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We also maintain a curated database of over 7500 publications of agent-based and individual based models with additional detailed metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
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This model simulates the dynamics of agricultural land use change, specifically the transition between agricultural and non-agricultural land use in a spatial context. It explores the influence of various factors such as agricultural profitability, path dependency, and neighborhood effects on land use decisions.
The model operates on a grid of patches representing land parcels. Each patch can be in one of two states: exploited (green, representing agricultural land) or unexploited (brown, representing non-agricultural land). Agents (patches) transition between these states based on probabilistic rules. The main factors affecting these transitions are agricultural profitability, path dependency, and neighborhood effects.
-Agricultural Profitability: This factor is determined by the prob-agri function, which calculates the probability of a non-agricultural patch converting to agricultural based on income differences between agriculture and other sectors. -Path Dependency: Represented by the path-dependency parameter, it influences the likelihood of patches changing their state based on their current state. It’s a measure of inertia or resistance to change. -Neighborhood Effects: The neighborhood function calculates the number of exploited (agricultural) neighbors of a patch. This influences the decision of a patch to convert to agricultural land, representing the influence of surrounding land use on the decision-making process.
This model has been created with and for the researcher-farmers of the Muonde Trust (http://www.muonde.org/), a registered Zimbabwean non-governmental organization dedicated to fostering indigenous innovation. Model behaviors and parameters (mashandiro nemisiyano nedzimwe model) derive from a combination of literature review and the collected datasets from Muonde’s long-term (over 30 years) community-based research. The goals of this model are three-fold (muzvikamu zvitatu):
A) To represent three components of a Zimbabwean agro-pastoral system (crops, woodland grazing area, and livestock) along with their key interactions and feedbacks and some of the human management decisions that may affect these components and their interactions.
B) To assess how climate variation (implemented in several different ways) and human management may affect the sustainability of the system as measured by the continued provisioning of crops, livestock, and woodland grazing area.
C) To provide a discussion tool for the community and local leaders to explore different management strategies for the agro-pastoral system (hwaro/nzira yekudyidzana kwavanhu, zvipfuo nezvirimwa), particularly in the face of climate change.
The model simulates the diffusion of four low-carbon energy technologies among households: photovoltaic (PV) solar panels, electric vehicles (EVs), heat pumps, and home batteries. We model household decision making as the decision marking of one person, the agent. The agent decides whether to adopt these technologies. Hereby, the model can be used to study co-adoption behaviour, thereby going beyond traditional diffusion models that focus on the adop-tion of single technologies. The combination of these technologies is of particular interest be-cause (1) using the energy generated by PV solar panels for EVs and heat pumps can reduce emissions associated with transport and heating, respectively, and (2) EVs, heat pumps, and home batteries can help to integrate PV solar panels in local electricity grids by offering flexible demand (EVs and heat pumps) and energy storage (home batteries and EVs), thereby reducing grid impacts and associated upgrading costs.
The purpose of the model is to represent realistic adoption and co-adoption behaviour. This is achieved by grounding the decision model on the risks-as-feelings model (Loewenstein et al., 2001), theory from environmental and social psychology, and empirically informing agent be-haviour by survey-data among 1469 people in the Swiss region Romandie.
The model can be used to construct scenarios for the diffusion of the four low-carbon energy technologies depending on different contexts, and as a virtual experimentation environment for ex ante evaluation of policy interventions to stimulate adoption and co-adoption.
Cultural group selection model of agents playing public good games and who are able to punish and punish back.
This model is represents an effort to replicate one of the first attempts (van der Vaart 2006) to develop an agent based model of agricultural origins using principles and equations drawn from human behavioral ecology. We have taken one theory of habitat choice (Ideal Free Distribution) and applied it to human behavioral adaptations to differences in resource quality of different habitats.
A-KinGDom simulates the emergence of the social structure in a group of non-human primates. The model includes dominance and affiliative interactions which allow us to define four different attack and affiliative strategies.
Designed to capture the evolutionary forces of global society.
Cultural group selection model used to evaluate the conditions for agents to evolve who have other-regarding preferences in making decisions in public good games.
This model builds on the Armature distribution within the PaleoscapeABM model, which is itself a variant of the PaleoscapeABM available here written by Wren and Janssen, and.
This model aims to explore where and how much shellfish is discarded at coastal and non-coastal locations by daily coastal foraging. We use this model’s output to test the idea that we can confidently use the archaeological record to evaluate the importance of shellfish in prehistoric people’s diets.
The recognition that aquatic adaptations likely had significant impacts on human evolution triggered an explosion of research on that topic. Recognizing coastal foraging in the past relies on the archaeological signature of that behavior. We use this model to explore why some coastal sites are very intensely occupied and see if it is due to the shellfish productivity of the coast.
This model system aims to simulate the whole process of task allocation, task execution and evaluation in the team system through a feasible method. On the basis of Complex Adaptive Systems (CAS) theory and Agent-based Modelling (ABM) technologies and tools, this simulation system attempts to abstract real-world teams into MAS models. The author designs various task allocation strategies according to different perspectives, and the interaction among members is concerned during the task-performing process. Additionally, knowledge can be acquired by such an interaction process if members encounter tasks they cannot handle directly. An artificial computational team is constructed through ABM in this simulation system, to replace real teams and carry out computational experiments. In all, this model system has great potential for studying team dynamics, and model explorers are encouraged to expand on this to develop richer models for research.
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