Our mission is to help computational modelers develop, document, and share their computational models in accordance with community standards and good open science and software engineering practices. Model authors can publish their model source code in the Computational Model Library with narrative documentation as well as metadata that supports open science and emerging norms that facilitate software citation, computational reproducibility / frictionless reuse, and interoperability. Model authors can also request private peer review of their computational models. Models that pass peer review receive a DOI once published.
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Displaying 10 of 350 results for "Michael D. Slater" clear search
This model is represents an effort to replicate one of the first attempts (van der Vaart 2006) to develop an agent based model of agricultural origins using principles and equations drawn from human behavioral ecology. We have taken one theory of habitat choice (Ideal Free Distribution) and applied it to human behavioral adaptations to differences in resource quality of different habitats.
This model grows land use patterns that emerge as a result of land-use compatibilities stablished in urban development plans, land topography, and street networks. It contains urban brushes to paint streets and land uses as a way to learn about urban pattern emergence through free experimentation.
MUSA is an ABM that simulates the commuting sector in USA. A multilevel validation was implemented. Social network with a social-circle structure included. Two types of policies have been tested: market-based and preference-change.
The model represents an archetypical fishery in a co-evolutionary social-ecological environment, capturing different dimensions of trust between fishers and fish buyers for the establishment and persistence of self-governance arrangements.
STiMUS-HAI (Stigmergic–Mutualistic IMOI Model, Human-AI extension) is an agent-based model of teamwork in socio-technical systems where human and AI contributors collaborate through shared digital artefacts — wiki pages, code files, issue tickets, project cards, Scratch projects — represented as patches in a NetLogo world. It extends the human-only base model STiMUS v2.2, which established that two coordination mechanisms — stigmergy (indirect coordination through traces left in the environment) and mutualism (mutual benefit between contributors and the artefacts they tend) — can be decoupled: stigmergy decides where a contributor works, mutualism decides with what effort. STiMUS-HAI preserves this decoupling unchanged and adds two further theoretical questions: whether mixing AI agents into a human team distorts human coordination in ways that aggregate indicators hide, and whether AI’s cost to team outcomes depends on the type of work AI performs, not only on how much of it is present.
Two breeds of turtle — humans and ai-agents — follow identical target-selection, pheromone, and mutualism rules, so that any behavioural difference is attributable to team composition rather than a built-in advantage. The one designed asymmetry: AI agents never accumulate shared-mental-model and their motivation is fixed rather than adaptive. On top of this v3.0 baseline, v3.1 adds a task-type dimension to artefacts (“prediction” versus “judgment”, set via a judgment-share slider) that scales down AI edit-power specifically on judgment-requiring artefacts, and an ai-trust mechanic: humans build or lose trust in AI contributions based on the population-relative percentile rank of observed AI work quality (bottom-quartile work counts as an observed “error”), and that trust gates how much mutualistic benefit a human derives from continuing an AI’s work. Trust erodes quickly on a single error and recovers only after a streak of confirmed successes — an intentional asymmetry.
This model describes and analyses the outcomes of the confrontation of interests, some conflicting, some common, about the management of a small river in SW France
The CHIME ABM explores information distribution networks and agents’ protective decision making in the context of hurricane landfall.
This abstract model explores the emergence of altruistic behavior in networked societies. The model allows users to experiment with a number of population-level parameters to better understand what conditions contribute to the emergence of altruism.
This model explores different aspects of the formation of urban neighbourhoods where residents believe in values distant from those dominant in society. Or, at least, this is what the Danish government beliefs when they discuss their politics about parallel societies. This simulation is set to understand (a) whether these alternative values areas form and what determines their formation, (b) if they are linked to low or no income residents, and (c) what happens if they disappear from the map. All these three points are part of the Danish government policy. This agent-based model is set to understand the boundaries and effects of this policy.
The Weather model is a procedural generation model designed to create realistic daily weather data for socioecological simulations. It generates synthetic weather time series for solar radiation, temperature, and precipitation using algorithms based on sinusoidal and double logistic functions. The model incorporates stochastic variation to mimic unpredictable weather patterns and aims to provide realistic yet flexible weather inputs for exploring diverse climate scenarios.
The Weather model can be used independently or integrated into larger models, providing realistic weather patterns without extensive coding or data collection. It can be customized to meet specific requirements, enabling users to gain a better understanding of the underlying mechanisms and have greater confidence in their applications.
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Displaying 10 of 350 results for "Michael D. Slater" clear search