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We also maintain a curated database of over 7500 publications of agent-based and individual based models with additional detailed metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
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An agent-based model simulating West Nile Virus dynamics in a one host (American robin)-one vector (Culex spp. mosquito) system. ODD improved and code cleaned.
The model explores the informational causes of polarization and bi-polarization of opinions in groups. To this end it expands the model of the Argument Communication Theory of Bi-polarization. The latter is an argument-based multi-agent model of opinion dynamics inspired by Persuasive Argument Theory. The original model can account for polarization as an outcome of pure informational influence, and reproduces bi-polarization effects by postulating an additional mechanism of homophilous selection of communication partners. The expanded model adds two dimensions: argument strength and more sophisticated protocols of informational influence (argument communication and opinion update).
Aqua.MORE (Agent-based MOdelling of REsources in Socio-Hydrological Systems) is an agent based modelling (ABM) approach to simulate the resource flow and social interaction in a coupled natural and social system of water supply and demand. The model is able to simulate the two-way feedback as socio-economic agents influence the natural resource flow and the availability of this resource influences the agents in their behaviour.
A fisher directed management system was describeded by Hart (2021). It was proposed that fishers should only be allowed to exploit a resource if they collaborated in a resource management system for which they would own and be collectively responsible for. As part of the system fishers would need to follow the rules of exploitation set by the group and provide a central unit with data with which to monitor the fishery. Any fisher not following the rules would at first be fined but eventually expelled from the fishery if he/she continued to act selfishly. This version of the model establishes the dynamics of a fleet of vessels and controls overfishing by imposing fines on fishers whose income is low and who are tempted to keep fishing beyond the set quota which is established each year depending on the abundance of the fish stock. This version will later be elaborated to have interactions between the fishers including pressure to comply with the norms set by the group and which could lead to a stable management system.
Agents can influence each other if they are close enough in knowledge. The probability to convince with good knowledge and number of agents have an impact on the dissemination of knowledge.
The purpose of the AdaptPumpa model is to analyze the robustness of the Pumpa irrigation system in Nepal to climate change.
I model a forest and a community of loggers. Agents follow different kinds of rules in order to log. I compare the impact of endogenous and of exogenous institutions on the state of the forest and on the profit of the users, representing different scenarios of participatory conservation projects.
This work aims at describing and simulating the (social) game around the production of potato seeds in Venezuela. It shows the effect of the identification of some actors with the production of native potato seeds (e.g., Venezuelan State´s low ident)
This model implements a classic scenario used in Reinforcement Learning problem, the “Cliff Walking Problem”. Consider the gridworld shown below (SUTTON; BARTO, 2018). This is a standard undiscounted, episodic task, with start and goal states, and the usual actions causing movement up, down, right, and left. Reward is -1 on all transitions except those into the region marked “The Cliff.” Stepping into this region incurs a reward of -100 and sends the agent instantly back to the start (SUTTON; BARTO, 2018).
The problem is solved in this model using the Q-Learning algorithm. The algorithm is implemented with the support of the NetLogo Q-Learning Extension
Irrigation game calibrated on experimental data
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