Computational Model Library

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An agent based simulation and data mining framework for scenario analysis of technology products

Moeed Haghnevis | Published Monday, December 13, 2010 | Last modified Saturday, April 27, 2013

The objective of this study is to create a framework to simulate and analyze the effect of multiple business scenarios on the adoption behavior of a group of technology products.

This generic model simulates climate change adaptation in the form of resistance, accommodation, and retreat in coastal regions vulnerable to sea level rise and flooding. It tracks how population changes as households retreat to higher ground.

This agent-based model explores the existence of positive feedback loops related to illegal, unregulated, unreported (IUU) fishing; the use of forced labor; and the depletion of fish populations due to commercial fishing.

TechNet_04: Cultural Transmission in a Spatially-Situated Network

Andrew White | Published Monday, October 08, 2012 | Last modified Saturday, April 27, 2013

The TechNet_04 is an abstract model that embeds a simple cultural tranmission process in an environment where interaction is structured by spatially-situated networks.

Irrigation game

Marco Janssen | Published Monday, July 23, 2012 | Last modified Saturday, April 27, 2013

Irrigation game calibrated on experimental data

We present an Agent-Based Stock Flow Consistent Multi-Country model of a Currency Union to analyze the impact of changes in the fiscal regimes that is permanent changes in the deficit-to-GDP targets that governments commit to comply.

ForagerNet3_Demography_V3

Andrew White | Published Tuesday, November 29, 2016

The ForagerNet3_Demography model is a non-spatial ABM designed to serve as a platform for exploring several aspects of hunter-gatherer demography.

ManPest

François Rebaudo | Published Tuesday, February 25, 2014 | Last modified Wednesday, August 27, 2014

The purpose of the model is to explore the impacts of global change on the ability of a community of farmers to adapt their practices to an agricultural pest.

This model simulates the heterogeneity of preferences in a PG game and how the interaction between them affects the dynamics of voluntary contributions. Model is based on the results of a human-based experiment.

The model explores how two types of information - social (in the form of pheromone trails) and private (in the form of route memories) affect ant colony level foraging in a variable enviroment.

Displaying 10 of 194 results Data clear search

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