated into households that participate in annual agricultural and demographic cycles. Thus, the ALHV model is a combination of individual processes (birth and death) and household-level processes (e.g., finding suitable agriculture plots).

As is the case for the AA model, the ALHV model makes use of detailed archaeological and paleoenvironmental data from the Long House Valley and the adjacent areas in Arizona. It also uses the same methods as the original model (from Janssen’s Netlogo implementation) to estimate annual maize productivity of various agricultural zones within the valley. These estimates are used to determine suitable locations for households and farms during each year of the simulation.

The purpose of this model is explore how “friend-of-friend” link recommendations, which are commonly used on social networking sites, impact online social network structure. Specifically, this model generates online social networks, by connecting individuals based upon varying proportions of a) connections from the real world and b) link recommendations. Links formed by recommendation mimic mutual connection, or friend-of-friend algorithms. Generated networks can then be analyzed, by the included scripts, to assess the influence that different proportions of link recommendations have on network properties, specifically: clustering, modularity, path length, eccentricity, diameter, and degree distribution.

ALABAMA-ABM

Bartosz Bartkowski Michael Strauch | Published Wednesday, March 04, 2020

A simple model that aims to demonstrate the influence of agri-environmental payments on land-use patterns in a virtual landscape. The landscape consists of grassland (which can be managed extensively or intensively) and a river. Agri-environmental payments are provided for extensive management of grassland. Additionally, there are boni for (a) extensive grassland in proximity of the river; and (b) clusters (“agglomerations”) of extensive grassland. The farmers, who own randomly distributed grassland patches, make decisions either on the basis of simple income maximization or they maximize only up to an income threshold beyond which they seize making changes in management. The resulting landscape pattern is evaluated by means of three simple models for (a) agricultural yield, (b) habitat/biodiversity and (c) water quality. The latter two correspond to the two boni. The model has been developed within a small project called Aligning Agent-Based Modelling with Multi-Objective Land-Use Allocation (ALABAMA).

HCAM: A Hybrid Climate Assessment Model

Peer-Olaf Siebers | Published Wednesday, November 06, 2019

This model is part of a JASSS article that introduce a conceptual framework for developing hybrid (system dynamics and agent-based) integrated assessment models, which focus on examining the human impacts on climate change. This novel modelling approach allows to reuse existing rigid, but well-established integrated assessment models, and adds more flexibility by replacing aggregate stocks with a community of vibrant interacting entities. The model provides a proof-of-concept of the application of this conceptual framework in form of an illustrative example. taking the settings of the US. It is solely created for the purpose of demonstrating our hybrid modelling approach; we do not claim that it has predictive powers.

The rapid environmental changes currently underway in many dry regions of the world, and the deep uncertainty about their consequences, underscore a critical challenge for sustainability: how to maintain cooperation that ensures the provision of natural resources when the benefits of cooperating are variable, sometimes uncertain, and often limited. We present an agent-based model that simulates the economic decisions of households to engage, or not, in labor-sharing agreements under different scenarios of water supply, water variability, and socio-environmental risk. We formulate the model to investigate the consequences of environmental variability on the fate of labor-sharing agreements between farmers. The economic decisions were implemented in the framework of prospect theory.

Displaying 10 of 610 results agent based clear search

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