Our mission is to help computational modelers at all levels engage in the establishment and adoption of community standards and good practices for developing and sharing computational models. Model authors can freely publish their model source code in the Computational Model Library alongside narrative documentation, open science metadata, and other emerging open science norms that facilitate software citation, reproducibility, interoperability, and reuse. Model authors can also request peer review of their computational models to receive a DOI.
All users of models published in the library must cite model authors when they use and benefit from their code.
Please check out our model publishing tutorial and contact us if you have any questions or concerns about publishing your model(s) in the Computational Model Library.
We also maintain a curated database of over 7500 publications of agent-based and individual based models with additional detailed metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
Displaying 10 of 181 results for "Michel De Garine-Wichatitsky" clear search
The model answers the question how homophily and number of close-links in small-world network influences behavior of consumats. The results show that the more close-links the more probable the consumat follows the major behavior, but homophilly blocks the major behavior and supports survival of the minor behavior.
MixFarmABM Model examines the competitiveness of second-generation biofuel crops with existing crops and beef cows at the farm level and their impact on the farm structure.
This model allows for analyzing the most efficient levers for enhancing the use of recycled construction materials, and the role of empirically based decision parameters.
Communication processes occur in complex dynamic systems impacted by person attitudes and beliefs, environmental affordances, interpersonal interactions and other variables that all change over time. Many of the current approaches utilized by Communication researchers are unable to consider the full complexity of communication systems or the over time nature of our data. We apply agent-based modeling to the Reinforcing Spirals Model and the Spiral of Silence to better elucidate the complex and dynamic nature of this process. Our preliminary results illustrate how environmental affordances (i.e. social media), closeness of the system and probability of outspokenness may impact how attitudes change over time. Additional analyses are also proposed.
Zooarchaeological evidences indicate that rabbit hunting became prevalent during the Upper Palaeolithic in the Iberian Peninsula.
The purpose of the ABM is to test if warren hunting using nets as a collective strategy can explain the introduction of rabbits in the human diet in the Iberian Peninsula during this period. It is analyzed whether this hunting strategy has an impact on human diet breadth by affecting the relative abundance of other main taxa in the dietary spectrum.
Model validity is measured by comparing simulated diet breadth to the observed diet breadth in the zooarchaeological record.
The agent-based model is explicitly grounded on the Diet Breadth Model (DBM), from the Optimal Foraging Theory (OFT).
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Many archaeological assemblages from the Iberian Peninsula dated to the Last Glacial Maximum contain large quantities of European rabbit (Oryctolagus cuniculus) remains with an anthropic origin. Ethnographic and historic studies report that rabbits may be mass-collected through warren-based harvesting involving the collaborative participation of several persons.
We propose and implement an Agent-Based Model grounded in the Optimal Foraging Theory and the Diet Breadth Model to examine how different warren-based hunting strategies influence the resulting human diets.
Particularly, this model is developed to test the following hypothesis: What if an age and/or gender-based division of labor was adopted, in which adult men focus on large prey hunting, and women, elders and children exploit warrens?
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Many archaeological assemblages from the Iberian Peninsula dated to the Last Glacial Maximum contain large quantities of European rabbit (Oryctolagus cuniculus) remains with an anthropic origin. Ethnographic and historic studies report that rabbits may be mass-collected through warren-based harvesting involving the collaborative participation of several persons.
We propose and implement an Agent-Based Model grounded in the Optimal Foraging Theory and the Diet Breadth Model to examine how different warren-based hunting strategies influence the resulting human diets.
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NetCommons simulates a social dilemma process in case of step-level public goods. Is possible to generate (or load from DL format) any different networks, to change initial parameters, to replicate a number of experimental situations, and to obtain a event history database in CSV format with information about the context of each agents’ decision, the individual behavior and the aggregate outcomes.
The Pampas Model is an Agent-Based Model intended to explore the dynamics of structural and land use changes in agricultural systems of the Argentine Pampas in response to climatic, technological economic, and political drivers.
AncientS-ABM is an agent-based model for simulating and evaluating the potential social organization of an artificial past society, configured by available archaeological data. Unlike most existing agent-based models used in archaeology, our ABM framework includes completely autonomous, utility-based agents. It also incorporates different social organization paradigms, different decision-making processes, and also different cultivation technologies used in ancient societies. Equipped with such paradigms, the model allows us to explore the transition from a simple to a more complex society by focusing on the historical social dynamics; and to assess the influence of social organization on agents’ population growth, agent community numbers, sizes and distribution.
AncientS-ABM also blends ideas from evolutionary game theory with multi-agent systems’ self-organization. We model the evolution of social behaviours in a population of strategically interacting agents in repeated games where they exchange resources (utility) with others. The results of the games contribute to both the continuous re-organization of the social structure, and the progressive adoption of the most successful agent strategies. Agent population is not fixed, but fluctuates over time, while agents in stage games also receive non-static payoffs, in contrast to most games studied in the literature. To tackle this, we defined a novel formulation of the evolutionary dynamics via assessing agents’ rather than strategies’ fitness.
As a case study, we employ AncientS-ABM to evaluate the impact of the implemented social organization paradigms on an artificial Bronze Age “Minoan” society, located at different geographical parts of the island of Crete, Greece. Model parameter choices are based on archaeological evidence and studies, but are not biased towards any specific assumption. Results over a number of different simulation scenarios demonstrate better sustainability for settlements consisting of and adopting a socio-economic organization model based on self-organization, where a “heterarchical” social structure emerges. Results also demonstrate that successful agent societies adopt an evolutionary approach where cooperation is an emergent strategic behaviour. In simulation scenarios where the natural disaster module was enabled, we observe noticeable changes in the settlements’ distribution, relating to significantly higher migration rates immediately after the modeled Theran eruption. In addition, the initially cooperative behaviour is transformed to a non-cooperative one, thus providing support for archaeological theories suggesting that the volcanic eruption led to a clear breakdown of the Minoan socio-economic system.
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Displaying 10 of 181 results for "Michel De Garine-Wichatitsky" clear search