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Displaying 10 of 187 results for "Francisco J Miguel" clear search
a computer-based role-playing game simulating the interactions between farming activities, livestock herding and wildlife in a virtual landscape reproducing local socioecological dynamics at the periphery of Hwange National Park (Zimbabwe).
This model is used to simulate the influence of spatially and temporally variable sedimentary processes on the distribution of dated archaeological features in a surface context.
In Western countries, the distribution of relative incomes within marriages tends to be skewed in a remarkable way. Husbands usually do not only earn more than their female partners, but there also is a striking discontinuity in their relative contributions to the household income at the 50/50 point: many wives contribute just a bit less than or as much as their husbands, but few contribute more. Our model makes it possible to study a social mechanism that might create this ‘cliff’: women and men differ in their incomes (even outside marriage) and this may differentially affect their abilities to find similar- or higher-income partners. This may ultimately contribute to inequalities within the households that form. The model and associated files make it possible to assess the merit of this mechanism in 27 European countries.
The model simulates the decisions of residents and a water authority to respond to socio-hydrological hazards. Residents from neighborhoods are located in a landscape with topographic complexity and two problems: water scarcity in the peripheral neighborhoods at high altitude and high risk of flooding in the lowlands, at the core of the city. The role of the water authority is to decide where investments in infrastructure should be allocated to reduce the risk to water scarcity and flooding events in the city, and these decisions are made via a multi-objective site selection procedure. This procedure accounts for the interdependencies and feedback between the urban landscape and a policy scenario that defines the importance, or priorities, that the authority places on four criteria.
Neighborhoods respond to the water authority decisions by protesting against the lack of investment and the level of exposure to water scarcity and flooding. Protests thus simulate a form of feedback between local-level outcomes (flooding and water scarcity) and higher-level decision-making. Neighborhoods at high altitude are more likely to be exposed to water scarcity and lack infrastructure, whereas neighborhoods in the lowlands tend to suffer from recurrent flooding. The frequency of flooding is also a function of spatially uniform rainfall events. Likewise, neighborhoods at the periphery of the urban landscape lack infrastructure and suffer from chronic risk of water scarcity.
The model simulates the coupling between the decision-making processes of institutional actors, socio-political processes and infrastructure-related hazards. In the documentation, we describe details of the implementation in NetLogo, the description of the procedures, scheduling, and the initial conditions of the landscape and the neighborhoods.
This work was supported by the National Science Foundation under Grant No. 1414052, CNH: The Dynamics of Multi-Scalar Adaptation in Megacities (PI Hallie Eakin).
The model aims to investigate the role of Microfinance Institutes (MFIs) in strengthening the coping capacity of slum-dwellers (residents) in case of frequent disasters. The main purpose of the model is system understanding. It aids in understanding the following research question: Are the microcredits provided by MFI to start a small business helpful in increasing coping capacity of a slum dweller for recovering from frequent and intense disasters?
The objective of the model is to evaluate the impact of seasonal forecasts on a farmer’s net agricultural income when their crop choices have different and variable costs and returns.
This model simulates the mechanisms of evolution, or how allele frequencies change in a population over time.
This research article presents an agent-based simulation hereinafter called COMMONSIM. It builds on COMMONISM, i.e. a large-scale commons-based vision for a utopian society. In this society, production and distribution of means are not coordinated via markets, exchange, and money, or a central polity, but via bottom-up signalling and polycentric networks, i.e. ex-ante coordination via needs. Heterogeneous agents care for each other in life groups and produce in different groups care, environmental as well as intermediate and final means to satisfy sensual-vital needs. Productive needs decide on the magnitude of activity in groups for a common interest, e.g. the production of means in a multi-sectoral artificial economy. Agents share cultural traits identified by different behaviour: a propensity for egoism, leisure, environmentalism, and productivity. The narrative of this utopian society follows principles of critical psychology and sociology, complexity and evolution, the theory of commons, and critical political economy. The article presents the utopia and an agent-based study of it, with emphasis on culture-dependent allocation mechanisms and their social and economic implications for agents and groups.
ViSA 2.0.0 is an updated version of ViSA 1.0.0 aiming at integrating empirical data of a new use case that is much smaller than in the first version to include field scale analysis. Further, the code of the model is simplified to make the model easier and faster. Some features from the previous version have been removed.
It simulates decision behaviors of different stakeholders showing demands for ecosystem services (ESS) in agricultural landscape. It investigates conditions and scenarios that can increase the supply of ecosystem services while keeping the viability of the social system by suggesting different mixes of initial unit utilities and decision rules.
The current rate of production and consumption of meat poses a problem both to peoples’ health and to the environment. This work aims to develop a simulation of peoples’ meat consumption behaviour in Britain using agent-based modelling. The agents represent individual consumers. The key variables that characterise agents include sex, age, monthly income, perception of the living cost, and concerns about the impact of meat on the environment, health, and animal welfare. A process of peer influence is modelled with respect to the agents’ concerns. Influence spreads across two eating networks (i.e. co-workers and household members) depending on the time of day, day of the week, and agents’ employment status. Data from a representative sample of British consumers is used to empirically ground the model. Different experiments are run simulating interventions of application of social marketing campaigns and a rise in price of meat. The main outcome is the average weekly consumption of meat per consumer. A secondary outcome is the likelihood of eating meat.
Displaying 10 of 187 results for "Francisco J Miguel" clear search