Computational Model Library

Displaying 10 of 19 results for "Julia Kasmire" clear search

Universal Darwinism in Dutch Greenhouses

Julia Kasmire | Published Wednesday, May 09, 2012 | Last modified Saturday, April 27, 2013

An ABM, derived from a case study and a series of surveys with greenhouse growers in the Westland, Netherlands. Experiments using this model showshow that the greenhouse horticulture industry displays diversity, adaptive complexity and an uneven distribution, which all suggest that the industry is an evolving system.

MiniDemographicABM.jl: A simplified agent-based demographic model of the UK

Atiyah Elsheikh | Published Friday, July 28, 2023 | Last modified Tuesday, December 12, 2023

This package implements a simplified artificial agent-based demographic model of the UK. Individuals of an initial population are subject to ageing, deaths, births, divorces and marriages. A specific case-study simulation is progressed with a user-defined simulation fixed step size on a hourly, daily, weekly, monthly basis or even an arbitrary user-defined clock rate. While the model can serve as a base model to be adjusted to realistic large-scale socio-economics, pandemics or social interactions-based studies mainly within a demographic context, the main purpose of the model is to explore and exploit capabilities of the state-of-the-art Agents.jl Julia package as well as other ecosystem of Julia packages like GlobalSensitivity.jl. Code includes examples for evaluating global sensitivity analysis using Morris and Sobol methods and local sensitivity analysis using OFAT and OAT methods. Multi-threaded parallelization is enabled for improved runtime performance.

Peak-seeking Adder

J Kasmire Janne M Korhonen | Published Tuesday, December 02, 2014 | Last modified Friday, February 20, 2015

Continuing on from the Adder model, this adaptation explores how rationality, learning and uncertainty influence the exploration of complex landscapes representing technological evolution.

Extra Innovation Adder

J Kasmire Janne M Korhonen | Published Friday, December 05, 2014

One of four extensions to the standard Adder model that replicates a common type of transition experiment.

Extra Radical Adder

J Kasmire Janne M Korhonen | Published Friday, December 05, 2014

This is one of four extensions to the standard Adder model that replicate the various interventions typical of transition experiments.

Niche Protect Adder

J Kasmire Janne M Korhonen | Published Friday, December 05, 2014

One of four extensions to the standard Adder model that replicates the various interventions typically associated with transition experiments.

All Together Adder

J Kasmire Janne M Korhonen | Published Friday, December 05, 2014

The fourth and final extension to the standard Adder model to replicate the various interventions typically associated with Transition Experiments.

What is stable: the large but coordinated change during a diffusion or the small but constant and uncoordinated changes during a dynamic equilibrium? This agent-based model of a diffusion creates output that reveal insights for system stability.

Automatic multi game chess

Julia Kasmire | Published Monday, July 22, 2019

This model converts cleaned up versions of .pgn files (records of real chess games) and conversts them into files that record all of the events and “possible” events within a game of chess. This is intended to be a way to create sets of data that capture event sequences within the relatively complex but finite context of chess games as a proxy or “toy” data set. Although not a perfect correlation, these toy data sets are a first step in analysing complex and dynamic systems of events and possible events that happen in the real world.

Telephone Game

Julia Kasmire | Published Friday, January 10, 2020

This is a model of a game of Telephone (also known as Chinese Whishpers in the UK), with agents representing people that can be asked, to play. The first player selects a word from their internal vocabulary and “whispers” it to the next player, who may mishear it depending on the current noise level, who whispers that word to the next player, and so on.

When the game ends, the word chosen by the first player is compared to the word heard by the last player. If they match exactly, all players earn large prize. If the words do not match exactly, a small prize is awarded to all players for each part of the words that do match. Players change color to reflect their current prize-count. A histogram shows the distribution of colors over all the players.

The user can decide on factors like
* how many players there are,

Displaying 10 of 19 results for "Julia Kasmire" clear search

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