Computational Model Library

Displaying 10 of 334 results for "Miriam C. Kopels" clear search

SearchResource

Romulus-Catalin Damaceanu | Published Friday, May 04, 2012 | Last modified Saturday, April 27, 2013

An algorithm implemented in NetLogo that can be used for searching resources.

A-KinGDom simulates the emergence of the social structure in a group of non-human primates. The model includes dominance and affiliative interactions which allow us to define four different attack and affiliative strategies.

Gunpowder battle tactics

Xavier Rubio-Campillo Jose María Cela Francesc Xavier Hernàndez | Published Wednesday, November 20, 2013 | Last modified Tuesday, November 26, 2013

This model simulates the dynamics of eighteenth-century infantry battle tactics. The goal is to explore the effect of different tactics and individual traits in the dynamics of the combat.

The Regional Security Game is a iterated public goods game with punishement based on based on life sciences work by Boyd et al. (2003 ) and Hintze & Adami (2015 ), with modifications appropriate for an international relations setting. The game models a closed regional system in which states compete over the distribution of common security benefits. Drawing on recent work applying cultural evolutionary paradigms in the social sciences, states learn through imitation of successful strategies rather than making instrumentally rational choices. The model includes the option to fit empirical data to the model, with two case studies included: Europe in 1933 on the verge of war and south-east Asia in 2013.

A model for simulating the evolution of individual’s preferences, incliding adaptive agents “falsifying” -as public opinions- their own preferences. It was builded to describe, explore, experiment and understand how simple heuristics can modulate global opinion dynamics. So far two mechanisms are implemented: a version of Festiguer’s reduction of cognitive disonance, and a version of Goffman’s impression management. In certain social contexts -minority, social rank presure- some models agents can “fake” its public opinion while keeping internally the oposite preference, but after a number of rounds following this falsifying behaviour pattern, a coherence principle can change the real or internal preferences close to that expressed in public.

Peer reviewed Charging behaviour of electric vehicle drivers

Mart van der Kam Annemijn Peters Wilfried van Sark Floor Alkemade | Published Wednesday, May 08, 2019 | Last modified Tuesday, April 14, 2020

This model was developed to study the combination of electric vehicles (EVs) and intermitten renewable energy sources. The model presents an EV fleet in a fictional area, divided into a residential area, an office area and commercial area. The area has renewable energy sources: wind and PV solar panels. The agents can be encouraged to charge their electric vehicles at times of renewable energy surplus by introducing different policy interventions. Other interesting variables in the model are the installed renewable energy sources, EV fleet composition and available charging infrastructure. Where possible, use emperical data as input for our model. We expand upon previous models by incorporating environmental self-identity and range anxiety as agent variables.

This model was developed to test the usability of evolutionary computing and reinforcement learning by extending a well known agent-based model. Sugarscape (Epstein & Axtell, 1996) has been used to demonstrate migration, trade, wealth inequality, disease processes, sex, culture, and conflict. It is on conflict that this model is focused to demonstrate how machine learning methodologies could be applied.

The code is based on the Sugarscape 2 Constant Growback model, availble in the NetLogo models library. New code was added into the existing model while removing code that was not needed and modifying existing code to support the changes. Support for the original movement rule was retained while evolutionary computing, Q-Learning, and SARSA Learning were added.

Agent-based modeling and simulation (ABMS) is a class of computational models for simulating the actions and interactions of autonomous agents with the goal of assessing their effects on a system as a whole. Several frameworks for generating parallel ABMS applications have been developed taking advantage of their common characteristics, but there is a lack of a general benchmark for comparing the performance of generated applications. We propose and design a benchmark that takes into consideration the most common characteristics of this type of applications and includes parameters for influencing their relevant performance aspects. We provide an initial implementation of the benchmark for DMASON parallel ABMS platform, and we use it for comparing the applications generated by these platforms.

The HUMan Impact on LANDscapes (HUMLAND) 2.0.0 is an enhanced version of HUMLAND 1.0.0, developed to track and quantify the intensity of various impacts on landscapes at a continental scale. The model is designed to identify the most influential factors in the transformation of interglacial vegetation, with a particular focus on the burning practices of hunter-gatherers. HUMLAND 2.0.0 incorporates a wide range of spatial datasets as both inputs and targets (expected modelling results) for simulations across Last Interglacial (~130,000–116,000 BP) and Early Holocene (~11,700–8,000 BP).

Displaying 10 of 334 results for "Miriam C. Kopels" clear search

This website uses cookies and Google Analytics to help us track user engagement and improve our site. If you'd like to know more information about what data we collect and why, please see our data privacy policy. If you continue to use this site, you consent to our use of cookies.
Accept