Computational Model Library

Displaying 10 of 414 results for "Therese Lindahl" clear search

Peer reviewed B3GET

Kristin Crouse | Published Thursday, November 14, 2019 | Last modified Tuesday, September 20, 2022

B3GET simulates populations of virtual organisms evolving over generations, whose evolutionary outcomes reflect the selection pressures of their environment. The model simulates several factors considered important in biology, including life history trade-offs, investment in fighting ability and aggression, sperm competition, infanticide, and competition over access to food and mates. Downloaded materials include starting genotype and population files. Edit the these files and see what changes occur in the behavior of virtual populations!

View the B3GET user manual here.

This model was created to investigate the potential impacts of large-scale recreational and transport-related physical activity promotion strategies on six United Nations Sustainable Development Goals (SDGs) related outcomes—road traffic deaths (SDG 3), transportation mode share (SDG 9), convenient access to public transport, levels of fine particulate matter, and access to public open spaces (SDG 11), and levels of carbon dioxide emissions (SDG 13)—in three cities designed as abstract representations of common city types in high-, middle-, and low-income countries.

This is an agent-based model of a simple insurance market with two types of agents: customers and insurers. Insurers set premium quotes for each customer according to an estimation of their underlying risk based on past claims data. Customers either renew existing contracts or else select the cheapest quote from a subset of insurers. Insurers then estimate their resulting capital requirement based on a 99.5% VaR of their aggregate loss distributions. These estimates demonstrate an under-estimation bias due to the winner’s curse effect.

Peer reviewed Behavior changes through influence

Daria Soboleva | Published Friday, August 30, 2024

The model is designed to simulate the behavior and decision-making processes of individuals (agents) in a social network. It aims to represent the changes in individual probability to take any action based on changes in attributes. The action is anything that can be reasonably influenced by the three influencing methods implemented in this model: peer pressure, social media, and state campaigns, and for which the user has a decision-making model. The model is implemented in the multi-agent programmable environment NetLogo 6.3.0.

Organizational Bundle Theory

Alhaji Cherif | Published Monday, December 15, 2008 | Last modified Saturday, April 27, 2013

This model demonstrates the spread of collapse through a network. The model is abstract but has many applications in various fields.

Socio-spatial segregation in Salzburg, Austria

Andreas Koch | Published Friday, September 25, 2009 | Last modified Saturday, April 27, 2013

This is a first preliminary simulation model to model segregation in the city of Salzburg, Austria.

Communication and social change in space and time

Sebastian Kluesener Francesco Scalone Martin Dribe | Published Tuesday, May 17, 2016 | Last modified Friday, October 13, 2017

This agent-based model simulates the diffusion of a social change process stratified by social class in space and time which is solely driven social and spatial variation in communication links.

LaMEStModel

Ruth Meyer | Published Friday, October 12, 2018

The Labour Markets and Ethnic Segmentation (LaMESt) Model is a model of a simplified labour market, where only jobs of the lowest skill level are considered. Immigrants of two different ethnicities (“Latino”, “Asian”) compete with a majority (“White”) and minority (“Black”) native population for these jobs. The model’s purpose is to investigate the effect of ethnically homogeneous social networks on the emergence of ethnic segmentation in such a labour market. It is inspired by Waldinger & Lichter’s study of immigration and the social organisation of labour in 1990’s Los Angeles.

This model contains MATLAB code describing the virtual worlds framework used in the paper entitled “Polarization in Social Media: A Virtual Worlds-Based Approach.” The parent directory contains driver code for replicating results from the paper. Additionally, the source code is structured by three directories:

  • Data Structures: Contains classes and objects used in the code, such as the virtualWorlds.m
  • Metrics: Contains code which computes metrics, such as congruentLinks.m
  • Visualization: Contains code for generating pictures and plots, such as drawSystemState.m

We use an agent-based 3D model to reveal the behavioral dynamics of real-world cases. The target of the simulation is the Peshawar massacre. The previous 2-D model has three main problems which can be solved by our 3-D model. Under the key action rules, our model matches the real target case exactly. Based on the optimal solution, we precisely match the results of the real cases, such as the number of deaths and injuries. We also explore the importance of adding height (constructed as a 3D model) to the model.

Displaying 10 of 414 results for "Therese Lindahl" clear search

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