Our mission is to help computational modelers at all levels engage in the establishment and adoption of community standards and good practices for developing and sharing computational models. Model authors can freely publish their model source code in the Computational Model Library alongside narrative documentation, open science metadata, and other emerging open science norms that facilitate software citation, reproducibility, interoperability, and reuse. Model authors can also request peer review of their computational models to receive a DOI.
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Please check out our model publishing tutorial and contact us if you have any questions or concerns about publishing your model(s) in the Computational Model Library.
We also maintain a curated database of over 7500 publications of agent-based and individual based models with additional detailed metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
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The purpose of this model is to study the evolution of cooperation when agents are endowed with a limited set of receptors, a set of elementary actions and a neural network agents use to make decision
In the model agents make decisions to contribute of not to the public good of a group, and cooperators may punish, at a cost, defectors. The model is based on group selection, and is used to understan
This model allows for oneshot negotiations in the Colored Trails setting. Two allocator agents simultaneously make an offer to a responder agent, who chooses which of these offers to accept, or to reject both offers. The code allows for allocator allocator agents of different orders of theory of mind reasoning to play against one another.
This model simulates the Hawk-Dove game as first described by John Maynard Smith, and further elaborated by Richard Dawkins in “The Selfish Gene”. In the game, two strategies, Hawks and Doves, compete against each other, and themselves, for reproductive benefits. A third strategy can be introduced, Retaliators, which act like either Hawks or Doves, depending on the context.
The purpose of this model is to help understand how prehistoric societies adapted to the prehistoric American southwest landscape. In the American southwest there is a high degree of environmental var
Purpose of the model is to perform a “virtual experiment” to test the predator satiation hypothesis, advanced in literature to explain the mast seeding phenomenon.
The objective of this agent-based model is to test different language education orientations and their consequences for the EU population in terms of linguistic disenfranchisement, that is, the inability of citizens to understand EU documents and parliamentary discussions should their native language(s) no longer be official. I will focus on the impact of linguistic distance and language learning. Ideally, this model would be a tool to help EU policy makers make informed decisions about language practices and education policies, taking into account their consequences in terms of diversity and linguistic disenfranchisement. The model can be used to force agents to make certain choices in terms of language skills acquisition. The user can then go on to compare different scenarios in which language skills are acquired according to different rationales. The idea is that, by forcing agents to adopt certain language learning strategies, the model user can simulate policies promoting the acquisition of language skills and get an idea of their impact. In this way the model allows not only to sketch various scenarios of the evolution of language skills among EU citizens, but also to estimate the level of disenfranchisement in each of these scenarios.
InformalCity, a spatially explicit agent-based model, simulates an artificial city and allows for testing configurations of urban upgrading schemes in informal settlements.
We propose an ABM replicating the evolution of action oriented groups (like NPO) due to disagreement among members on the practices to implement. Looking at the stability and representativeness (ability of groups to federate) we introduce vertical communication: the possibility for group to communicate around their practices to their members. We test for three levels (to whom it is addressed) and four types (how it influences agents) of communication.
Provided is a landscape of properties where pastoralists make decisions how much livestock they put on their property and how much to suppress fire from occuring. Rangelands can be grass dominated, or unproductive shrubb dominated. Overgrazing and fire suppresion lead to shrub dominated landscapes. What management strategies evolve, and how is this impacted by policies?
The model is discussed in Introduction to Agent-Based Modeling by Marco Janssen. For more information see https://intro2abm.com/.
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